[1661] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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[1662] | 25 | * Fabian 'x3n' Landau |
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[2896] | 26 | * Benjamin Knecht |
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[1661] | 27 | * |
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| 28 | */ |
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| 29 | |
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| 30 | #include "GSLevel.h" |
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| 31 | |
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[5695] | 32 | #include <OgreCompositorManager.h> |
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| 33 | |
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[5855] | 34 | #include "util/Clock.h" |
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[1661] | 35 | #include "core/input/InputManager.h" |
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[3327] | 36 | #include "core/input/InputState.h" |
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[5863] | 37 | #include "core/input/KeyBinderManager.h" |
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[7870] | 38 | #include "core/Core.h" |
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[2896] | 39 | #include "core/Game.h" |
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| 40 | #include "core/GameMode.h" |
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[3370] | 41 | #include "core/GUIManager.h" |
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[3196] | 42 | #include "core/Loader.h" |
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| 43 | #include "core/XMLFile.h" |
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[7284] | 44 | #include "core/command/ConsoleCommand.h" |
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[3196] | 45 | |
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[2087] | 46 | #include "LevelManager.h" |
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[2662] | 47 | #include "PlayerManager.h" |
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[1661] | 48 | |
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| 49 | namespace orxonox |
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| 50 | { |
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[3370] | 51 | DeclareGameState(GSLevel, "level", false, false); |
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[1934] | 52 | |
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[7876] | 53 | static const std::string __CC_startMainMenu_name = "startMainMenu"; |
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| 54 | static const std::string __CC_changeGame_name = "changeGame"; |
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| 55 | |
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| 56 | SetConsoleCommand(__CC_startMainMenu_name, &GSLevel::startMainMenu).deactivate(); |
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| 57 | SetConsoleCommand(__CC_changeGame_name, &GSLevel::changeGame).defaultValues(BLANKSTRING).deactivate(); |
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| 58 | |
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[3370] | 59 | GSLevel::GSLevel(const GameStateInfo& info) |
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| 60 | : GameState(info) |
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[2896] | 61 | , gameInputState_(0) |
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| 62 | , guiMouseOnlyInputState_(0) |
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| 63 | , guiKeysOnlyInputState_(0) |
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[5876] | 64 | , startFile_(0) |
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[6417] | 65 | , bShowIngameGUI_(false) |
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[1661] | 66 | { |
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| 67 | } |
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| 68 | |
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| 69 | GSLevel::~GSLevel() |
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| 70 | { |
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| 71 | } |
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| 72 | |
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[2896] | 73 | void GSLevel::activate() |
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[1661] | 74 | { |
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[2896] | 75 | if (GameMode::showsGraphics()) |
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[2087] | 76 | { |
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[3327] | 77 | gameInputState_ = InputManager::getInstance().createInputState("game"); |
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[6746] | 78 | gameInputState_->setMouseExclusive(TriBool::True); |
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[5863] | 79 | gameInputState_->setHandler(KeyBinderManager::getInstance().getDefaultAsHandler()); |
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| 80 | KeyBinderManager::getInstance().setToDefault(); |
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[1661] | 81 | |
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[3327] | 82 | guiMouseOnlyInputState_ = InputManager::getInstance().createInputState("guiMouseOnly"); |
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[6746] | 83 | guiMouseOnlyInputState_->setMouseExclusive(TriBool::True); |
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| 84 | guiMouseOnlyInputState_->setMouseHandler(&GUIManager::getInstance()); |
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[2896] | 85 | |
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[3327] | 86 | guiKeysOnlyInputState_ = InputManager::getInstance().createInputState("guiKeysOnly"); |
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[6746] | 87 | guiKeysOnlyInputState_->setKeyHandler(&GUIManager::getInstance()); |
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[2087] | 88 | } |
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[1662] | 89 | |
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[2896] | 90 | if (GameMode::isMaster()) |
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[2087] | 91 | { |
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| 92 | this->loadLevel(); |
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| 93 | } |
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[1755] | 94 | |
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[2896] | 95 | if (GameMode::showsGraphics()) |
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[2087] | 96 | { |
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| 97 | // level is loaded: we can start capturing the input |
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[3327] | 98 | InputManager::getInstance().enterState("game"); |
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[6417] | 99 | |
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[5820] | 100 | // connect the HumanPlayer to the game |
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[5850] | 101 | PlayerManager::getInstance().clientConnected(0); |
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[7876] | 102 | |
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| 103 | ModifyConsoleCommand(__CC_startMainMenu_name).activate(); |
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[2087] | 104 | } |
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[7876] | 105 | |
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| 106 | if (GameMode::isStandalone()) |
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| 107 | ModifyConsoleCommand(__CC_changeGame_name).activate(); |
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[2662] | 108 | } |
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[2087] | 109 | |
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[2896] | 110 | void GSLevel::deactivate() |
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| 111 | { |
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[5695] | 112 | if (GameMode::showsGraphics()) |
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[3327] | 113 | InputManager::getInstance().leaveState("game"); |
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[6417] | 114 | |
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[5966] | 115 | // disconnect all HumanPlayers |
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| 116 | PlayerManager::getInstance().disconnectAllClients(); |
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[1662] | 117 | |
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[2896] | 118 | if (GameMode::isMaster()) |
