[1661] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Reto Grieder |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
[2850] | 29 | #ifndef _GSMainMenu_H__ |
---|
| 30 | #define _GSMainMenu_H__ |
---|
[1661] | 31 | |
---|
[5842] | 32 | #include "OrxonoxPrereqs.h" |
---|
[3196] | 33 | |
---|
| 34 | #include "util/OgreForwardRefs.h" |
---|
[1661] | 35 | #include "core/GameState.h" |
---|
[9667] | 36 | #include "core/config/Configurable.h" |
---|
[1661] | 37 | |
---|
| 38 | namespace orxonox |
---|
| 39 | { |
---|
[9667] | 40 | class _OrxonoxExport GSMainMenu : public GameState, public Configurable |
---|
[1661] | 41 | { |
---|
| 42 | public: |
---|
[3370] | 43 | GSMainMenu(const GameStateInfo& info); |
---|
[2850] | 44 | ~GSMainMenu(); |
---|
[1661] | 45 | |
---|
[11071] | 46 | virtual void activate() override; |
---|
| 47 | virtual void deactivate() override; |
---|
| 48 | virtual void update(const Clock& time) override; |
---|
[2844] | 49 | |
---|
[6417] | 50 | void setConfigValues(); |
---|
| 51 | void reloadSound(); |
---|
| 52 | const std::string& getMainMenuSoundPath(); |
---|
| 53 | void setMainMenuSoundPath(const std::string& path); |
---|
| 54 | |
---|
[8079] | 55 | static void startStandalone(const std::string& level = ""); //!< Start a level in standalone mode. |
---|
| 56 | static void startServer(const std::string& level = ""); //!< Start a level in server mode. |
---|
| 57 | static void startClient(const std::string& destination = ""); //!< Connect to a game as client. |
---|
| 58 | static void startDedicated(const std::string& level = ""); //!< Start a level in dedicated mode. |
---|
[5918] | 59 | static void startIOConsole(); |
---|
[2844] | 60 | |
---|
[1661] | 61 | private: |
---|
[2850] | 62 | Scene* scene_; |
---|
| 63 | Ogre::Camera* camera_; |
---|
[1688] | 64 | |
---|
[3060] | 65 | // ambient sound for the main menu |
---|
[5896] | 66 | AmbientSound* ambient_; |
---|
[6417] | 67 | std::string soundPathMain_; |
---|
[1661] | 68 | }; |
---|
| 69 | } |
---|
| 70 | |
---|
[2850] | 71 | #endif /* _GSMainMenu_H__ */ |
---|