1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Reto Grieder |
---|
24 | * Co-authors: |
---|
25 | * Fabian 'x3n' Landau |
---|
26 | * Benjamin Knecht |
---|
27 | * |
---|
28 | */ |
---|
29 | |
---|
30 | #include "GSLevel.h" |
---|
31 | |
---|
32 | #include <OgreCompositorManager.h> |
---|
33 | |
---|
34 | #include "util/Clock.h" |
---|
35 | #include "core/input/InputManager.h" |
---|
36 | #include "core/input/InputState.h" |
---|
37 | #include "core/input/KeyBinderManager.h" |
---|
38 | #include "core/Game.h" |
---|
39 | #include "core/GameMode.h" |
---|
40 | #include "core/GUIManager.h" |
---|
41 | #include "core/Loader.h" |
---|
42 | #include "core/XMLFile.h" |
---|
43 | #include "core/command/ConsoleCommand.h" |
---|
44 | |
---|
45 | #include "LevelManager.h" |
---|
46 | #include "PlayerManager.h" |
---|
47 | |
---|
48 | namespace orxonox |
---|
49 | { |
---|
50 | DeclareGameState(GSLevel, "level", false, false); |
---|
51 | |
---|
52 | GSLevel::GSLevel(const GameStateInfo& info) |
---|
53 | : GameState(info) |
---|
54 | , gameInputState_(0) |
---|
55 | , guiMouseOnlyInputState_(0) |
---|
56 | , guiKeysOnlyInputState_(0) |
---|
57 | , startFile_(0) |
---|
58 | , bShowIngameGUI_(false) |
---|
59 | { |
---|
60 | } |
---|
61 | |
---|
62 | GSLevel::~GSLevel() |
---|
63 | { |
---|
64 | } |
---|
65 | |
---|
66 | void GSLevel::activate() |
---|
67 | { |
---|
68 | if (GameMode::showsGraphics()) |
---|
69 | { |
---|
70 | gameInputState_ = InputManager::getInstance().createInputState("game"); |
---|
71 | gameInputState_->setMouseExclusive(TriBool::True); |
---|
72 | gameInputState_->setHandler(KeyBinderManager::getInstance().getDefaultAsHandler()); |
---|
73 | KeyBinderManager::getInstance().setToDefault(); |
---|
74 | |
---|
75 | guiMouseOnlyInputState_ = InputManager::getInstance().createInputState("guiMouseOnly"); |
---|
76 | guiMouseOnlyInputState_->setMouseExclusive(TriBool::True); |
---|
77 | guiMouseOnlyInputState_->setMouseHandler(&GUIManager::getInstance()); |
---|
78 | |
---|
79 | guiKeysOnlyInputState_ = InputManager::getInstance().createInputState("guiKeysOnly"); |
---|
80 | guiKeysOnlyInputState_->setKeyHandler(&GUIManager::getInstance()); |
---|
81 | } |
---|
82 | |
---|
83 | if (GameMode::isMaster()) |
---|
84 | { |
---|
85 | this->loadLevel(); |
---|
86 | } |
---|
87 | |
---|
88 | if (GameMode::showsGraphics()) |
---|
89 | { |
---|
90 | // level is loaded: we can start capturing the input |
---|
91 | InputManager::getInstance().enterState("game"); |
---|
92 | |
---|
93 | // connect the HumanPlayer to the game |
---|
94 | PlayerManager::getInstance().clientConnected(0); |
---|
95 | } |
---|
96 | } |
---|
97 | |
---|
98 | void GSLevel::deactivate() |
---|
99 | { |
---|
100 | if (GameMode::showsGraphics()) |
---|
101 | { |
---|
102 | // unload all compositors (this is only necessary because we don't yet destroy all resources!) |
---|
103 | Ogre::CompositorManager::getSingleton().removeAll(); |
---|
104 | |
---|
105 | InputManager::getInstance().leaveState("game"); |
---|
106 | } |
---|
107 | |
---|
108 | // disconnect all HumanPlayers |
---|
109 | PlayerManager::getInstance().disconnectAllClients(); |
---|
110 | |
---|
111 | if (GameMode::isMaster()) |
---|
112 | this->unloadLevel(); |
---|
113 | |
---|
114 | if (GameMode::showsGraphics()) |
---|
115 | { |
---|
116 | gameInputState_->setHandler(0); |
---|
117 | guiMouseOnlyInputState_->setHandler(0); |
---|
118 | guiKeysOnlyInputState_->setHandler(0); |
---|
119 | InputManager::getInstance().destroyState("game"); |
---|
120 | InputManager::getInstance().destroyState("guiKeysOnly"); |
---|
121 | InputManager::getInstance().destroyState("guiMouseOnly"); |
---|
122 | } |
---|
123 | } |
---|
124 | |
---|
125 | void GSLevel::update(const Clock& time) |
---|
126 | { |
---|
127 | // Note: Temporarily moved to GSRoot. |
---|
128 | //// Call the scene objects |
---|
129 | //for (ObjectList<Tickable>::iterator it = ObjectList<Tickable>::begin(); it; ++it) |
---|
130 | // it->tick(time.getDeltaTime() * this->timeFactor_); |
---|
131 | } |
---|
132 | |
---|
133 | void GSLevel::loadLevel() |
---|
134 | { |
---|
135 | for (ObjectList<BaseObject>::iterator it = ObjectList<BaseObject>::begin(); it != ObjectList<BaseObject>::end(); ++it) |
---|
136 | this->staticObjects_.insert(*it); |
---|
137 | |
---|
138 | // call the loader |
---|
139 | COUT(0) << "Loading level..." << std::endl; |
---|
140 | startFile_ = new XMLFile(LevelManager::getInstance().getDefaultLevel()); |
---|
141 | Loader::open(startFile_); |
---|
142 | } |
---|
143 | |
---|
144 | void GSLevel::unloadLevel() |
---|
145 | { |
---|
146 | Loader::unload(startFile_); |
---|
147 | delete startFile_; |
---|
148 | |
---|
149 | COUT(3) << "Unloaded level. Remaining objects:" << std::endl; |
---|
150 | unsigned int i = 0; |
---|
151 | for (ObjectList<BaseObject>::iterator it = ObjectList<BaseObject>::begin(); it != ObjectList<BaseObject>::end(); ++it) |
---|
152 | { |
---|
153 | std::set<BaseObject*>::const_iterator find = this->staticObjects_.find(*it); |
---|
154 | if (find == this->staticObjects_.end()) |
---|
155 | { |
---|
156 | COUT(3) << ++i << ": " << it->getIdentifier()->getName() << " (" << *it << "), references: " << it->getReferenceCount() << std::endl; |
---|
157 | } |
---|
158 | } |
---|
159 | COUT(3) << i << " objects remaining."; |
---|
160 | if (i == 0) |
---|
161 | COUT(3) << " Well done!" << std::endl; |
---|
162 | else |
---|
163 | COUT(3) << " Try harder!" << std::endl; |
---|
164 | } |
---|
165 | } |
---|