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source: code/trunk/src/orxonox/gamestates/GSMainMenu.h @ 3131

Last change on this file since 3131 was 3094, checked in by rgrieder, 16 years ago

Adding functionality to the server, client and dedicated buttons (rather hacky though..)

  • Property svn:eol-style set to native
File size: 1.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _GSMainMenu_H__
30#define _GSMainMenu_H__
31
32#include "OrxonoxPrereqs.h"
33#include <OgrePrerequisites.h>
34#include "core/GameState.h"
35
36namespace orxonox
37{
38    class _OrxonoxExport GSMainMenu : public GameState
39    {
40    public:
41        GSMainMenu(const std::string& name);
42        ~GSMainMenu();
43
44        void activate();
45        void deactivate();
46        void update(const Clock& time);
47
48        void startStandalone();
49        void startServer();
50        void startClient();
51        void startDedicated();
52
53    private:
54        SimpleInputState* inputState_;
55        Scene*            scene_;
56        Ogre::Camera*     camera_;
57
58        // console commands
59        ConsoleCommand* ccStartStandalone_;
60        ConsoleCommand* ccStartServer_;
61        ConsoleCommand* ccStartClient_;
62        ConsoleCommand* ccStartDedicated_;
63
64        // ambient sound for the main menu
65        SoundMainMenu* ambient_;
66    };
67}
68
69#endif /* _GSMainMenu_H__ */
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