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[2087] | 119 | this->unloadLevel(); |
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[1662] | 120 | |
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[2896] | 121 | if (GameMode::showsGraphics()) |
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[2087] | 122 | { |
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[7879] | 123 | #if OGRE_VERSION < 0x010700 |
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| 124 | // unload all compositors (this is only necessary because we don't yet destroy all resources!) |
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| 125 | Ogre::CompositorManager::getSingleton().removeAll(); |
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| 126 | #endif |
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| 127 | |
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[2896] | 128 | gameInputState_->setHandler(0); |
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| 129 | guiMouseOnlyInputState_->setHandler(0); |
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| 130 | guiKeysOnlyInputState_->setHandler(0); |
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[3327] | 131 | InputManager::getInstance().destroyState("game"); |
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[5818] | 132 | InputManager::getInstance().destroyState("guiKeysOnly"); |
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| 133 | InputManager::getInstance().destroyState("guiMouseOnly"); |
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[7876] | 134 | |
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| 135 | ModifyConsoleCommand(__CC_startMainMenu_name ).deactivate(); |
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[2087] | 136 | } |
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[7876] | 137 | |
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| 138 | if (GameMode::isStandalone()) |
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| 139 | ModifyConsoleCommand(__CC_changeGame_name).deactivate(); |
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[1661] | 140 | } |
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| 141 | |
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[2896] | 142 | void GSLevel::update(const Clock& time) |
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[1661] | 143 | { |
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[5876] | 144 | // Note: Temporarily moved to GSRoot. |
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[2087] | 145 | //// Call the scene objects |
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| 146 | //for (ObjectList<Tickable>::iterator it = ObjectList<Tickable>::begin(); it; ++it) |
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| 147 | // it->tick(time.getDeltaTime() * this->timeFactor_); |
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[1661] | 148 | } |
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| 149 | |
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[1670] | 150 | void GSLevel::loadLevel() |
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| 151 | { |
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[5922] | 152 | for (ObjectList<BaseObject>::iterator it = ObjectList<BaseObject>::begin(); it != ObjectList<BaseObject>::end(); ++it) |
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| 153 | this->staticObjects_.insert(*it); |
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[6417] | 154 | |
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[1670] | 155 | // call the loader |
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| 156 | COUT(0) << "Loading level..." << std::endl; |
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[5876] | 157 | startFile_ = new XMLFile(LevelManager::getInstance().getDefaultLevel()); |
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| 158 | Loader::open(startFile_); |
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[7870] | 159 | |
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| 160 | Core::getInstance().updateLastLevelTimestamp(); |
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[1670] | 161 | } |
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| 162 | |
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| 163 | void GSLevel::unloadLevel() |
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| 164 | { |
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[5876] | 165 | Loader::unload(startFile_); |
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| 166 | delete startFile_; |
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[5922] | 167 | |
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| 168 | COUT(3) << "Unloaded level. Remaining objects:" << std::endl; |
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| 169 | unsigned int i = 0; |
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| 170 | for (ObjectList<BaseObject>::iterator it = ObjectList<BaseObject>::begin(); it != ObjectList<BaseObject>::end(); ++it) |
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| 171 | { |
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| 172 | std::set<BaseObject*>::const_iterator find = this->staticObjects_.find(*it); |
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| 173 | if (find == this->staticObjects_.end()) |
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| 174 | { |
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[7854] | 175 | COUT(3) << ++i << ": " << it->getIdentifier()->getName() << " (" << *it << "), references: " << it->getReferenceCount() << std::endl; |
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[5922] | 176 | } |
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| 177 | } |
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| 178 | COUT(3) << i << " objects remaining."; |
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| 179 | if (i == 0) |
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| 180 | COUT(3) << " Well done!" << std::endl; |
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| 181 | else |
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| 182 | COUT(3) << " Try harder!" << std::endl; |
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[1670] | 183 | } |
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[7876] | 184 | |
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| 185 | /** |
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| 186 | @brief |
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| 187 | Starts the MainMenu. |
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| 188 | */ |
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| 189 | /*static*/ void GSLevel::startMainMenu(void) |
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| 190 | { |
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| 191 | // HACK |
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| 192 | Game::getInstance().popState(); |
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| 193 | Game::getInstance().popState(); |
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| 194 | } |
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| 195 | |
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| 196 | /** |
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| 197 | @brief |
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| 198 | Terminates the current game and starts a new game. |
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| 199 | @param level |
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| 200 | The filename of the level to be started. |
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| 201 | */ |
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| 202 | /*static*/ void GSLevel::changeGame(const std::string& level) |
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| 203 | { |
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| 204 | if(level != BLANKSTRING) |
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| 205 | LevelManager::getInstance().setDefaultLevel(level); |
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| 206 | |
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| 207 | // HACK |
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| 208 | Game::getInstance().popState(); |
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| 209 | Game::getInstance().popState(); |
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| 210 | Game::getInstance().requestStates("standalone, level"); |
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| 211 | } |
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[1661] | 212 | } |
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