[1661] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Reto Grieder |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #ifndef _GSRoot_H__ |
---|
| 30 | #define _GSRoot_H__ |
---|
| 31 | |
---|
[5693] | 32 | #include "gamestates/GameStatesPrereqs.h" |
---|
[2896] | 33 | #include "core/GameState.h" |
---|
[1661] | 34 | |
---|
| 35 | namespace orxonox |
---|
| 36 | { |
---|
[5693] | 37 | class _GameStatesExport GSRoot : public GameState |
---|
[1661] | 38 | { |
---|
| 39 | public: |
---|
[3370] | 40 | GSRoot(const GameStateInfo& info); |
---|
[1661] | 41 | ~GSRoot(); |
---|
| 42 | |
---|
[2896] | 43 | void activate(); |
---|
| 44 | void deactivate(); |
---|
| 45 | void update(const Clock& time); |
---|
[1670] | 46 | |
---|
[2662] | 47 | // this has to be public because proteced triggers a bug in msvc |
---|
| 48 | // when taking the function address. |
---|
| 49 | void setTimeFactor(float factor); |
---|
| 50 | void pause(); |
---|
| 51 | float getTimeFactor() { return this->timeFactor_; } |
---|
| 52 | |
---|
[1661] | 53 | private: |
---|
[3280] | 54 | float timeFactor_; //!< A factor that sets the gamespeed. 1 is normal. |
---|
[2662] | 55 | bool bPaused_; |
---|
| 56 | float timeFactorPauseBackup_; |
---|
| 57 | |
---|
[3280] | 58 | LevelManager* levelManager_; //!< global level manager |
---|
| 59 | |
---|
[2662] | 60 | // console commands |
---|
| 61 | ConsoleCommand* ccSetTimeFactor_; |
---|
| 62 | ConsoleCommand* ccPause_; |
---|
[1661] | 63 | }; |
---|
| 64 | } |
---|
| 65 | |
---|
[1672] | 66 | #endif /* _GSRoot_H__ */ |
---|