[1661] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "GSRoot.h" |
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| 30 | |
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[5855] | 31 | #include "util/Clock.h" |
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[3196] | 32 | #include "core/ConsoleCommand.h" |
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[2896] | 33 | #include "core/Game.h" |
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| 34 | #include "core/GameMode.h" |
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[3304] | 35 | #include "network/NetworkFunction.h" |
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[1826] | 36 | #include "tools/Timer.h" |
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[5693] | 37 | #include "tools/interfaces/TimeFactorListener.h" |
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| 38 | #include "tools/interfaces/Tickable.h" |
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[1661] | 39 | |
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| 40 | namespace orxonox |
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| 41 | { |
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[3370] | 42 | DeclareGameState(GSRoot, "root", false, false); |
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[5918] | 43 | SetConsoleCommandShortcut(GSRoot, printObjects); |
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[1663] | 44 | |
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[3370] | 45 | GSRoot::GSRoot(const GameStateInfo& info) |
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| 46 | : GameState(info) |
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[2662] | 47 | , timeFactor_(1.0f) |
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| 48 | , bPaused_(false) |
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| 49 | , timeFactorPauseBackup_(1.0f) |
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[1661] | 50 | { |
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| 51 | } |
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| 52 | |
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| 53 | GSRoot::~GSRoot() |
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| 54 | { |
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[3304] | 55 | NetworkFunctionBase::destroyAllNetworkFunctions(); |
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[1661] | 56 | } |
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[5918] | 57 | |
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| 58 | void GSRoot::printObjects() |
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| 59 | { |
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| 60 | unsigned int nr=0; |
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| 61 | for(ObjectList<BaseObject>::iterator it = ObjectList<BaseObject>::begin(); it; ++it){ |
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| 62 | if( dynamic_cast<Synchronisable*>(*it) ) |
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| 63 | COUT(0) << "object: " << it->getIdentifier()->getName() << " id: " << dynamic_cast<Synchronisable*>(*it)->getObjectID() << std::endl; |
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| 64 | else |
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| 65 | COUT(0) << "object: " << it->getIdentifier()->getName() << std::endl; |
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| 66 | nr++; |
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| 67 | } |
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| 68 | COUT(0) << "currently got " << nr << " objects" << std::endl; |
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| 69 | |
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| 70 | } |
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[1661] | 71 | |
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[2896] | 72 | void GSRoot::activate() |
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[1686] | 73 | { |
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[2662] | 74 | // reset game speed to normal |
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[2896] | 75 | this->timeFactor_ = 1.0f; |
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[2662] | 76 | |
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[5829] | 77 | // time factor console command |
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[5876] | 78 | ConsoleCommand* command = createConsoleCommand(createFunctor(&GSRoot::setTimeFactor, this), "setTimeFactor"); |
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| 79 | CommandExecutor::addConsoleCommandShortcut(command).accessLevel(AccessLevel::Offline).defaultValue(0, 1.0); |
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[2662] | 80 | |
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[5829] | 81 | // time factor console command |
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[5876] | 82 | command = createConsoleCommand(createFunctor(&GSRoot::pause, this), "pause"); |
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| 83 | CommandExecutor::addConsoleCommandShortcut(command).accessLevel(AccessLevel::Offline); |
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[1661] | 84 | } |
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| 85 | |
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[2896] | 86 | void GSRoot::deactivate() |
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[1661] | 87 | { |
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| 88 | } |
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| 89 | |
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[2896] | 90 | void GSRoot::update(const Clock& time) |
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[1661] | 91 | { |
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[2896] | 92 | if (this->getActivity().topState) |
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| 93 | { |
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| 94 | // This state can not 'survive' on its own. |
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| 95 | // Load a user interface therefore |
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| 96 | Game::getInstance().requestState("ioConsole"); |
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| 97 | } |
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| 98 | |
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[5831] | 99 | for (ObjectList<Timer>::iterator it = ObjectList<Timer>::begin(); it; ) |
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[5785] | 100 | (it++)->tick(time); |
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[1826] | 101 | |
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[2171] | 102 | /*** HACK *** HACK ***/ |
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| 103 | // Call the Tickable objects |
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[2662] | 104 | float leveldt = time.getDeltaTime(); |
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| 105 | if (leveldt > 1.0f) |
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| 106 | { |
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| 107 | // just loaded |
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| 108 | leveldt = 0.0f; |
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| 109 | } |
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[5785] | 110 | for (ObjectList<Tickable>::iterator it = ObjectList<Tickable>::begin(); it; ) |
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| 111 | (it++)->tick(leveldt * this->timeFactor_); |
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[2171] | 112 | /*** HACK *** HACK ***/ |
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[1662] | 113 | } |
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[1674] | 114 | |
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| 115 | /** |
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[2662] | 116 | @brief |
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| 117 | Changes the speed of Orxonox |
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[3370] | 118 | @remark |
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| 119 | This function is a hack when placed here! |
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| 120 | Timefactor should be related to the scene (level or so), not the game |
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[2662] | 121 | */ |
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| 122 | void GSRoot::setTimeFactor(float factor) |
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| 123 | { |
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[2896] | 124 | if (GameMode::isMaster()) |
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[2662] | 125 | { |
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| 126 | if (!this->bPaused_) |
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| 127 | { |
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| 128 | TimeFactorListener::timefactor_s = factor; |
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| 129 | |
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| 130 | for (ObjectList<TimeFactorListener>::iterator it = ObjectList<TimeFactorListener>::begin(); it != ObjectList<TimeFactorListener>::end(); ++it) |
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| 131 | it->changedTimeFactor(factor, this->timeFactor_); |
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| 132 | |
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| 133 | this->timeFactor_ = factor; |
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| 134 | } |
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| 135 | else |
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| 136 | this->timeFactorPauseBackup_ = factor; |
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| 137 | } |
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| 138 | } |
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| 139 | |
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| 140 | void GSRoot::pause() |
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| 141 | { |
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[2896] | 142 | if (GameMode::isMaster()) |
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[2662] | 143 | { |
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| 144 | if (!this->bPaused_) |
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| 145 | { |
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| 146 | this->timeFactorPauseBackup_ = this->timeFactor_; |
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| 147 | this->setTimeFactor(0.0f); |
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| 148 | this->bPaused_ = true; |
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| 149 | } |
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| 150 | else |
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| 151 | { |
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| 152 | this->bPaused_ = false; |
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| 153 | this->setTimeFactor(this->timeFactorPauseBackup_); |
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| 154 | } |
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| 155 | } |
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| 156 | } |
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[1661] | 157 | } |
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