[1661] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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[1662] | 25 | * Fabian 'x3n' Landau |
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[2896] | 26 | * Benjamin Knecht |
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[1661] | 27 | * |
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| 28 | */ |
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| 29 | |
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| 30 | #include "GSLevel.h" |
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[10281] | 31 | #include "GSLevelMemento.h" |
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[1661] | 32 | |
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[5695] | 33 | #include <OgreCompositorManager.h> |
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| 34 | |
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[5855] | 35 | #include "util/Clock.h" |
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[1661] | 36 | #include "core/input/InputManager.h" |
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[3327] | 37 | #include "core/input/InputState.h" |
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[5863] | 38 | #include "core/input/KeyBinderManager.h" |
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[7870] | 39 | #include "core/Core.h" |
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[10281] | 40 | #include "core/CoreIncludes.h" |
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[2896] | 41 | #include "core/Game.h" |
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| 42 | #include "core/GameMode.h" |
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[3370] | 43 | #include "core/GUIManager.h" |
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[3196] | 44 | #include "core/Loader.h" |
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| 45 | #include "core/XMLFile.h" |
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[7284] | 46 | #include "core/command/ConsoleCommand.h" |
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[3196] | 47 | |
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[2087] | 48 | #include "LevelManager.h" |
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[2662] | 49 | #include "PlayerManager.h" |
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[8079] | 50 | #include "GSRoot.h" |
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[1661] | 51 | |
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| 52 | namespace orxonox |
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| 53 | { |
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[3370] | 54 | DeclareGameState(GSLevel, "level", false, false); |
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[1934] | 55 | |
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[7876] | 56 | static const std::string __CC_startMainMenu_name = "startMainMenu"; |
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| 57 | static const std::string __CC_changeGame_name = "changeGame"; |
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[10281] | 58 | static const std::string __CC_reloadLevel_name = "reloadLevel"; |
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[7876] | 59 | |
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| 60 | SetConsoleCommand(__CC_startMainMenu_name, &GSLevel::startMainMenu).deactivate(); |
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[8079] | 61 | SetConsoleCommand(__CC_changeGame_name, &GSLevel::changeGame).defaultValues("").deactivate(); |
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[10281] | 62 | SetConsoleCommand(__CC_reloadLevel_name, &GSLevel::reloadLevel).deactivate(); |
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[7876] | 63 | |
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[3370] | 64 | GSLevel::GSLevel(const GameStateInfo& info) |
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| 65 | : GameState(info) |
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[2896] | 66 | , gameInputState_(0) |
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| 67 | , guiMouseOnlyInputState_(0) |
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| 68 | , guiKeysOnlyInputState_(0) |
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[5876] | 69 | , startFile_(0) |
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[6417] | 70 | , bShowIngameGUI_(false) |
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[1661] | 71 | { |
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| 72 | } |
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| 73 | |
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| 74 | GSLevel::~GSLevel() |
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| 75 | { |
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| 76 | } |
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| 77 | |
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[2896] | 78 | void GSLevel::activate() |
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[1661] | 79 | { |
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[8858] | 80 | orxout(user_status) << "Loading level" << endl; |
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| 81 | |
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[2896] | 82 | if (GameMode::showsGraphics()) |
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[2087] | 83 | { |
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[3327] | 84 | gameInputState_ = InputManager::getInstance().createInputState("game"); |
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[8729] | 85 | gameInputState_->setMouseExclusive(true); |
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[5863] | 86 | gameInputState_->setHandler(KeyBinderManager::getInstance().getDefaultAsHandler()); |
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| 87 | KeyBinderManager::getInstance().setToDefault(); |
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[1661] | 88 | |
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[3327] | 89 | guiMouseOnlyInputState_ = InputManager::getInstance().createInputState("guiMouseOnly"); |
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[8729] | 90 | guiMouseOnlyInputState_->setMouseExclusive(true); |
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[6746] | 91 | guiMouseOnlyInputState_->setMouseHandler(&GUIManager::getInstance()); |
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[2896] | 92 | |
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[3327] | 93 | guiKeysOnlyInputState_ = InputManager::getInstance().createInputState("guiKeysOnly"); |
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[6746] | 94 | guiKeysOnlyInputState_->setKeyHandler(&GUIManager::getInstance()); |
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[2087] | 95 | } |
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[1662] | 96 | |
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[2896] | 97 | if (GameMode::isMaster()) |
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[2087] | 98 | { |
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| 99 | this->loadLevel(); |
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| 100 | } |
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[1755] | 101 | |
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[2896] | 102 | if (GameMode::showsGraphics()) |
