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source: code/trunk/src/orxonox/gamestates/GSRoot.cc @ 2059

Last change on this file since 2059 was 1891, checked in by rgrieder, 16 years ago

Moved all Ogre related code from GSRoot to GSGraphics.
You should now be able to start the gui, goto ioConsole, then start the gui again and load the level.
gui —> level —> gui doesn't yet work. But I will not dig into that until our object hierarchy has been replaced.

  • Property svn:eol-style set to native
File size: 5.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "GSRoot.h"
31
32#include "util/Exception.h"
33#include "util/Debug.h"
34#include "core/Factory.h"
35#include "core/ConfigValueIncludes.h"
36#include "core/CoreIncludes.h"
37#include "core/ConsoleCommand.h"
38#include "core/CommandLine.h"
39#include "core/Shell.h"
40#include "core/TclBind.h"
41#include "core/TclThreadManager.h"
42#include "tools/Timer.h"
43#include "GraphicsEngine.h"
44#include "Settings.h"
45
46#if ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN32
47#  ifndef WIN32_LEAN_AND_MEAN
48#    define WIN32_LEAN_AND_MEAN
49#  endif
50#  include "windows.h"
51
52   //Get around Windows hackery
53#  ifdef max
54#    undef max
55#  endif
56#  ifdef min
57#    undef min
58#  endif
59#endif
60
61namespace orxonox
62{
63    SetCommandLineArgument(dataPath, "").setInformation("PATH");
64    SetCommandLineArgument(limitToCPU, 1).setInformation("0: off | #cpu");
65
66    GSRoot::GSRoot()
67        : RootGameState("root")
68        , settings_(0)
69        , tclBind_(0)
70        , tclThreadManager_(0)
71        , shell_(0)
72    {
73        RegisterRootObject(GSRoot);
74        setConfigValues();
75    }
76
77    GSRoot::~GSRoot()
78    {
79    }
80
81    void GSRoot::setConfigValues()
82    {
83    }
84
85    void GSRoot::enter()
86    {
87        // creates the class hierarchy for all classes with factories
88        Factory::createClassHierarchy();
89
90        // instantiate Settings class
91        this->settings_ = new Settings();
92
93        std::string dataPath;
94        CommandLine::getValue("dataPath", &dataPath);
95        if (dataPath != "")
96        {
97            if (*dataPath.end() != '/' && *dataPath.end() != '\\')
98                Settings::tsetDataPath(dataPath + "/");
99            else
100                Settings::tsetDataPath(dataPath);
101        }
102
103        // initialise TCL
104        this->tclBind_ = new TclBind(Settings::getDataPath());
105        this->tclThreadManager_ = new TclThreadManager(tclBind_->getTclInterpreter());
106
107        // create a shell
108        this->shell_ = new Shell();
109
110        // limit the main thread to the first core so that QueryPerformanceCounter doesn't jump
111        // do this after ogre has initialised. Somehow Ogre changes the settings again (not through
112        // the timer though).
113        int limitToCPU;
114        CommandLine::getValue("limitToCPU", &limitToCPU);
115        if (limitToCPU > 0)
116            setThreadAffinity((unsigned int)(limitToCPU - 1));
117
118        // add console commands
119        FunctorMember<GSRoot>* functor1 = createFunctor(&GSRoot::exitGame);
120        functor1->setObject(this);
121        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(functor1, "exit"));
122
123        // add console commands
124        FunctorMember01<GameStateBase, const std::string&>* functor2 = createFunctor(&GameStateBase::requestState);
125        functor2->setObject(this);
126        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(functor2, "selectGameState"));
127    }
128
129    void GSRoot::leave()
130    {
131        // TODO: remove and destroy console commands
132
133        delete this->shell_;
134        delete this->tclThreadManager_;
135        delete this->tclBind_;
136
137        delete settings_;
138
139    }
140
141    void GSRoot::ticked(const Clock& time)
142    {
143        TclThreadManager::getInstance().tick(time.getDeltaTime());
144
145        for (ObjectList<TimerBase>::iterator it = ObjectList<TimerBase>::begin(); it; ++it)
146            it->tick(time);
147
148        this->tickChild(time);
149    }
150
151    /**
152    @note
153        The code of this function has been copied and adjusted from OGRE, an open source graphics engine.
154            (Object-oriented Graphics Rendering Engine)
155        For the latest info, see http://www.ogre3d.org/
156
157        Copyright (c) 2000-2008 Torus Knot Software Ltd
158       
159        OGRE is licensed under the LGPL. For more info, see ogre license info.
160    */
161    void GSRoot::setThreadAffinity(unsigned int limitToCPU)
162    {
163#if ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN32
164        // Get the current process core mask
165            DWORD procMask;
166            DWORD sysMask;
167#  if _MSC_VER >= 1400 && defined (_M_X64)
168            GetProcessAffinityMask(GetCurrentProcess(), (PDWORD_PTR)&procMask, (PDWORD_PTR)&sysMask);
169#  else
170            GetProcessAffinityMask(GetCurrentProcess(), &procMask, &sysMask);
171#  endif
172
173            // If procMask is 0, consider there is only one core available
174            // (using 0 as procMask will cause an infinite loop below)
175            if (procMask == 0)
176                    procMask = 1;
177
178        // if the core specified with limitToCPU is not available, take the lowest one
179        if (!(procMask & (1 << limitToCPU)))
180            limitToCPU = 0;
181
182            // Find the lowest core that this process uses and limitToCPU suggests
183        DWORD threadMask = 1;
184            while ((threadMask & procMask) == 0 || (threadMask < (1u << limitToCPU)))
185                    threadMask <<= 1;
186
187            // Set affinity to the first core
188            SetThreadAffinityMask(GetCurrentThread(), threadMask);
189#endif
190    }
191}
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