[1661] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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[2896] | 25 | * Benjamin Knecht |
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[1661] | 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _GSLevel_H__ |
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| 30 | #define _GSLevel_H__ |
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| 31 | |
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| 32 | #include "OrxonoxPrereqs.h" |
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[2662] | 33 | #include "core/OrxonoxClass.h" |
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[2896] | 34 | #include "core/GameState.h" |
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[1661] | 35 | |
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| 36 | namespace orxonox |
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| 37 | { |
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[2896] | 38 | class _OrxonoxExport GSLevel : public GameState, public OrxonoxClass |
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[1661] | 39 | { |
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| 40 | public: |
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[2896] | 41 | GSLevel(const std::string& name); |
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[2087] | 42 | ~GSLevel(); |
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[2790] | 43 | void setConfigValues(); |
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| 44 | |
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[2896] | 45 | void activate(); |
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| 46 | void deactivate(); |
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| 47 | void update(const Clock& time); |
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| 48 | |
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| 49 | static void showIngameGUI(bool show); |
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| 50 | |
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[1670] | 51 | protected: |
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| 52 | void loadLevel(); |
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| 53 | void unloadLevel(); |
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| 54 | |
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[1887] | 55 | // console commands |
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| 56 | void keybind(const std::string& command); |
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| 57 | void tkeybind(const std::string& command); |
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| 58 | void keybindInternal(const std::string& command, bool bTemporary); |
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| 59 | |
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[2896] | 60 | KeyBinder* keyBinder_; //!< tool that loads and manages the input bindings |
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| 61 | SimpleInputState* gameInputState_; //!< input state for normal ingame playing |
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| 62 | SimpleInputState* guiMouseOnlyInputState_; //!< input state if we only need the mouse to use the GUI |
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| 63 | SimpleInputState* guiKeysOnlyInputState_; //!< input state if we only need the keys to use the GUI |
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| 64 | Radar* radar_; //!< represents the Radar (not the HUD part) |
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| 65 | XMLFile* startFile_; //!< current hard coded default level |
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| 66 | CameraManager* cameraManager_; //!< camera manager for this level |
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| 67 | LevelManager* levelManager_; //!< global level manager |
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| 68 | PlayerManager* playerManager_; //!< player manager for this level |
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[2911] | 69 | QuestManager* questManager_; |
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| 70 | NotificationManager* notificationManager_; |
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[1887] | 71 | |
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[2103] | 72 | //##### ConfigValues ##### |
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[1887] | 73 | std::string keyDetectorCallbackCode_; |
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[2087] | 74 | |
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[2662] | 75 | // console commands |
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| 76 | ConsoleCommand* ccKeybind_; |
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| 77 | ConsoleCommand* ccTkeybind_; |
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[1661] | 78 | }; |
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| 79 | } |
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| 80 | |
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| 81 | #endif /* _GSLevel_H__ */ |
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