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source: code/trunk/src/orxonox/gamestates/GSIOConsole.cc @ 2968

Last change on this file since 2968 was 2928, checked in by rgrieder, 16 years ago

Deleting console commands currently seems to be a rather bad idea (though on by box the console still worked, including tab completion).
—> Commented all the temporary console commands in the GameStates until we have a proper solution.

  • Property svn:eol-style set to native
File size: 2.2 KB
RevLine 
[1670]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "GSIOConsole.h"
31
32#include <iostream>
33#include <OgreFrameListener.h>
34#include <OgreRoot.h>
35#include <OgreTimer.h>
36
37#include "core/ConsoleCommand.h"
[2896]38#include "core/Game.h"
[1670]39
40namespace orxonox
41{
[2896]42    AddGameState(GSIOConsole, "ioConsole");
43
44    GSIOConsole::GSIOConsole(const std::string& name)
45        : GameState(name)
[1670]46    {
47    }
48
49    GSIOConsole::~GSIOConsole()
50    {
51    }
52
[2896]53    void GSIOConsole::activate()
[1670]54    {
[2896]55        {
56            FunctorMember<GSIOConsole>* functor = createFunctor(&GSIOConsole::loadMenu);
57            functor->setObject(this);
58            this->ccLoadMenu_ = createConsoleCommand(functor, "loadMenu");
59            CommandExecutor::addConsoleCommandShortcut(this->ccLoadMenu_);
60        }
[1670]61    }
62
[2896]63    void GSIOConsole::deactivate()
[1670]64    {
[2928]65/*
[2896]66        if (this->ccLoadMenu_)
67        {
68            delete this->ccLoadMenu_;
69            this->ccLoadMenu_ = 0;
70        }
[2928]71*/
[1670]72    }
73
[2896]74    void GSIOConsole::update(const Clock& time)
[1670]75    {
[2896]76        std::cout << ">";
[1672]77        std::string command;
78        std::getline(std::cin, command);
79        CommandExecutor::execute(command, true);
[1670]80    }
[2896]81
82    void GSIOConsole::loadMenu()
83    {
84        Game::getInstance().popState();
85        Game::getInstance().requestStates("graphics, mainMenu");
86    }
[1670]87}
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