[1670] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "GSIOConsole.h" |
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| 30 | |
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| 31 | #include <iostream> |
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| 32 | #include <OgreFrameListener.h> |
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| 33 | #include <OgreRoot.h> |
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| 34 | #include <OgreTimer.h> |
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| 35 | |
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| 36 | #include "core/ConsoleCommand.h" |
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[2896] | 37 | #include "core/Game.h" |
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[1670] | 38 | |
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| 39 | namespace orxonox |
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| 40 | { |
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[2896] | 41 | AddGameState(GSIOConsole, "ioConsole"); |
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| 42 | |
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| 43 | GSIOConsole::GSIOConsole(const std::string& name) |
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| 44 | : GameState(name) |
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[1670] | 45 | { |
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| 46 | } |
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| 47 | |
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| 48 | GSIOConsole::~GSIOConsole() |
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| 49 | { |
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| 50 | } |
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| 51 | |
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[2896] | 52 | void GSIOConsole::activate() |
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[1670] | 53 | { |
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[2896] | 54 | { |
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| 55 | FunctorMember<GSIOConsole>* functor = createFunctor(&GSIOConsole::loadMenu); |
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| 56 | functor->setObject(this); |
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| 57 | this->ccLoadMenu_ = createConsoleCommand(functor, "loadMenu"); |
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| 58 | CommandExecutor::addConsoleCommandShortcut(this->ccLoadMenu_); |
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| 59 | } |
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[1670] | 60 | } |
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| 61 | |
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[2896] | 62 | void GSIOConsole::deactivate() |
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[1670] | 63 | { |
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[2928] | 64 | /* |
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[2896] | 65 | if (this->ccLoadMenu_) |
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| 66 | { |
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| 67 | delete this->ccLoadMenu_; |
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| 68 | this->ccLoadMenu_ = 0; |
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| 69 | } |
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[2928] | 70 | */ |
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[1670] | 71 | } |
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| 72 | |
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[2896] | 73 | void GSIOConsole::update(const Clock& time) |
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[1670] | 74 | { |
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[2896] | 75 | std::cout << ">"; |
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[1672] | 76 | std::string command; |
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| 77 | std::getline(std::cin, command); |
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| 78 | CommandExecutor::execute(command, true); |
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[1670] | 79 | } |
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[2896] | 80 | |
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| 81 | void GSIOConsole::loadMenu() |
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| 82 | { |
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| 83 | Game::getInstance().popState(); |
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| 84 | Game::getInstance().requestStates("graphics, mainMenu"); |
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| 85 | } |
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[1670] | 86 | } |
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