1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Reto Grieder |
---|
24 | * Co-authors: |
---|
25 | * Benjamin Knecht (documentation) |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | /** |
---|
30 | @file |
---|
31 | @brief |
---|
32 | Declaration of the Graphics GameState class. |
---|
33 | */ |
---|
34 | |
---|
35 | #ifndef _GSGraphics_H__ |
---|
36 | #define _GSGraphics_H__ |
---|
37 | |
---|
38 | #include "OrxonoxPrereqs.h" |
---|
39 | #include "core/GameState.h" |
---|
40 | |
---|
41 | namespace orxonox |
---|
42 | { |
---|
43 | /** |
---|
44 | @brief |
---|
45 | Game state used when displaying graphics of any kind. Another blubb resides here. |
---|
46 | |
---|
47 | This game state is only left out if we start a dedicated server where no graphics are present. |
---|
48 | */ |
---|
49 | class _OrxonoxExport GSGraphics : public GameState |
---|
50 | { |
---|
51 | public: |
---|
52 | GSGraphics(const GameStateConstrParams& params); |
---|
53 | ~GSGraphics(); |
---|
54 | |
---|
55 | void activate(); |
---|
56 | void deactivate(); |
---|
57 | void update(const Clock& time); |
---|
58 | |
---|
59 | void toggleGUI(); |
---|
60 | |
---|
61 | private: |
---|
62 | // managed singletons |
---|
63 | InputManager* inputManager_; //!< Reference to input management |
---|
64 | InGameConsole* console_; |
---|
65 | GUIManager* guiManager_; //!< Interface to GUI |
---|
66 | GraphicsManager* graphicsManager_; //!< Interface to Ogre |
---|
67 | SoundManager* soundManager_; //!< Keeps track of SoundBase objects |
---|
68 | |
---|
69 | KeyBinder* masterKeyBinder_; //!< Key binder for master key bindings |
---|
70 | InputState* masterInputState_; //!< Special input state for master input |
---|
71 | XMLFile* debugOverlay_; |
---|
72 | ConsoleCommand* ccToggleGUI_; //!< Console command to toggle GUI |
---|
73 | }; |
---|
74 | } |
---|
75 | |
---|
76 | #endif /* _GSGraphics_H__ */ |
---|