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source: code/trunk/src/orxonox/gamestates/GSLevel.h @ 2938

Last change on this file since 2938 was 2911, checked in by landauf, 16 years ago

Merged r1-2096 of questsystem5 back to trunk

I hope there weren't more "hidden merge changes" in r2909 than the one in OverlayGroup (removeElement) (and related to this the adjustments in NotificationQueue).

The corresponding media commit seems not yet to be done, but it doesn't break the build.

  • Property svn:eol-style set to native
File size: 2.9 KB
RevLine 
[1661]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
[2896]25 *      Benjamin Knecht
[1661]26 *
27 */
28
29#ifndef _GSLevel_H__
30#define _GSLevel_H__
31
32#include "OrxonoxPrereqs.h"
[2662]33#include "core/OrxonoxClass.h"
[2896]34#include "core/GameState.h"
[1661]35
36namespace orxonox
37{
[2896]38    class _OrxonoxExport GSLevel : public GameState, public OrxonoxClass
[1661]39    {
40    public:
[2896]41        GSLevel(const std::string& name);
[2087]42        ~GSLevel();
[2790]43        void setConfigValues();
44
[2896]45        void activate();
46        void deactivate();
47        void update(const Clock& time);
48
49        static void showIngameGUI(bool show);
50
[1670]51    protected:
52        void loadLevel();
53        void unloadLevel();
54
[1887]55        // console commands
56        void keybind(const std::string& command);
57        void tkeybind(const std::string& command);
58        void keybindInternal(const std::string& command, bool bTemporary);
59
[2896]60        KeyBinder*            keyBinder_;               //!< tool that loads and manages the input bindings
61        SimpleInputState*     gameInputState_;          //!< input state for normal ingame playing
62        SimpleInputState*     guiMouseOnlyInputState_;  //!< input state if we only need the mouse to use the GUI
63        SimpleInputState*     guiKeysOnlyInputState_;   //!< input state if we only need the keys to use the GUI
64        Radar*                radar_;                   //!< represents the Radar (not the HUD part)
65        XMLFile*              startFile_;               //!< current hard coded default level
66        CameraManager*        cameraManager_;           //!< camera manager for this level
67        LevelManager*         levelManager_;            //!< global level manager
68        PlayerManager*        playerManager_;           //!< player manager for this level
[2911]69        QuestManager*          questManager_;
70        NotificationManager*  notificationManager_;
[1887]71
[2103]72        //##### ConfigValues #####
[1887]73        std::string           keyDetectorCallbackCode_;
[2087]74
[2662]75        // console commands
76        ConsoleCommand*       ccKeybind_;
77        ConsoleCommand*       ccTkeybind_;
[1661]78    };
79}
80
81#endif /* _GSLevel_H__ */
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