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[2087] | 103 | { |
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| 104 | // level is loaded: we can start capturing the input |
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[3327] | 105 | InputManager::getInstance().enterState("game"); |
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[6417] | 106 | |
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[5820] | 107 | // connect the HumanPlayer to the game |
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[5850] | 108 | PlayerManager::getInstance().clientConnected(0); |
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[7876] | 109 | |
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| 110 | ModifyConsoleCommand(__CC_startMainMenu_name).activate(); |
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[2087] | 111 | } |
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[7876] | 112 | |
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| 113 | if (GameMode::isStandalone()) |
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[10281] | 114 | { |
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[7876] | 115 | ModifyConsoleCommand(__CC_changeGame_name).activate(); |
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[10281] | 116 | ModifyConsoleCommand(__CC_reloadLevel_name).setObject(this).activate(); |
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| 117 | } |
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[2662] | 118 | } |
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[2087] | 119 | |
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[2896] | 120 | void GSLevel::deactivate() |
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| 121 | { |
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[5695] | 122 | if (GameMode::showsGraphics()) |
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[3327] | 123 | InputManager::getInstance().leaveState("game"); |
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[6417] | 124 | |
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[5966] | 125 | // disconnect all HumanPlayers |
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| 126 | PlayerManager::getInstance().disconnectAllClients(); |
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[1662] | 127 | |
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[2896] | 128 | if (GameMode::isMaster()) |
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[2087] | 129 | this->unloadLevel(); |
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[1662] | 130 | |
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[2896] | 131 | if (GameMode::showsGraphics()) |
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[2087] | 132 | { |
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[7879] | 133 | #if OGRE_VERSION < 0x010700 |
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| 134 | // unload all compositors (this is only necessary because we don't yet destroy all resources!) |
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| 135 | Ogre::CompositorManager::getSingleton().removeAll(); |
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| 136 | #endif |
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| 137 | |
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[2896] | 138 | gameInputState_->setHandler(0); |
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| 139 | guiMouseOnlyInputState_->setHandler(0); |
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| 140 | guiKeysOnlyInputState_->setHandler(0); |
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[3327] | 141 | InputManager::getInstance().destroyState("game"); |
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[5818] | 142 | InputManager::getInstance().destroyState("guiKeysOnly"); |
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| 143 | InputManager::getInstance().destroyState("guiMouseOnly"); |
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[7876] | 144 | |
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| 145 | ModifyConsoleCommand(__CC_startMainMenu_name ).deactivate(); |
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[2087] | 146 | } |
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[7876] | 147 | |
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| 148 | if (GameMode::isStandalone()) |
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[10281] | 149 | { |
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[7876] | 150 | ModifyConsoleCommand(__CC_changeGame_name).deactivate(); |
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[10281] | 151 | ModifyConsoleCommand(__CC_reloadLevel_name).setObject(NULL).deactivate(); |
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| 152 | } |
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[1661] | 153 | } |
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| 154 | |
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[2896] | 155 | void GSLevel::update(const Clock& time) |
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[1661] | 156 | { |
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[5876] | 157 | // Note: Temporarily moved to GSRoot. |
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[2087] | 158 | //// Call the scene objects |
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| 159 | //for (ObjectList<Tickable>::iterator it = ObjectList<Tickable>::begin(); it; ++it) |
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| 160 | // it->tick(time.getDeltaTime() * this->timeFactor_); |
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[1661] | 161 | } |
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| 162 | |
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[1670] | 163 | void GSLevel::loadLevel() |
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| 164 | { |
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[5922] | 165 | for (ObjectList<BaseObject>::iterator it = ObjectList<BaseObject>::begin(); it != ObjectList<BaseObject>::end(); ++it) |
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| 166 | this->staticObjects_.insert(*it); |
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[6417] | 167 | |
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[1670] | 168 | // call the loader |
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[5876] | 169 | startFile_ = new XMLFile(LevelManager::getInstance().getDefaultLevel()); |
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[8079] | 170 | bool loaded = Loader::open(startFile_); |
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[7870] | 171 | |
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| 172 | Core::getInstance().updateLastLevelTimestamp(); |
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[8079] | 173 | if(!loaded) |
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| 174 | GSRoot::delayedStartMainMenu(); |
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[1670] | 175 | } |
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| 176 | |
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| 177 | void GSLevel::unloadLevel() |
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| 178 | { |
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[5876] | 179 | Loader::unload(startFile_); |
