[1661] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[2850] | 29 | #ifndef _GSMainMenu_H__ |
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| 30 | #define _GSMainMenu_H__ |
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[1661] | 31 | |
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| 32 | #include "OrxonoxPrereqs.h" |
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[3196] | 33 | |
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| 34 | #include "util/OgreForwardRefs.h" |
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[1661] | 35 | #include "core/GameState.h" |
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| 36 | |
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| 37 | namespace orxonox |
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| 38 | { |
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[2850] | 39 | class _OrxonoxExport GSMainMenu : public GameState |
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[1661] | 40 | { |
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| 41 | public: |
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[3370] | 42 | GSMainMenu(const GameStateInfo& info); |
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[2850] | 43 | ~GSMainMenu(); |
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[1661] | 44 | |
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[2844] | 45 | void activate(); |
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| 46 | void deactivate(); |
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| 47 | void update(const Clock& time); |
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| 48 | |
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[3094] | 49 | void startStandalone(); |
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| 50 | void startServer(); |
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| 51 | void startClient(); |
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| 52 | void startDedicated(); |
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[2844] | 53 | |
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[1661] | 54 | private: |
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[3327] | 55 | InputState* inputState_; |
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[2850] | 56 | Scene* scene_; |
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| 57 | Ogre::Camera* camera_; |
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[1688] | 58 | |
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[2844] | 59 | // console commands |
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[3094] | 60 | ConsoleCommand* ccStartStandalone_; |
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| 61 | ConsoleCommand* ccStartServer_; |
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| 62 | ConsoleCommand* ccStartClient_; |
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| 63 | ConsoleCommand* ccStartDedicated_; |
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[3060] | 64 | |
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| 65 | // ambient sound for the main menu |
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| 66 | SoundMainMenu* ambient_; |
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[1661] | 67 | }; |
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| 68 | } |
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| 69 | |
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[2850] | 70 | #endif /* _GSMainMenu_H__ */ |
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