[1661] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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[1662] | 25 | * Fabian 'x3n' Landau |
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[2896] | 26 | * Benjamin Knecht |
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[1661] | 27 | * |
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| 28 | */ |
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| 29 | |
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| 30 | #include "GSLevel.h" |
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| 31 | |
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[5695] | 32 | #include <OgreCompositorManager.h> |
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| 33 | |
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[5855] | 34 | #include "util/Clock.h" |
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[1661] | 35 | #include "core/input/InputManager.h" |
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[3327] | 36 | #include "core/input/InputState.h" |
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[5863] | 37 | #include "core/input/KeyBinderManager.h" |
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[7870] | 38 | #include "core/Core.h" |
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[2896] | 39 | #include "core/Game.h" |
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| 40 | #include "core/GameMode.h" |
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[3370] | 41 | #include "core/GUIManager.h" |
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[3196] | 42 | #include "core/Loader.h" |
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| 43 | #include "core/XMLFile.h" |
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[7284] | 44 | #include "core/command/ConsoleCommand.h" |
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[3196] | 45 | |
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[2087] | 46 | #include "LevelManager.h" |
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[2662] | 47 | #include "PlayerManager.h" |
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[8079] | 48 | #include "GSRoot.h" |
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[1661] | 49 | |
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| 50 | namespace orxonox |
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| 51 | { |
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[3370] | 52 | DeclareGameState(GSLevel, "level", false, false); |
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[1934] | 53 | |
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[7876] | 54 | static const std::string __CC_startMainMenu_name = "startMainMenu"; |
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| 55 | static const std::string __CC_changeGame_name = "changeGame"; |
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| 56 | |
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| 57 | SetConsoleCommand(__CC_startMainMenu_name, &GSLevel::startMainMenu).deactivate(); |
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[8079] | 58 | SetConsoleCommand(__CC_changeGame_name, &GSLevel::changeGame).defaultValues("").deactivate(); |
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[7876] | 59 | |
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[3370] | 60 | GSLevel::GSLevel(const GameStateInfo& info) |
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| 61 | : GameState(info) |
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[2896] | 62 | , gameInputState_(0) |
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| 63 | , guiMouseOnlyInputState_(0) |
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| 64 | , guiKeysOnlyInputState_(0) |
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[5876] | 65 | , startFile_(0) |
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[6417] | 66 | , bShowIngameGUI_(false) |
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[1661] | 67 | { |
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| 68 | } |
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| 69 | |
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| 70 | GSLevel::~GSLevel() |
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| 71 | { |
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| 72 | } |
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| 73 | |
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[2896] | 74 | void GSLevel::activate() |
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[1661] | 75 | { |
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[2896] | 76 | if (GameMode::showsGraphics()) |
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[2087] | 77 | { |
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[3327] | 78 | gameInputState_ = InputManager::getInstance().createInputState("game"); |
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[6746] | 79 | gameInputState_->setMouseExclusive(TriBool::True); |
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[5863] | 80 | gameInputState_->setHandler(KeyBinderManager::getInstance().getDefaultAsHandler()); |
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| 81 | KeyBinderManager::getInstance().setToDefault(); |
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[1661] | 82 | |
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[3327] | 83 | guiMouseOnlyInputState_ = InputManager::getInstance().createInputState("guiMouseOnly"); |
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[6746] | 84 | guiMouseOnlyInputState_->setMouseExclusive(TriBool::True); |
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| 85 | guiMouseOnlyInputState_->setMouseHandler(&GUIManager::getInstance()); |
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[2896] | 86 | |
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[3327] | 87 | guiKeysOnlyInputState_ = InputManager::getInstance().createInputState("guiKeysOnly"); |
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[6746] | 88 | guiKeysOnlyInputState_->setKeyHandler(&GUIManager::getInstance()); |
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[2087] | 89 | } |
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[1662] | 90 | |
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[2896] | 91 | if (GameMode::isMaster()) |
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[2087] | 92 | { |
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| 93 | this->loadLevel(); |
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| 94 | } |
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[1755] | 95 | |
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[2896] | 96 | if (GameMode::showsGraphics()) |
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[2087] | 97 | { |
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| 98 | // level is loaded: we can start capturing the input |
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[3327] | 99 | InputManager::getInstance().enterState("game"); |
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[6417] | 100 | |
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[5820] | 101 | // connect the HumanPlayer to the game |
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[5850] | 102 | PlayerManager::getInstance().clientConnected(0); |
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[7876] | 103 | |
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| 104 | ModifyConsoleCommand(__CC_startMainMenu_name).activate(); |
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[2087] | 105 | } |
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[7876] | 106 | |
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| 107 | if (GameMode::isStandalone()) |
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| 108 | ModifyConsoleCommand(__CC_changeGame_name).activate(); |
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[2662] | 109 | } |
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[2087] | 110 | |
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[2896] | 111 | void GSLevel::deactivate() |
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| 112 | { |
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[5695] | 113 | if (GameMode::showsGraphics()) |
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[3327] | 114 | InputManager::getInstance().leaveState("game"); |
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[6417] | 115 | |
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[5966] | 116 | // disconnect all HumanPlayers |
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| 117 | PlayerManager::getInstance().disconnectAllClients(); |
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[1662] | 118 | |
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[2896] | 119 | if (GameMode::isMaster()) |
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[2087] | 120 | this->unloadLevel(); |
