1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * Fabian 'x3n' Landau |
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26 | * Benjamin Knecht |
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27 | * |
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28 | */ |
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29 | |
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30 | #include "GSLevel.h" |
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31 | |
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32 | #include <OgreCompositorManager.h> |
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33 | |
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34 | #include "util/Clock.h" |
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35 | #include "core/input/InputManager.h" |
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36 | #include "core/input/InputState.h" |
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37 | #include "core/input/KeyBinderManager.h" |
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38 | #include "core/Core.h" |
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39 | #include "core/Game.h" |
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40 | #include "core/GameMode.h" |
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41 | #include "core/GUIManager.h" |
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42 | #include "core/Loader.h" |
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43 | #include "core/XMLFile.h" |
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44 | #include "core/command/ConsoleCommand.h" |
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45 | |
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46 | #include "LevelManager.h" |
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47 | #include "PlayerManager.h" |
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48 | #include "GSRoot.h" |
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49 | |
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50 | namespace orxonox |
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51 | { |
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52 | DeclareGameState(GSLevel, "level", false, false); |
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53 | |
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54 | static const std::string __CC_startMainMenu_name = "startMainMenu"; |
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55 | static const std::string __CC_changeGame_name = "changeGame"; |
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56 | |
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57 | SetConsoleCommand(__CC_startMainMenu_name, &GSLevel::startMainMenu).deactivate(); |
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58 | SetConsoleCommand(__CC_changeGame_name, &GSLevel::changeGame).defaultValues("").deactivate(); |
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59 | |
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60 | GSLevel::GSLevel(const GameStateInfo& info) |
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61 | : GameState(info) |
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62 | , gameInputState_(0) |
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63 | , guiMouseOnlyInputState_(0) |
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64 | , guiKeysOnlyInputState_(0) |
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65 | , startFile_(0) |
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66 | , bShowIngameGUI_(false) |
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67 | { |
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68 | } |
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69 | |
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70 | GSLevel::~GSLevel() |
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71 | { |
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72 | } |
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73 | |
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74 | void GSLevel::activate() |
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75 | { |
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76 | if (GameMode::showsGraphics()) |
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77 | { |
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78 | gameInputState_ = InputManager::getInstance().createInputState("game"); |
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79 | gameInputState_->setMouseExclusive(true); |
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80 | gameInputState_->setHandler(KeyBinderManager::getInstance().getDefaultAsHandler()); |
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81 | KeyBinderManager::getInstance().setToDefault(); |
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82 | |
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83 | guiMouseOnlyInputState_ = InputManager::getInstance().createInputState("guiMouseOnly"); |
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84 | guiMouseOnlyInputState_->setMouseExclusive(true); |
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85 | guiMouseOnlyInputState_->setMouseHandler(&GUIManager::getInstance()); |
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86 | |
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87 | guiKeysOnlyInputState_ = InputManager::getInstance().createInputState("guiKeysOnly"); |
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88 | guiKeysOnlyInputState_->setKeyHandler(&GUIManager::getInstance()); |
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89 | } |
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90 | |
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91 | if (GameMode::isMaster()) |
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92 | { |
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93 | this->loadLevel(); |
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94 | } |
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95 | |
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96 | if (GameMode::showsGraphics()) |
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97 | { |
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98 | // level is loaded: we can start capturing the input |
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99 | InputManager::getInstance().enterState("game"); |
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100 | |
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101 | // connect the HumanPlayer to the game |
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102 | PlayerManager::getInstance().clientConnected(0); |
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103 | |
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104 | ModifyConsoleCommand(__CC_startMainMenu_name).activate(); |
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105 | } |
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106 | |
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107 | if (GameMode::isStandalone()) |
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108 | ModifyConsoleCommand(__CC_changeGame_name).activate(); |
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109 | } |
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110 | |
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111 | void GSLevel::deactivate() |
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112 | { |
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113 | if (GameMode::showsGraphics()) |
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114 | InputManager::getInstance().leaveState("game"); |
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115 | |
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116 | // disconnect all HumanPlayers |
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117 | PlayerManager::getInstance().disconnectAllClients(); |
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118 | |
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119 | if (GameMode::isMaster()) |
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120 | this->unloadLevel(); |
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121 | |
