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source: code/trunk/src/orxonox/gamestates/GSMainMenu.cc @ 3108

Last change on this file since 3108 was 3094, checked in by rgrieder, 16 years ago

Adding functionality to the server, client and dedicated buttons (rather hacky though..)

  • Property svn:eol-style set to native
File size: 4.9 KB
RevLine 
[1661]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
[2850]30#include "GSMainMenu.h"
[1661]31
[2850]32//#include <OgreViewport.h>
33#include <OgreSceneManager.h>
[2800]34#include "core/Clock.h"
[2844]35#include "core/ConsoleCommand.h"
[2848]36#include "core/Game.h"
[1661]37#include "core/input/InputManager.h"
38#include "core/input/SimpleInputState.h"
39#include "gui/GUIManager.h"
[2850]40#include "objects/Scene.h"
[2801]41#include "GraphicsManager.h"
[3060]42#include "sound/SoundMainMenu.h"
[1661]43
44namespace orxonox
45{
[2850]46    AddGameState(GSMainMenu, "mainMenu");
[2844]47
[2850]48    GSMainMenu::GSMainMenu(const std::string& name)
[2844]49        : GameState(name)
[2850]50        , inputState_(0)
[1661]51    {
52    }
53
[2850]54    GSMainMenu::~GSMainMenu()
[1661]55    {
56    }
57
[2850]58    void GSMainMenu::activate()
[1661]59    {
[2850]60        inputState_ = InputManager::getInstance().createInputState<SimpleInputState>("mainMenu");
61        inputState_->setHandler(GUIManager::getInstancePtr());
62        inputState_->setJoyStickHandler(&InputManager::EMPTY_HANDLER);
[1688]63
[2850]64        // create an empty Scene
65        this->scene_ = new Scene(0);
66        // and a Camera
67        this->camera_ = this->scene_->getSceneManager()->createCamera("mainMenu/Camera");
68
[1661]69        // show main menu
[2957]70        GUIManager::getInstance().showGUI("mainmenu_2");
[2850]71        GUIManager::getInstance().setCamera(this->camera_);
72        GraphicsManager::getInstance().setCamera(this->camera_);
[2844]73
74        {
[3094]75            FunctorMember<GSMainMenu>* functor = createFunctor(&GSMainMenu::startStandalone);
[2844]76            functor->setObject(this);
[3094]77            this->ccStartStandalone_ = createConsoleCommand(functor, "startGame");
78            CommandExecutor::addConsoleCommandShortcut(this->ccStartStandalone_);
[2844]79        }
[3094]80        {
81            FunctorMember<GSMainMenu>* functor = createFunctor(&GSMainMenu::startServer);
82            functor->setObject(this);
83            this->ccStartServer_ = createConsoleCommand(functor, "startServer");
84            CommandExecutor::addConsoleCommandShortcut(this->ccStartServer_);
85        }
86        {
87            FunctorMember<GSMainMenu>* functor = createFunctor(&GSMainMenu::startClient);
88            functor->setObject(this);
89            this->ccStartClient_ = createConsoleCommand(functor, "startClient");
90            CommandExecutor::addConsoleCommandShortcut(this->ccStartClient_);
91        }
92        {
93            FunctorMember<GSMainMenu>* functor = createFunctor(&GSMainMenu::startDedicated);
94            functor->setObject(this);
95            this->ccStartDedicated_ = createConsoleCommand(functor, "startDedicated");
96            CommandExecutor::addConsoleCommandShortcut(this->ccStartDedicated_);
97        }
[2853]98
[2850]99        InputManager::getInstance().requestEnterState("mainMenu");
[3060]100
101        this->ambient_ = new SoundMainMenu();
102        this->ambient_->play(true);
[1661]103    }
104
[2850]105    void GSMainMenu::deactivate()
[1661]106    {
[3060]107        delete this->ambient_;
108
[2869]109        InputManager::getInstance().requestLeaveState("mainMenu");
110        InputManager::getInstance().requestDestroyState("mainMenu");
[2850]111
[2927]112        GUIManager::getInstance().setCamera(0);
113        GraphicsManager::getInstance().setCamera(0);
114        this->scene_->getSceneManager()->destroyCamera(this->camera_);
115        delete this->scene_;
116
[2928]117/*
[2844]118        if (this->ccStartGame_)
119        {
120            delete this->ccStartGame_;
121            this->ccStartGame_ = 0;
122        }
[2928]123*/
[1661]124    }
125
[2850]126    void GSMainMenu::update(const Clock& time)
[1661]127    {
[2844]128    }
[1661]129
[3094]130    void GSMainMenu::startStandalone()
[2844]131    {
132        // HACK - HACK
133        Game::getInstance().popState();
[2850]134        Game::getInstance().requestStates("standalone, level");
[1661]135    }
[3094]136
137    void GSMainMenu::startServer()
138    {
139        // HACK - HACK
140        Game::getInstance().popState();
141        Game::getInstance().requestStates("server, level");
142    }
143
144    void GSMainMenu::startClient()
145    {
146        // HACK - HACK
147        Game::getInstance().popState();
148        Game::getInstance().requestStates("client, level");
149    }
150
151    void GSMainMenu::startDedicated()
152    {
153        // HACK - HACK
154        Game::getInstance().popState();
155        Game::getInstance().popState();
156        Game::getInstance().requestStates("dedicated, level");
157    }
[1661]158}
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