1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "OrxonoxStableHeaders.h" |
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30 | #include "GSMainMenu.h" |
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31 | |
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32 | //#include <OgreViewport.h> |
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33 | #include <OgreSceneManager.h> |
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34 | #include "core/Clock.h" |
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35 | #include "core/ConsoleCommand.h" |
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36 | #include "core/Game.h" |
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37 | #include "core/input/InputManager.h" |
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38 | #include "core/input/SimpleInputState.h" |
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39 | #include "gui/GUIManager.h" |
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40 | #include "objects/Scene.h" |
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41 | #include "GraphicsManager.h" |
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42 | #include "sound/SoundMainMenu.h" |
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43 | |
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44 | namespace orxonox |
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45 | { |
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46 | AddGameState(GSMainMenu, "mainMenu"); |
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47 | |
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48 | GSMainMenu::GSMainMenu(const std::string& name) |
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49 | : GameState(name) |
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50 | , inputState_(0) |
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51 | { |
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52 | } |
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53 | |
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54 | GSMainMenu::~GSMainMenu() |
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55 | { |
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56 | } |
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57 | |
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58 | void GSMainMenu::activate() |
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59 | { |
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60 | inputState_ = InputManager::getInstance().createInputState<SimpleInputState>("mainMenu"); |
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61 | inputState_->setHandler(GUIManager::getInstancePtr()); |
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62 | inputState_->setJoyStickHandler(&InputManager::EMPTY_HANDLER); |
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63 | |
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64 | // create an empty Scene |
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65 | this->scene_ = new Scene(0); |
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66 | // and a Camera |
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67 | this->camera_ = this->scene_->getSceneManager()->createCamera("mainMenu/Camera"); |
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68 | |
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69 | // show main menu |
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70 | GUIManager::getInstance().showGUI("mainmenu_2"); |
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71 | GUIManager::getInstance().setCamera(this->camera_); |
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72 | GraphicsManager::getInstance().setCamera(this->camera_); |
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73 | |
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74 | { |
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75 | FunctorMember<GSMainMenu>* functor = createFunctor(&GSMainMenu::startStandalone); |
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76 | functor->setObject(this); |
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77 | this->ccStartStandalone_ = createConsoleCommand(functor, "startGame"); |
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78 | CommandExecutor::addConsoleCommandShortcut(this->ccStartStandalone_); |
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79 | } |
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80 | { |
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81 | FunctorMember<GSMainMenu>* functor = createFunctor(&GSMainMenu::startServer); |
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82 | functor->setObject(this); |
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83 | this->ccStartServer_ = createConsoleCommand(functor, "startServer"); |
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84 | CommandExecutor::addConsoleCommandShortcut(this->ccStartServer_); |
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85 | } |
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86 | { |
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87 | FunctorMember<GSMainMenu>* functor = createFunctor(&GSMainMenu::startClient); |
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88 | functor->setObject(this); |
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89 | this->ccStartClient_ = createConsoleCommand(functor, "startClient"); |
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90 | CommandExecutor::addConsoleCommandShortcut(this->ccStartClient_); |
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91 | } |
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92 | { |
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93 | FunctorMember<GSMainMenu>* functor = createFunctor(&GSMainMenu::startDedicated); |
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94 | functor->setObject(this); |
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95 | this->ccStartDedicated_ = createConsoleCommand(functor, "startDedicated"); |
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96 | CommandExecutor::addConsoleCommandShortcut(this->ccStartDedicated_); |
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97 | } |
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98 | |
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99 | InputManager::getInstance().requestEnterState("mainMenu"); |
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100 | |
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101 | this->ambient_ = new SoundMainMenu(); |
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102 | this->ambient_->play(true); |
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103 | } |
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104 | |
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105 | void GSMainMenu::deactivate() |
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106 | { |
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107 | delete this->ambient_; |
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108 | |
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109 | InputManager::getInstance().requestLeaveState("mainMenu"); |
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110 | InputManager::getInstance().requestDestroyState("mainMenu"); |
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111 | |
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112 | GUIManager::getInstance().setCamera(0); |
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113 | GraphicsManager::getInstance().setCamera(0); |
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114 | this->scene_->getSceneManager()->destroyCamera(this->camera_); |
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115 | delete this->scene_; |
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116 | |
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117 | /* |
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118 | if (this->ccStartGame_) |
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119 | { |
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120 | delete this->ccStartGame_; |
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121 | this->ccStartGame_ = 0; |
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122 | } |
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123 | */ |
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124 | } |
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125 | |
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126 | void GSMainMenu::update(const Clock& time) |
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127 | { |
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128 | } |
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129 | |
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130 | void GSMainMenu::startStandalone() |
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131 | { |
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132 | // HACK - HACK |
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133 | Game::getInstance().popState(); |
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134 | Game::getInstance().requestStates("standalone, level"); |
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135 | } |
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136 | |
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137 | void GSMainMenu::startServer() |
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138 | { |
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139 | // HACK - HACK |
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140 | Game::getInstance().popState(); |
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141 | Game::getInstance().requestStates("server, level"); |
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142 | } |
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143 | |
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144 | void GSMainMenu::startClient() |
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145 | { |
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146 | // HACK - HACK |
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147 | Game::getInstance().popState(); |
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148 | Game::getInstance().requestStates("client, level"); |
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149 | } |
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150 | |
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151 | void GSMainMenu::startDedicated() |
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152 | { |
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153 | // HACK - HACK |
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154 | Game::getInstance().popState(); |
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155 | Game::getInstance().popState(); |
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156 | Game::getInstance().requestStates("dedicated, level"); |
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157 | } |
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158 | } |
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