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source: code/trunk/src/orxonox/gamestates/GSMainMenu.cc @ 6316

Last change on this file since 6316 was 6105, checked in by rgrieder, 15 years ago

Merged console branch back to trunk.

  • Property svn:eol-style set to native
File size: 4.9 KB
RevLine 
[1661]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[2850]29#include "GSMainMenu.h"
[1661]30
[2850]31#include <OgreSceneManager.h>
[3196]32
33#include "core/input/InputManager.h"
[3327]34#include "core/input/InputState.h"
[5863]35#include "core/input/KeyBinderManager.h"
[3196]36#include "core/Game.h"
[2844]37#include "core/ConsoleCommand.h"
[3370]38#include "core/GraphicsManager.h"
39#include "core/GUIManager.h"
[5735]40#include "Scene.h"
[5896]41#include "sound/AmbientSound.h"
[1661]42
43namespace orxonox
44{
[3280]45    DeclareGameState(GSMainMenu, "mainMenu", false, true);
[2844]46
[3370]47    GSMainMenu::GSMainMenu(const GameStateInfo& info)
48        : GameState(info)
[2850]49        , inputState_(0)
[1661]50    {
[3327]51        inputState_ = InputManager::getInstance().createInputState("mainMenu");
[5910]52        inputState_->setMouseMode(MouseMode::Nonexclusive);
[2850]53        inputState_->setHandler(GUIManager::getInstancePtr());
[5863]54        inputState_->setKeyHandler(KeyBinderManager::getInstance().getDefaultAsHandler());
[3327]55        inputState_->setJoyStickHandler(&InputHandler::EMPTY);
[1688]56
[2850]57        // create an empty Scene
[5876]58        this->scene_ = new Scene(NULL);
[5918]59        this->scene_->setSyncMode( 0x0 );
[2850]60        // and a Camera
61        this->camera_ = this->scene_->getSceneManager()->createCamera("mainMenu/Camera");
[5878]62        if (GameMode::playsSound())
63        {
64            // Load sound
[5896]65            this->ambient_ = new AmbientSound(0);
[5899]66            this->ambient_->setSource("ambient/mainmenu.wav");
[5878]67        }
[3370]68    }
[2850]69
[3370]70    GSMainMenu::~GSMainMenu()
71    {
[5878]72        if (GameMode::playsSound())
[5892]73            delete this->ambient_;
[5878]74
[3370]75        InputManager::getInstance().destroyState("mainMenu");
76
77        this->scene_->getSceneManager()->destroyCamera(this->camera_);
[5799]78        this->scene_->destroy();
[3370]79    }
80
81    void GSMainMenu::activate()
82    {
[1661]83        // show main menu
[5695]84        GUIManager::getInstance().showGUI("MainMenu");
[2850]85        GUIManager::getInstance().setCamera(this->camera_);
86        GraphicsManager::getInstance().setCamera(this->camera_);
[2844]87
[5920]88        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startStandalone), "startGame"));
89        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startServer), "startServer"));
90        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startClient), "startClient"));
91        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startDedicated), "startDedicated"));
92        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startMainMenu), "startMainMenu"));
[2853]93
[5863]94        KeyBinderManager::getInstance().setToDefault();
[3327]95        InputManager::getInstance().enterState("mainMenu");
[3060]96
[5878]97        if (GameMode::playsSound())
98        {
[5896]99            this->ambient_->setLoop(true);
100            this->ambient_->play();
[5878]101        }
[1661]102    }
103
[2850]104    void GSMainMenu::deactivate()
[1661]105    {
[5878]106        if (GameMode::playsSound())
107        {
108            this->ambient_->stop();
109        }
[3060]110
[3327]111        InputManager::getInstance().leaveState("mainMenu");
[2850]112
[2927]113        GUIManager::getInstance().setCamera(0);
114        GraphicsManager::getInstance().setCamera(0);
[1661]115    }
116
[2850]117    void GSMainMenu::update(const Clock& time)
[1661]118    {
[2844]119    }
[1661]120
[3094]121    void GSMainMenu::startStandalone()
[2844]122    {
123        // HACK - HACK
124        Game::getInstance().popState();
[2850]125        Game::getInstance().requestStates("standalone, level");
[1661]126    }
[3094]127
128    void GSMainMenu::startServer()
129    {
130        // HACK - HACK
131        Game::getInstance().popState();
132        Game::getInstance().requestStates("server, level");
133    }
134
135    void GSMainMenu::startClient()
136    {
137        // HACK - HACK
138        Game::getInstance().popState();
139        Game::getInstance().requestStates("client, level");
140    }
141
142    void GSMainMenu::startDedicated()
143    {
144        // HACK - HACK
145        Game::getInstance().popState();
146        Game::getInstance().popState();
[6105]147        Game::getInstance().requestStates("server, level");
[3094]148    }
[5817]149    void GSMainMenu::startMainMenu()
150    {
151        // HACK - HACK
152        Game::getInstance().popState();
153        Game::getInstance().popState();
154        Game::getInstance().requestStates("mainmenu");
155    }
[1661]156}
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