[1661] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "GSRoot.h" |
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| 30 | |
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[5855] | 31 | #include "util/Clock.h" |
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[6417] | 32 | #include "core/BaseObject.h" |
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[2896] | 33 | #include "core/Game.h" |
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| 34 | #include "core/GameMode.h" |
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[7284] | 35 | #include "core/command/ConsoleCommand.h" |
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[3304] | 36 | #include "network/NetworkFunction.h" |
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[1826] | 37 | #include "tools/Timer.h" |
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[5693] | 38 | #include "tools/interfaces/Tickable.h" |
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[1661] | 39 | |
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[8079] | 40 | #include "GSLevel.h" |
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| 41 | |
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[1661] | 42 | namespace orxonox |
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| 43 | { |
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[3370] | 44 | DeclareGameState(GSRoot, "root", false, false); |
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[1663] | 45 | |
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[7284] | 46 | static const std::string __CC_setTimeFactor_name = "setTimeFactor"; |
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[8079] | 47 | static const std::string __CC_setPause_name = "setPause"; |
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[7284] | 48 | static const std::string __CC_pause_name = "pause"; |
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| 49 | |
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[8079] | 50 | /*static*/ bool GSRoot::startMainMenu_s = false; |
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| 51 | |
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[7284] | 52 | SetConsoleCommand("printObjects", &GSRoot::printObjects).hide(); |
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| 53 | SetConsoleCommand(__CC_setTimeFactor_name, &GSRoot::setTimeFactor).accessLevel(AccessLevel::Master).defaultValues(1.0); |
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[8079] | 54 | SetConsoleCommand(__CC_setPause_name, &GSRoot::setPause ).accessLevel(AccessLevel::Master).hide(); |
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[7284] | 55 | SetConsoleCommand(__CC_pause_name, &GSRoot::pause ).accessLevel(AccessLevel::Master); |
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| 56 | |
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[7172] | 57 | registerStaticNetworkFunction(&TimeFactorListener::setTimeFactor); |
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| 58 | |
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[3370] | 59 | GSRoot::GSRoot(const GameStateInfo& info) |
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| 60 | : GameState(info) |
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[2662] | 61 | , bPaused_(false) |
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| 62 | , timeFactorPauseBackup_(1.0f) |
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[1661] | 63 | { |
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| 64 | } |
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| 65 | |
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| 66 | GSRoot::~GSRoot() |
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| 67 | { |
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[3304] | 68 | NetworkFunctionBase::destroyAllNetworkFunctions(); |
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[1661] | 69 | } |
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[6417] | 70 | |
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[5918] | 71 | void GSRoot::printObjects() |
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| 72 | { |
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| 73 | unsigned int nr=0; |
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[6417] | 74 | for (ObjectList<BaseObject>::iterator it = ObjectList<BaseObject>::begin(); it; ++it) |
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| 75 | { |
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| 76 | if (dynamic_cast<Synchronisable*>(*it)) |
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[5918] | 77 | COUT(0) << "object: " << it->getIdentifier()->getName() << " id: " << dynamic_cast<Synchronisable*>(*it)->getObjectID() << std::endl; |
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| 78 | else |
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| 79 | COUT(0) << "object: " << it->getIdentifier()->getName() << std::endl; |
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| 80 | nr++; |
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| 81 | } |
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| 82 | COUT(0) << "currently got " << nr << " objects" << std::endl; |
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| 83 | } |
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[1661] | 84 | |
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[2896] | 85 | void GSRoot::activate() |
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[1686] | 86 | { |
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[2662] | 87 | // reset game speed to normal |
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[6417] | 88 | TimeFactorListener::setTimeFactor(1.0f); |
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[2662] | 89 | |
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[7284] | 90 | ModifyConsoleCommand(__CC_setTimeFactor_name).setObject(this); |
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[8079] | 91 | ModifyConsoleCommand(__CC_setPause_name).setObject(this); |
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[7284] | 92 | ModifyConsoleCommand(__CC_pause_name).setObject(this); |
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[1661] | 93 | } |
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| 94 | |
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[2896] | 95 | void GSRoot::deactivate() |
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[1661] | 96 | { |
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[7284] | 97 | ModifyConsoleCommand(__CC_setTimeFactor_name).setObject(0); |
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[8079] | 98 | ModifyConsoleCommand(__CC_setPause_name).setObject(0); |
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[7284] | 99 | ModifyConsoleCommand(__CC_pause_name).setObject(0); |
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[1661] | 100 | } |
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| 101 | |
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[2896] | 102 | void GSRoot::update(const Clock& time) |
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[1661] | 103 | { |
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[8079] | 104 | if(startMainMenu_s) |
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| 105 | { |
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| 106 | delayedStartMainMenu(); |
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| 107 | startMainMenu_s = false; |
