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source: code/trunk/src/orxonox/gamestates/GSRoot.h @ 7073

Last change on this file since 7073 was 6417, checked in by rgrieder, 15 years ago

Merged presentation2 branch back to trunk.
Major new features:

  • Actual GUI with settings, etc.
  • Improved space ship steering (human interaction)
  • Rocket fire and more particle effects
  • Advanced sound framework
  • Property svn:eol-style set to native
File size: 1.6 KB
RevLine 
[1661]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _GSRoot_H__
30#define _GSRoot_H__
31
[5842]32#include "OrxonoxPrereqs.h"
[2896]33#include "core/GameState.h"
[1661]34
35namespace orxonox
36{
[5842]37    class _OrxonoxExport GSRoot : public GameState
[1661]38    {
39    public:
[3370]40        GSRoot(const GameStateInfo& info);
[1661]41        ~GSRoot();
42
[5918]43        static void printObjects();
44
[2896]45        void activate();
46        void deactivate();
47        void update(const Clock& time);
[1670]48
[2662]49        // this has to be public because proteced triggers a bug in msvc
50        // when taking the function address.
51        void setTimeFactor(float factor);
52        void pause();
[6417]53        float getTimeFactor();
[2662]54
[1661]55    private:
[2662]56        bool                  bPaused_;
57        float                 timeFactorPauseBackup_;
[1661]58    };
59}
60
[1672]61#endif /* _GSRoot_H__ */
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