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source: code/trunk/src/orxonox/gamestates/GSLevel.h @ 10426

Last change on this file since 10426 was 10281, checked in by landauf, 10 years ago

added command 'reloadLevel' (by default on F5) which reloads the level while the player's camera remains at the same position

  • Property svn:eol-style set to native
File size: 2.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Benjamin Knecht
26 *
27 */
28
29#ifndef _GSLevel_H__
30#define _GSLevel_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <string>
35#include <set>
36#include "core/GameState.h"
37
38namespace orxonox
39{
40    class _OrxonoxExport GSLevel : public GameState
41    {
42    public:
43        GSLevel(const GameStateInfo& info);
44        ~GSLevel();
45
46        void activate();
47        void deactivate();
48        void update(const Clock& time);
49
50        static void startMainMenu(void); //!< Starts the MainMenu
51        static void changeGame(const std::string& level); //!< Terminates the current game and starts a new game.
52
53        void reloadLevel();
54
55    protected:
56        void loadLevel();
57        void unloadLevel();
58
59        InputState*              gameInputState_;          //!< input state for normal ingame playing
60        InputState*              guiMouseOnlyInputState_;  //!< input state if we only need the mouse to use the GUI
61        InputState*              guiKeysOnlyInputState_;   //!< input state if we only need the keys to use the GUI
62
63        XMLFile* startFile_;
64        std::set<BaseObject*> staticObjects_;
65        bool bShowIngameGUI_;
66    };
67}
68
69#endif /* _GSLevel_H__ */
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