[1661] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[2850] | 29 | #include "GSMainMenu.h" |
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[1661] | 30 | |
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[2850] | 31 | #include <OgreSceneManager.h> |
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[3196] | 32 | |
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[6417] | 33 | #include "core/ConfigValueIncludes.h" |
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| 34 | #include "core/CoreIncludes.h" |
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[7876] | 35 | #include "core/Game.h" |
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[3370] | 36 | #include "core/GraphicsManager.h" |
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| 37 | #include "core/GUIManager.h" |
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[7284] | 38 | #include "core/command/ConsoleCommand.h" |
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[7876] | 39 | #include "core/input/KeyBinderManager.h" |
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| 40 | #include "network/Client.h" |
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| 41 | #include "util/StringUtils.h" |
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| 42 | #include "LevelManager.h" |
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[5735] | 43 | #include "Scene.h" |
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[5896] | 44 | #include "sound/AmbientSound.h" |
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[6746] | 45 | // HACK |
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| 46 | #include "core/input/InputManager.h" |
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| 47 | #include "core/input/InputState.h" |
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[1661] | 48 | |
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| 49 | namespace orxonox |
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| 50 | { |
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[3280] | 51 | DeclareGameState(GSMainMenu, "mainMenu", false, true); |
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[2844] | 52 | |
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[7284] | 53 | static const std::string __CC_startStandalone_name = "startGame"; |
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| 54 | static const std::string __CC_startServer_name = "startServer"; |
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| 55 | static const std::string __CC_startClient_name = "startClient"; |
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| 56 | static const std::string __CC_startDedicated_name = "startDedicated"; |
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| 57 | static const std::string __CC_setMainMenuSoundPath_name = "setMMSoundPath"; |
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| 58 | |
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[8079] | 59 | SetConsoleCommand(__CC_startStandalone_name, &GSMainMenu::startStandalone).defaultValues("").deactivate(); |
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| 60 | SetConsoleCommand(__CC_startServer_name, &GSMainMenu::startServer ).defaultValues("").deactivate(); |
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| 61 | SetConsoleCommand(__CC_startClient_name, &GSMainMenu::startClient ).defaultValues("").deactivate(); |
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| 62 | SetConsoleCommand(__CC_startDedicated_name, &GSMainMenu::startDedicated ).defaultValues("").deactivate(); |
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[7284] | 63 | SetConsoleCommand(__CC_setMainMenuSoundPath_name, &GSMainMenu::setMainMenuSoundPath).hide(); |
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| 64 | |
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[3370] | 65 | GSMainMenu::GSMainMenu(const GameStateInfo& info) |
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| 66 | : GameState(info) |
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[1661] | 67 | { |
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[6417] | 68 | RegisterRootObject(GSMainMenu); |
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[1688] | 69 | |
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[7689] | 70 | InputManager::getInstance().createInputState("MainMenuHackery", true, true)->setKeyHandler(KeyBinderManager::getInstance().getDefaultAsHandler()); |
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[6746] | 71 | |
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[2850] | 72 | // create an empty Scene |
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[5876] | 73 | this->scene_ = new Scene(NULL); |
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[5918] | 74 | this->scene_->setSyncMode( 0x0 ); |
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[2850] | 75 | // and a Camera |
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| 76 | this->camera_ = this->scene_->getSceneManager()->createCamera("mainMenu/Camera"); |
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[5878] | 77 | if (GameMode::playsSound()) |
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| 78 | { |
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| 79 | // Load sound |
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[7854] | 80 | this->ambient_ = new AmbientSound(); |
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[5878] | 81 | } |
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[3370] | 82 | } |
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[2850] | 83 | |
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[3370] | 84 | GSMainMenu::~GSMainMenu() |
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| 85 | { |
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[5878] | 86 | if (GameMode::playsSound()) |
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[6417] | 87 | this->ambient_->destroy(); |
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[5878] | 88 | |
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[6746] | 89 | InputManager::getInstance().destroyState("MainMenuHackery"); |
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[3370] | 90 | |
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| 91 | this->scene_->getSceneManager()->destroyCamera(this->camera_); |
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[5799] | 92 | this->scene_->destroy(); |
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[3370] | 93 | } |
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| 94 | |
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| 95 | void GSMainMenu::activate() |
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| 96 | { |
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[1661] | 97 | // show main menu |
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[8079] | 98 | GraphicsManager::getInstance().setCamera(this->camera_); |
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[6746] | 99 | GUIManager::getInstance().showGUI("MainMenu", true); |
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| 100 | GUIManager::getInstance().setBackgroundImage("MainMenuBackground", "Background"); |
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[2844] | 101 | |
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[6746] | 102 | InputManager::getInstance().enterState("MainMenuHackery"); |
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| 103 | |
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[7284] | 104 | ModifyConsoleCommand(__CC_startStandalone_name).activate(); |
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| 105 | ModifyConsoleCommand(__CC_startServer_name ).activate(); |
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| 106 | ModifyConsoleCommand(__CC_startClient_name ).activate(); |
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| 107 | ModifyConsoleCommand(__CC_startDedicated_name ).activate(); |
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| 108 | ModifyConsoleCommand(__CC_setMainMenuSoundPath_name).setObject(this); |
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[2853] | 109 | |
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[5863] | 110 | KeyBinderManager::getInstance().setToDefault(); |
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[3060] | 111 | |
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[6417] | 112 | this->setConfigValues(); |
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| 113 | |
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[5878] | 114 | if (GameMode::playsSound()) |
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| 115 | { |
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[6417] | 116 | this->ambient_->setLooping(true); |
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| 117 | this->ambient_->play(); // works without source |
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[5878] | 118 | } |
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[1661] | 119 | } |
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| 120 | |
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[2850] | 121 | void GSMainMenu::deactivate() |
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[1661] | 122 | { |
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[5878] | 123 | if (GameMode::playsSound()) |
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| 124 | { |
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| 125 | this->ambient_->stop(); |
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| 126 | } |
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[3060] | 127 | |
