1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Reto Grieder |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #include "GSMainMenu.h" |
---|
30 | |
---|
31 | #include <OgreSceneManager.h> |
---|
32 | |
---|
33 | #include "core/input/InputManager.h" |
---|
34 | #include "core/input/InputState.h" |
---|
35 | #include "core/Game.h" |
---|
36 | #include "core/Clock.h" |
---|
37 | #include "core/ConsoleCommand.h" |
---|
38 | #include "core/GraphicsManager.h" |
---|
39 | #include "core/GUIManager.h" |
---|
40 | #include "objects/Scene.h" |
---|
41 | #include "sound/SoundMainMenu.h" |
---|
42 | |
---|
43 | namespace orxonox |
---|
44 | { |
---|
45 | DeclareGameState(GSMainMenu, "mainMenu", false, true); |
---|
46 | |
---|
47 | GSMainMenu::GSMainMenu(const GameStateInfo& info) |
---|
48 | : GameState(info) |
---|
49 | , inputState_(0) |
---|
50 | { |
---|
51 | inputState_ = InputManager::getInstance().createInputState("mainMenu"); |
---|
52 | inputState_->setHandler(GUIManager::getInstancePtr()); |
---|
53 | inputState_->setJoyStickHandler(&InputHandler::EMPTY); |
---|
54 | |
---|
55 | // create an empty Scene |
---|
56 | this->scene_ = new Scene(0); |
---|
57 | // and a Camera |
---|
58 | this->camera_ = this->scene_->getSceneManager()->createCamera("mainMenu/Camera"); |
---|
59 | } |
---|
60 | |
---|
61 | GSMainMenu::~GSMainMenu() |
---|
62 | { |
---|
63 | InputManager::getInstance().destroyState("mainMenu"); |
---|
64 | |
---|
65 | this->scene_->getSceneManager()->destroyCamera(this->camera_); |
---|
66 | delete this->scene_; |
---|
67 | } |
---|
68 | |
---|
69 | void GSMainMenu::activate() |
---|
70 | { |
---|
71 | // show main menu |
---|
72 | GUIManager::getInstance().showGUI("mainmenu_4"); |
---|
73 | GUIManager::getInstance().setCamera(this->camera_); |
---|
74 | GraphicsManager::getInstance().setCamera(this->camera_); |
---|
75 | |
---|
76 | { |
---|
77 | FunctorMember<GSMainMenu>* functor = createFunctor(&GSMainMenu::startStandalone); |
---|
78 | functor->setObject(this); |
---|
79 | this->ccStartStandalone_ = createConsoleCommand(functor, "startGame"); |
---|
80 | CommandExecutor::addConsoleCommandShortcut(this->ccStartStandalone_); |
---|
81 | } |
---|
82 | { |
---|
83 | FunctorMember<GSMainMenu>* functor = createFunctor(&GSMainMenu::startServer); |
---|
84 | functor->setObject(this); |
---|
85 | this->ccStartServer_ = createConsoleCommand(functor, "startServer"); |
---|
86 | CommandExecutor::addConsoleCommandShortcut(this->ccStartServer_); |
---|
87 | } |
---|
88 | { |
---|
89 | FunctorMember<GSMainMenu>* functor = createFunctor(&GSMainMenu::startClient); |
---|
90 | functor->setObject(this); |
---|
91 | this->ccStartClient_ = createConsoleCommand(functor, "startClient"); |
---|
92 | CommandExecutor::addConsoleCommandShortcut(this->ccStartClient_); |
---|
93 | } |
---|
94 | { |
---|
95 | FunctorMember<GSMainMenu>* functor = createFunctor(&GSMainMenu::startDedicated); |
---|
96 | functor->setObject(this); |
---|
97 | this->ccStartDedicated_ = createConsoleCommand(functor, "startDedicated"); |
---|
98 | CommandExecutor::addConsoleCommandShortcut(this->ccStartDedicated_); |
---|
99 | } |
---|
100 | |
---|
101 | InputManager::getInstance().enterState("mainMenu"); |
---|
102 | |
---|
103 | this->ambient_ = new SoundMainMenu(); |
---|
104 | this->ambient_->play(true); |
---|
105 | } |
---|
106 | |
---|
107 | void GSMainMenu::deactivate() |
---|
108 | { |
---|
109 | delete this->ambient_; |
---|
110 | |
---|
111 | InputManager::getInstance().leaveState("mainMenu"); |
---|
112 | |
---|
113 | GUIManager::getInstance().setCamera(0); |
---|
114 | GraphicsManager::getInstance().setCamera(0); |
---|
115 | |
---|
116 | /* |
---|
117 | if (this->ccStartGame_) |
---|
118 | { |
---|
119 | delete this->ccStartGame_; |
---|
120 | this->ccStartGame_ = 0; |
---|
121 | } |
---|
122 | */ |
---|
123 | } |
---|
124 | |
---|
125 | void GSMainMenu::update(const Clock& time) |
---|
126 | { |
---|
127 | } |
---|
128 | |
---|
129 | void GSMainMenu::startStandalone() |
---|
130 | { |
---|
131 | // HACK - HACK |
---|
132 | Game::getInstance().popState(); |
---|
133 | Game::getInstance().requestStates("standalone, level"); |
---|
134 | } |
---|
135 | |
---|
136 | void GSMainMenu::startServer() |
---|
137 | { |
---|
138 | // HACK - HACK |
---|
139 | Game::getInstance().popState(); |
---|
140 | Game::getInstance().requestStates("server, level"); |
---|
141 | } |
---|
142 | |
---|
143 | void GSMainMenu::startClient() |
---|
144 | { |
---|
145 | // HACK - HACK |
---|
146 | Game::getInstance().popState(); |
---|
147 | Game::getInstance().requestStates("client, level"); |
---|
148 | } |
---|
149 | |
---|
150 | void GSMainMenu::startDedicated() |
---|
151 | { |
---|
152 | // HACK - HACK |
---|
153 | Game::getInstance().popState(); |
---|
154 | Game::getInstance().popState(); |
---|
155 | Game::getInstance().requestStates("dedicated, level"); |
---|
156 | } |
---|
157 | } |
---|