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| 108 | } |
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| 109 | |
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[5831] | 110 | for (ObjectList<Timer>::iterator it = ObjectList<Timer>::begin(); it; ) |
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[6417] | 111 | { |
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| 112 | Timer* object = *it; |
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| 113 | ++it; |
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| 114 | object->tick(time); |
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| 115 | } |
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[1826] | 116 | |
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[2171] | 117 | /*** HACK *** HACK ***/ |
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| 118 | // Call the Tickable objects |
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[2662] | 119 | float leveldt = time.getDeltaTime(); |
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| 120 | if (leveldt > 1.0f) |
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| 121 | { |
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| 122 | // just loaded |
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| 123 | leveldt = 0.0f; |
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| 124 | } |
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[6417] | 125 | float realdt = leveldt * TimeFactorListener::getTimeFactor(); |
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[5785] | 126 | for (ObjectList<Tickable>::iterator it = ObjectList<Tickable>::begin(); it; ) |
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[6417] | 127 | { |
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| 128 | Tickable* object = *it; |
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| 129 | ++it; |
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| 130 | object->tick(realdt); |
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| 131 | } |
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[2171] | 132 | /*** HACK *** HACK ***/ |
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[1662] | 133 | } |
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[1674] | 134 | |
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| 135 | /** |
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[2662] | 136 | @brief |
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| 137 | Changes the speed of Orxonox |
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[3370] | 138 | @remark |
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| 139 | This function is a hack when placed here! |
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| 140 | Timefactor should be related to the scene (level or so), not the game |
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[2662] | 141 | */ |
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| 142 | void GSRoot::setTimeFactor(float factor) |
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| 143 | { |
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[2896] | 144 | if (GameMode::isMaster()) |
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[2662] | 145 | { |
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| 146 | if (!this->bPaused_) |
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| 147 | { |
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[6417] | 148 | TimeFactorListener::setTimeFactor(factor); |
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[2662] | 149 | } |
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| 150 | else |
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| 151 | this->timeFactorPauseBackup_ = factor; |
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| 152 | } |
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| 153 | } |
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| 154 | |
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| 155 | void GSRoot::pause() |
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| 156 | { |
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[2896] | 157 | if (GameMode::isMaster()) |
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[2662] | 158 | { |
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| 159 | if (!this->bPaused_) |
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| 160 | { |
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[6417] | 161 | this->timeFactorPauseBackup_ = TimeFactorListener::getTimeFactor(); |
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[2662] | 162 | this->setTimeFactor(0.0f); |
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| 163 | this->bPaused_ = true; |
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| 164 | } |
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| 165 | else |
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| 166 | { |
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| 167 | this->bPaused_ = false; |
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| 168 | this->setTimeFactor(this->timeFactorPauseBackup_); |
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| 169 | } |
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| 170 | } |
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| 171 | } |
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[6417] | 172 | |
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[8079] | 173 | void GSRoot::setPause(bool pause) |
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| 174 | { |
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| 175 | if (GameMode::isMaster()) |
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| 176 | { |
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| 177 | if (pause != this->bPaused_) |
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| 178 | this->pause(); |
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| 179 | } |
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| 180 | } |
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| 181 | |
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[7172] | 182 | void GSRoot::changedTimeFactor(float factor_new, float factor_old) |
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[6417] | 183 | { |
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[7172] | 184 | if (!GameMode::isStandalone()) |
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| 185 | callStaticNetworkFunction(&TimeFactorListener::setTimeFactor, CLIENTID_UNKNOWN, factor_new); |
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[6417] | 186 | } |
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[8079] | 187 | |
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| 188 | /*static*/ void GSRoot::delayedStartMainMenu(void) |
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| 189 | { |
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| 190 | if(!startMainMenu_s) |
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| 191 | startMainMenu_s = true; |
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| 192 | else |
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| 193 | GSLevel::startMainMenu(); |
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| 194 | } |
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| 195 | |
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[1661] | 196 | } |
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