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[6746] | 128 | InputManager::getInstance().leaveState("MainMenuHackery"); |
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[2850] | 129 | |
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[8079] | 130 | GraphicsManager::getInstance().setCamera(0); |
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[6746] | 131 | GUIManager::getInstance().setBackgroundImage(""); |
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[6417] | 132 | GUIManager::hideGUI("MainMenu"); |
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[7284] | 133 | |
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| 134 | ModifyConsoleCommand(__CC_startStandalone_name).deactivate(); |
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| 135 | ModifyConsoleCommand(__CC_startServer_name ).deactivate(); |
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| 136 | ModifyConsoleCommand(__CC_startClient_name ).deactivate(); |
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| 137 | ModifyConsoleCommand(__CC_startDedicated_name ).deactivate(); |
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| 138 | ModifyConsoleCommand(__CC_setMainMenuSoundPath_name).setObject(0); |
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[1661] | 139 | } |
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| 140 | |
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[2850] | 141 | void GSMainMenu::update(const Clock& time) |
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[1661] | 142 | { |
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[2844] | 143 | } |
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[1661] | 144 | |
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[6417] | 145 | void GSMainMenu::setConfigValues() |
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| 146 | { |
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| 147 | SetConfigValue(soundPathMain_, "mainmenu.ogg") |
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| 148 | .description("Contains the path to the main menu sound file.") |
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| 149 | .callback(this, &GSMainMenu::reloadSound); |
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| 150 | } |
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| 151 | |
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| 152 | void GSMainMenu::reloadSound() |
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| 153 | { |
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| 154 | if (GameMode::playsSound()) |
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| 155 | { |
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| 156 | this->ambient_->setAmbientSource(soundPathMain_); |
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| 157 | } |
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| 158 | } |
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| 159 | |
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| 160 | const std::string& GSMainMenu::getMainMenuSoundPath() |
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| 161 | { |
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| 162 | return soundPathMain_; |
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| 163 | } |
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| 164 | |
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| 165 | void GSMainMenu::setMainMenuSoundPath(const std::string& path) |
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| 166 | { |
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| 167 | ModifyConfigValue(soundPathMain_, set, path); |
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| 168 | } |
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| 169 | |
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[7876] | 170 | /** |
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| 171 | @brief |
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| 172 | Start a level in standalone mode. |
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| 173 | @param level |
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| 174 | The filename of the level to be started. If empty, the default level is started. |
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| 175 | */ |
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| 176 | void GSMainMenu::startStandalone(const std::string& level) |
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[2844] | 177 | { |
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[8079] | 178 | if(level != "") |
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[7876] | 179 | LevelManager::getInstance().setDefaultLevel(level); |
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| 180 | |
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| 181 | // HACK |
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[2844] | 182 | Game::getInstance().popState(); |
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[2850] | 183 | Game::getInstance().requestStates("standalone, level"); |
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[1661] | 184 | } |
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[3094] | 185 | |
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[7876] | 186 | /** |
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| 187 | @brief |
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| 188 | Start a level in server mode. |
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| 189 | @param level |
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| 190 | The filename of the level to be started. If empty, the default level is started. |
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| 191 | */ |
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| 192 | void GSMainMenu::startServer(const std::string& level) |
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[3094] | 193 | { |
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[8079] | 194 | if(level != "") |
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[7876] | 195 | LevelManager::getInstance().setDefaultLevel(level); |
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| 196 | |
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| 197 | // HACK |
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[3094] | 198 | Game::getInstance().popState(); |
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| 199 | Game::getInstance().requestStates("server, level"); |
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| 200 | } |
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| 201 | |
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[7876] | 202 | /** |
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| 203 | @brief |
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| 204 | Connect to a game as client. |
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| 205 | @param destination |
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| 206 | The destination to connect to. If empty, the client connects to the default destination. |
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| 207 | */ |
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| 208 | void GSMainMenu::startClient(const std::string& destination) |
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[3094] | 209 | { |
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[8079] | 210 | if(destination != "") |
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[7876] | 211 | Client::getInstance()->setDestination(destination, NETWORK_PORT); |
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| 212 | |
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| 213 | // HACK |
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[3094] | 214 | Game::getInstance().popState(); |
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| 215 | Game::getInstance().requestStates("client, level"); |
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| 216 | } |
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| 217 | |
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[7876] | 218 | /** |
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| 219 | @brief |
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| 220 | Start a level in dedicated mode. |
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| 221 | @param level |
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| 222 | The filename of the level to be started. If empty, the default level is started. |
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| 223 | */ |
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| 224 | void GSMainMenu::startDedicated(const std::string& level) |
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[3094] | 225 | { |
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[8079] | 226 | if(level != "") |
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[7876] | 227 | LevelManager::getInstance().setDefaultLevel(level); |
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| 228 | |
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| 229 | // HACK |
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[3094] | 230 | Game::getInstance().popState(); |
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| 231 | Game::getInstance().popState(); |
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[6105] | 232 | Game::getInstance().requestStates("server, level"); |
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[3094] | 233 | } |
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[7876] | 234 | |
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[1661] | 235 | } |
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