[1661] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _GSLevel_H__ |
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| 30 | #define _GSLevel_H__ |
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| 31 | |
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| 32 | #include "OrxonoxPrereqs.h" |
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[1686] | 33 | #include <OgrePrerequisites.h> |
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[1661] | 34 | #include "core/GameState.h" |
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[1688] | 35 | #include "GSGraphics.h" |
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[1661] | 36 | |
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| 37 | namespace orxonox |
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| 38 | { |
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[1887] | 39 | class _OrxonoxExport GSLevel : public GameState<GSGraphics>, public OrxonoxClass |
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[1661] | 40 | { |
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[1887] | 41 | friend class ClassIdentifier<GSLevel>; |
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[1661] | 42 | public: |
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[1670] | 43 | GSLevel(const std::string& name); |
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| 44 | virtual ~GSLevel(); |
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[1661] | 45 | |
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[1670] | 46 | // this has to be public because proteced triggers a bug in msvc |
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| 47 | // when taking the function address. |
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| 48 | void setTimeFactor(float factor); |
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[1674] | 49 | float getTimeFactor() { return this->timeFactor_; } |
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[1661] | 50 | |
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[1670] | 51 | protected: |
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| 52 | virtual void enter(); |
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| 53 | virtual void leave(); |
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[1674] | 54 | virtual void ticked(const Clock& time); |
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[1670] | 55 | |
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| 56 | void loadLevel(); |
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| 57 | void unloadLevel(); |
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| 58 | |
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[1674] | 59 | float timeFactor_; //!< A factor to change the gamespeed |
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[1662] | 60 | |
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[1887] | 61 | // console commands |
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| 62 | void keybind(const std::string& command); |
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| 63 | void tkeybind(const std::string& command); |
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| 64 | void keybindInternal(const std::string& command, bool bTemporary); |
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| 65 | |
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[1686] | 66 | Ogre::SceneManager* sceneManager_; |
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[1662] | 67 | KeyBinder* keyBinder_; //!< tool that loads and manages the input bindings |
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[1670] | 68 | SimpleInputState* inputState_; |
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[1662] | 69 | Radar* radar_; //!< represents the Radar (not the HUD part) |
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| 70 | Level* startLevel_; //!< current hard coded default level |
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| 71 | Level* hud_; //!< 'level' object fo the HUD |
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[1887] | 72 | |
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| 73 | // config values |
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| 74 | std::string keyDetectorCallbackCode_; |
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| 75 | |
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| 76 | private: |
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| 77 | void setConfigValues(); |
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| 78 | |
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[1661] | 79 | }; |
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| 80 | } |
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| 81 | |
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| 82 | #endif /* _GSLevel_H__ */ |
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