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122 | if (GameMode::showsGraphics()) |
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123 | { |
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124 | #if OGRE_VERSION < 0x010700 |
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125 | // unload all compositors (this is only necessary because we don't yet destroy all resources!) |
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126 | Ogre::CompositorManager::getSingleton().removeAll(); |
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127 | #endif |
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128 | |
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129 | gameInputState_->setHandler(0); |
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130 | guiMouseOnlyInputState_->setHandler(0); |
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131 | guiKeysOnlyInputState_->setHandler(0); |
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132 | InputManager::getInstance().destroyState("game"); |
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133 | InputManager::getInstance().destroyState("guiKeysOnly"); |
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134 | InputManager::getInstance().destroyState("guiMouseOnly"); |
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135 | |
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136 | ModifyConsoleCommand(__CC_startMainMenu_name ).deactivate(); |
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137 | } |
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138 | |
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139 | if (GameMode::isStandalone()) |
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140 | ModifyConsoleCommand(__CC_changeGame_name).deactivate(); |
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141 | } |
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142 | |
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143 | void GSLevel::update(const Clock& time) |
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144 | { |
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145 | // Note: Temporarily moved to GSRoot. |
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146 | //// Call the scene objects |
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147 | //for (ObjectList<Tickable>::iterator it = ObjectList<Tickable>::begin(); it; ++it) |
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148 | // it->tick(time.getDeltaTime() * this->timeFactor_); |
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149 | } |
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150 | |
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151 | void GSLevel::loadLevel() |
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152 | { |
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153 | for (ObjectList<BaseObject>::iterator it = ObjectList<BaseObject>::begin(); it != ObjectList<BaseObject>::end(); ++it) |
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154 | this->staticObjects_.insert(*it); |
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155 | |
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156 | // call the loader |
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157 | COUT(0) << "Loading level..." << std::endl; |
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158 | startFile_ = new XMLFile(LevelManager::getInstance().getDefaultLevel()); |
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159 | bool loaded = Loader::open(startFile_); |
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160 | |
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161 | Core::getInstance().updateLastLevelTimestamp(); |
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162 | if(!loaded) |
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163 | GSRoot::delayedStartMainMenu(); |
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164 | } |
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165 | |
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166 | void GSLevel::unloadLevel() |
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167 | { |
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168 | Loader::unload(startFile_); |
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169 | delete startFile_; |
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170 | |
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171 | COUT(3) << "Unloaded level. Remaining objects:" << std::endl; |
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172 | unsigned int i = 0; |
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173 | for (ObjectList<BaseObject>::iterator it = ObjectList<BaseObject>::begin(); it != ObjectList<BaseObject>::end(); ++it) |
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174 | { |
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175 | std::set<BaseObject*>::const_iterator find = this->staticObjects_.find(*it); |
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176 | if (find == this->staticObjects_.end()) |
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177 | { |
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178 | COUT(3) << ++i << ": " << it->getIdentifier()->getName() << " (" << *it << "), references: " << it->getReferenceCount() << std::endl; |
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179 | } |
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180 | } |
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181 | COUT(3) << i << " objects remaining."; |
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182 | if (i == 0) |
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183 | COUT(3) << " Well done!" << std::endl; |
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184 | else |
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185 | COUT(3) << " Try harder!" << std::endl; |
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186 | } |
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187 | |
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188 | /** |
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189 | @brief |
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190 | Starts the MainMenu. |
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191 | */ |
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192 | /*static*/ void GSLevel::startMainMenu(void) |
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193 | { |
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194 | // HACK |
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195 | Game::getInstance().popState(); |
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196 | Game::getInstance().popState(); |
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197 | } |
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198 | |
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199 | /** |
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200 | @brief |
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201 | Terminates the current game and starts a new game. |
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202 | @param level |
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203 | The filename of the level to be started. |
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204 | */ |
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205 | /*static*/ void GSLevel::changeGame(const std::string& level) |
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206 | { |
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207 | if(level != "") |
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208 | LevelManager::getInstance().setDefaultLevel(level); |
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209 | |
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210 | // HACK |
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211 | Game::getInstance().popState(); |
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212 | Game::getInstance().popState(); |
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213 | Game::getInstance().requestStates("standalone, level"); |
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214 | } |
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215 | } |
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