[1661] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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[2896] | 25 | * Benjamin Knecht |
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[1661] | 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _GSLevel_H__ |
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| 30 | #define _GSLevel_H__ |
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| 31 | |
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[5842] | 32 | #include "OrxonoxPrereqs.h" |
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[3196] | 33 | |
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| 34 | #include <string> |
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[5922] | 35 | #include <set> |
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[2896] | 36 | #include "core/GameState.h" |
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[1661] | 37 | |
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| 38 | namespace orxonox |
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| 39 | { |
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[5876] | 40 | class _OrxonoxExport GSLevel : public GameState |
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[1661] | 41 | { |
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| 42 | public: |
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[3370] | 43 | GSLevel(const GameStateInfo& info); |
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[2087] | 44 | ~GSLevel(); |
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[2790] | 45 | |
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[2896] | 46 | void activate(); |
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| 47 | void deactivate(); |
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| 48 | void update(const Clock& time); |
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| 49 | |
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[7876] | 50 | static void startMainMenu(void); //!< Starts the MainMenu |
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| 51 | static void changeGame(const std::string& level); //!< Terminates the current game and starts a new game. |
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| 52 | |
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[1670] | 53 | protected: |
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| 54 | void loadLevel(); |
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| 55 | void unloadLevel(); |
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| 56 | |
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[5693] | 57 | InputState* gameInputState_; //!< input state for normal ingame playing |
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| 58 | InputState* guiMouseOnlyInputState_; //!< input state if we only need the mouse to use the GUI |
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| 59 | InputState* guiKeysOnlyInputState_; //!< input state if we only need the keys to use the GUI |
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[5876] | 60 | |
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| 61 | XMLFile* startFile_; |
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[5922] | 62 | std::set<BaseObject*> staticObjects_; |
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[6417] | 63 | bool bShowIngameGUI_; |
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[1661] | 64 | }; |
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| 65 | } |
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| 66 | |
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| 67 | #endif /* _GSLevel_H__ */ |
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