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source: code/trunk/src/orxonox/gamestates/GSMainMenu.cc @ 7764

Last change on this file since 7764 was 7689, checked in by dafrick, 14 years ago

Merging menu branch to trunk.

  • Property svn:eol-style set to native
File size: 6.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "GSMainMenu.h"
30
31#include <OgreSceneManager.h>
32
33#include "core/input/KeyBinderManager.h"
34#include "core/Game.h"
35#include "core/ConfigValueIncludes.h"
36#include "core/CoreIncludes.h"
37#include "core/GraphicsManager.h"
38#include "core/GUIManager.h"
39#include "core/command/ConsoleCommand.h"
40#include "Scene.h"
41#include "sound/AmbientSound.h"
42// HACK
43#include "core/input/InputManager.h"
44#include "core/input/InputState.h"
45
46namespace orxonox
47{
48    DeclareGameState(GSMainMenu, "mainMenu", false, true);
49
50    static const std::string __CC_startStandalone_name      = "startGame";
51    static const std::string __CC_startServer_name          = "startServer";
52    static const std::string __CC_startClient_name          = "startClient";
53    static const std::string __CC_startDedicated_name       = "startDedicated";
54    static const std::string __CC_startMainMenu_name        = "startMainMenu";
55    static const std::string __CC_setMainMenuSoundPath_name = "setMMSoundPath";
56
57    SetConsoleCommand(__CC_startStandalone_name,      &GSMainMenu::startStandalone).deactivate();
58    SetConsoleCommand(__CC_startServer_name,          &GSMainMenu::startServer    ).deactivate();
59    SetConsoleCommand(__CC_startClient_name,          &GSMainMenu::startClient    ).deactivate();
60    SetConsoleCommand(__CC_startDedicated_name,       &GSMainMenu::startDedicated ).deactivate();
61    SetConsoleCommand(__CC_startMainMenu_name,        &GSMainMenu::startMainMenu  ).deactivate();
62    SetConsoleCommand(__CC_setMainMenuSoundPath_name, &GSMainMenu::setMainMenuSoundPath).hide();
63
64    GSMainMenu::GSMainMenu(const GameStateInfo& info)
65        : GameState(info)
66    {
67        RegisterRootObject(GSMainMenu);
68
69        InputManager::getInstance().createInputState("MainMenuHackery", true, true)->setKeyHandler(KeyBinderManager::getInstance().getDefaultAsHandler());
70
71        // create an empty Scene
72        this->scene_ = new Scene(NULL);
73        this->scene_->setSyncMode( 0x0 );
74        // and a Camera
75        this->camera_ = this->scene_->getSceneManager()->createCamera("mainMenu/Camera");
76        if (GameMode::playsSound())
77        {
78            // Load sound
79            this->ambient_ = new AmbientSound(0);
80            this->ambient_->setSyncMode(0x0);
81        }
82    }
83
84    GSMainMenu::~GSMainMenu()
85    {
86        if (GameMode::playsSound())
87            this->ambient_->destroy();
88
89        InputManager::getInstance().destroyState("MainMenuHackery");
90
91        this->scene_->getSceneManager()->destroyCamera(this->camera_);
92        this->scene_->destroy();
93    }
94
95    void GSMainMenu::activate()
96    {
97        // show main menu
98        GUIManager::getInstance().showGUI("MainMenu", true);
99        GUIManager::getInstance().setCamera(this->camera_);
100        GUIManager::getInstance().setBackgroundImage("MainMenuBackground", "Background");
101        GraphicsManager::getInstance().setCamera(this->camera_);
102
103        InputManager::getInstance().enterState("MainMenuHackery");
104
105        ModifyConsoleCommand(__CC_startStandalone_name).activate();
106        ModifyConsoleCommand(__CC_startServer_name    ).activate();
107        ModifyConsoleCommand(__CC_startClient_name    ).activate();
108        ModifyConsoleCommand(__CC_startDedicated_name ).activate();
109        ModifyConsoleCommand(__CC_startMainMenu_name  ).activate();
110        ModifyConsoleCommand(__CC_setMainMenuSoundPath_name).setObject(this);
111
112        KeyBinderManager::getInstance().setToDefault();
113
114        this->setConfigValues();
115
116        if (GameMode::playsSound())
117        {
118            this->ambient_->setLooping(true);
119            this->ambient_->play(); // works without source
120        }
121    }
122
123    void GSMainMenu::deactivate()
124    {
125        if (GameMode::playsSound())
126        {
127            this->ambient_->stop();
128        }
129
130        InputManager::getInstance().leaveState("MainMenuHackery");
131
132        GUIManager::getInstance().setCamera(0);
133        GUIManager::getInstance().setBackgroundImage("");
134        GUIManager::hideGUI("MainMenu");
135        GraphicsManager::getInstance().setCamera(0);
136
137        ModifyConsoleCommand(__CC_startStandalone_name).deactivate();
138        ModifyConsoleCommand(__CC_startServer_name    ).deactivate();
139        ModifyConsoleCommand(__CC_startClient_name    ).deactivate();
140        ModifyConsoleCommand(__CC_startDedicated_name ).deactivate();
141        ModifyConsoleCommand(__CC_startMainMenu_name  ).deactivate();
142        ModifyConsoleCommand(__CC_setMainMenuSoundPath_name).setObject(0);
143    }
144
145    void GSMainMenu::update(const Clock& time)
146    {
147    }
148
149    void GSMainMenu::setConfigValues()
150    {
151        SetConfigValue(soundPathMain_, "mainmenu.ogg")
152            .description("Contains the path to the main menu sound file.")
153            .callback(this, &GSMainMenu::reloadSound);
154    }
155
156    void GSMainMenu::reloadSound()
157    {
158        if (GameMode::playsSound())
159        {
160            this->ambient_->setAmbientSource(soundPathMain_);
161        }
162    }
163
164    const std::string& GSMainMenu::getMainMenuSoundPath()
165    {
166        return soundPathMain_;
167    }
168
169    void GSMainMenu::setMainMenuSoundPath(const std::string& path)
170    {
171        ModifyConfigValue(soundPathMain_, set, path);
172    }
173
174    void GSMainMenu::startStandalone()
175    {
176        // HACK - HACK
177        Game::getInstance().popState();
178        Game::getInstance().requestStates("standalone, level");
179    }
180
181    void GSMainMenu::startServer()
182    {
183        // HACK - HACK
184        Game::getInstance().popState();
185        Game::getInstance().requestStates("server, level");
186    }
187
188    void GSMainMenu::startClient()
189    {
190        // HACK - HACK
191        Game::getInstance().popState();
192        Game::getInstance().requestStates("client, level");
193    }
194
195    void GSMainMenu::startDedicated()
196    {
197        // HACK - HACK
198        Game::getInstance().popState();
199        Game::getInstance().popState();
200        Game::getInstance().requestStates("server, level");
201    }
202    void GSMainMenu::startMainMenu()
203    {
204        // HACK - HACK
205        Game::getInstance().popState();
206        Game::getInstance().popState();
207        Game::getInstance().requestStates("mainmenu");
208    }
209}
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