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[1662] | 121 | |
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[2896] | 122 | if (GameMode::showsGraphics()) |
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[2087] | 123 | { |
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[7879] | 124 | #if OGRE_VERSION < 0x010700 |
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| 125 | // unload all compositors (this is only necessary because we don't yet destroy all resources!) |
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| 126 | Ogre::CompositorManager::getSingleton().removeAll(); |
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| 127 | #endif |
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| 128 | |
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[2896] | 129 | gameInputState_->setHandler(0); |
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| 130 | guiMouseOnlyInputState_->setHandler(0); |
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| 131 | guiKeysOnlyInputState_->setHandler(0); |
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[3327] | 132 | InputManager::getInstance().destroyState("game"); |
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[5818] | 133 | InputManager::getInstance().destroyState("guiKeysOnly"); |
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| 134 | InputManager::getInstance().destroyState("guiMouseOnly"); |
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[7876] | 135 | |
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| 136 | ModifyConsoleCommand(__CC_startMainMenu_name ).deactivate(); |
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[2087] | 137 | } |
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[7876] | 138 | |
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| 139 | if (GameMode::isStandalone()) |
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| 140 | ModifyConsoleCommand(__CC_changeGame_name).deactivate(); |
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[1661] | 141 | } |
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| 142 | |
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[2896] | 143 | void GSLevel::update(const Clock& time) |
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[1661] | 144 | { |
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[5876] | 145 | // Note: Temporarily moved to GSRoot. |
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[2087] | 146 | //// Call the scene objects |
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| 147 | //for (ObjectList<Tickable>::iterator it = ObjectList<Tickable>::begin(); it; ++it) |
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| 148 | // it->tick(time.getDeltaTime() * this->timeFactor_); |
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[1661] | 149 | } |
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| 150 | |
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[1670] | 151 | void GSLevel::loadLevel() |
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| 152 | { |
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[5922] | 153 | for (ObjectList<BaseObject>::iterator it = ObjectList<BaseObject>::begin(); it != ObjectList<BaseObject>::end(); ++it) |
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| 154 | this->staticObjects_.insert(*it); |
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[6417] | 155 | |
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[1670] | 156 | // call the loader |
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| 157 | COUT(0) << "Loading level..." << std::endl; |
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[5876] | 158 | startFile_ = new XMLFile(LevelManager::getInstance().getDefaultLevel()); |
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[8079] | 159 | bool loaded = Loader::open(startFile_); |
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[7870] | 160 | |
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| 161 | Core::getInstance().updateLastLevelTimestamp(); |
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[8079] | 162 | if(!loaded) |
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| 163 | GSRoot::delayedStartMainMenu(); |
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[1670] | 164 | } |
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| 165 | |
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| 166 | void GSLevel::unloadLevel() |
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| 167 | { |
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[5876] | 168 | Loader::unload(startFile_); |
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| 169 | delete startFile_; |
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[5922] | 170 | |
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| 171 | COUT(3) << "Unloaded level. Remaining objects:" << std::endl; |
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| 172 | unsigned int i = 0; |
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| 173 | for (ObjectList<BaseObject>::iterator it = ObjectList<BaseObject>::begin(); it != ObjectList<BaseObject>::end(); ++it) |
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| 174 | { |
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| 175 | std::set<BaseObject*>::const_iterator find = this->staticObjects_.find(*it); |
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| 176 | if (find == this->staticObjects_.end()) |
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| 177 | { |
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[7854] | 178 | COUT(3) << ++i << ": " << it->getIdentifier()->getName() << " (" << *it << "), references: " << it->getReferenceCount() << std::endl; |
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[5922] | 179 | } |
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| 180 | } |
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| 181 | COUT(3) << i << " objects remaining."; |
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| 182 | if (i == 0) |
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| 183 | COUT(3) << " Well done!" << std::endl; |
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| 184 | else |
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| 185 | COUT(3) << " Try harder!" << std::endl; |
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[1670] | 186 | } |
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[7876] | 187 | |
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| 188 | /** |
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| 189 | @brief |
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| 190 | Starts the MainMenu. |
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| 191 | */ |
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| 192 | /*static*/ void GSLevel::startMainMenu(void) |
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| 193 | { |
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| 194 | // HACK |
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| 195 | Game::getInstance().popState(); |
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| 196 | Game::getInstance().popState(); |
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| 197 | } |
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| 198 | |
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| 199 | /** |
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| 200 | @brief |
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| 201 | Terminates the current game and starts a new game. |
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| 202 | @param level |
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| 203 | The filename of the level to be started. |
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| 204 | */ |
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| 205 | /*static*/ void GSLevel::changeGame(const std::string& level) |
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| 206 | { |
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[8079] | 207 | if(level != "") |
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[7876] | 208 | LevelManager::getInstance().setDefaultLevel(level); |
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| 209 | |
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| 210 | // HACK |
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| 211 | Game::getInstance().popState(); |
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| 212 | Game::getInstance().popState(); |
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| 213 | Game::getInstance().requestStates("standalone, level"); |
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| 214 | } |
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[1661] | 215 | } |
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