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source: code/trunk/src/orxonox/gamestates/GSIOConsole.cc @ 3176

Last change on this file since 3176 was 3110, checked in by rgrieder, 15 years ago

Removed old msvc specific support for precompiled header files.

  • Property svn:eol-style set to native
File size: 2.2 KB
RevLine 
[1670]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "GSIOConsole.h"
30
31#include <iostream>
32#include <OgreFrameListener.h>
33#include <OgreRoot.h>
34#include <OgreTimer.h>
35
36#include "core/ConsoleCommand.h"
[2896]37#include "core/Game.h"
[1670]38
39namespace orxonox
40{
[2896]41    AddGameState(GSIOConsole, "ioConsole");
42
43    GSIOConsole::GSIOConsole(const std::string& name)
44        : GameState(name)
[1670]45    {
46    }
47
48    GSIOConsole::~GSIOConsole()
49    {
50    }
51
[2896]52    void GSIOConsole::activate()
[1670]53    {
[2896]54        {
55            FunctorMember<GSIOConsole>* functor = createFunctor(&GSIOConsole::loadMenu);
56            functor->setObject(this);
57            this->ccLoadMenu_ = createConsoleCommand(functor, "loadMenu");
58            CommandExecutor::addConsoleCommandShortcut(this->ccLoadMenu_);
59        }
[1670]60    }
61
[2896]62    void GSIOConsole::deactivate()
[1670]63    {
[2928]64/*
[2896]65        if (this->ccLoadMenu_)
66        {
67            delete this->ccLoadMenu_;
68            this->ccLoadMenu_ = 0;
69        }
[2928]70*/
[1670]71    }
72
[2896]73    void GSIOConsole::update(const Clock& time)
[1670]74    {
[2896]75        std::cout << ">";
[1672]76        std::string command;
77        std::getline(std::cin, command);
78        CommandExecutor::execute(command, true);
[1670]79    }
[2896]80
81    void GSIOConsole::loadMenu()
82    {
83        Game::getInstance().popState();
84        Game::getInstance().requestStates("graphics, mainMenu");
85    }
[1670]86}
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