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| 180 | delete startFile_; |
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[5922] | 181 | |
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[8858] | 182 | orxout(internal_info) << "Remaining objects:" << endl; |
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[5922] | 183 | unsigned int i = 0; |
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| 184 | for (ObjectList<BaseObject>::iterator it = ObjectList<BaseObject>::begin(); it != ObjectList<BaseObject>::end(); ++it) |
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| 185 | { |
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| 186 | std::set<BaseObject*>::const_iterator find = this->staticObjects_.find(*it); |
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| 187 | if (find == this->staticObjects_.end()) |
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| 188 | { |
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[8858] | 189 | orxout(internal_info) << ++i << ": " << it->getIdentifier()->getName() << " (" << *it << "), references: " << it->getReferenceCount() << endl; |
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[5922] | 190 | } |
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| 191 | } |
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| 192 | if (i == 0) |
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[10299] | 193 | orxout(internal_info) << i << " objects remaining. Well done!" << endl; |
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[5922] | 194 | else |
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[10299] | 195 | orxout(internal_warning) << i << " objects remaining. Try harder!" << endl; |
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[1670] | 196 | } |
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[7876] | 197 | |
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[10281] | 198 | void GSLevel::reloadLevel() |
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| 199 | { |
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| 200 | // export all states |
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| 201 | std::vector<GSLevelMementoState*> states; |
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| 202 | for (ObjectList<GSLevelMemento>::iterator it = ObjectList<GSLevelMemento>::begin(); it != ObjectList<GSLevelMemento>::end(); ++it) |
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| 203 | { |
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| 204 | GSLevelMementoState* state = it->exportMementoState(); |
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| 205 | if (state) |
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| 206 | states.push_back(state); |
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| 207 | } |
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| 208 | |
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| 209 | // reload level (or better: reload the whole gamestate) |
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| 210 | this->deactivate(); |
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| 211 | this->activate(); |
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| 212 | |
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| 213 | // import all states |
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| 214 | for (ObjectList<GSLevelMemento>::iterator it = ObjectList<GSLevelMemento>::begin(); it != ObjectList<GSLevelMemento>::end(); ++it) |
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| 215 | it->importMementoState(states); |
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| 216 | |
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| 217 | // delete states |
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| 218 | for (size_t i = 0; i < states.size(); ++i) |
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| 219 | delete states[i]; |
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| 220 | } |
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| 221 | |
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[7876] | 222 | /** |
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| 223 | @brief |
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| 224 | Starts the MainMenu. |
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| 225 | */ |
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| 226 | /*static*/ void GSLevel::startMainMenu(void) |
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| 227 | { |
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| 228 | // HACK |
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| 229 | Game::getInstance().popState(); |
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| 230 | Game::getInstance().popState(); |
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| 231 | } |
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| 232 | |
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| 233 | /** |
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| 234 | @brief |
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| 235 | Terminates the current game and starts a new game. |
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| 236 | @param level |
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| 237 | The filename of the level to be started. |
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| 238 | */ |
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| 239 | /*static*/ void GSLevel::changeGame(const std::string& level) |
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| 240 | { |
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[8079] | 241 | if(level != "") |
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[7876] | 242 | LevelManager::getInstance().setDefaultLevel(level); |
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| 243 | |
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| 244 | // HACK |
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| 245 | Game::getInstance().popState(); |
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| 246 | Game::getInstance().popState(); |
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| 247 | Game::getInstance().requestStates("standalone, level"); |
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| 248 | } |
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[10281] | 249 | |
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| 250 | |
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| 251 | |
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| 252 | /////////////////////////////////////////////////////////////////////////// |
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| 253 | |
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| 254 | RegisterAbstractClass(GSLevelMemento).inheritsFrom(Class(OrxonoxInterface)); |
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| 255 | |
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| 256 | GSLevelMemento::GSLevelMemento() |
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| 257 | { |
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| 258 | RegisterObject(GSLevelMemento); |
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| 259 | } |
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[1661] | 260 | } |
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