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source: code/trunk/src/orxonox/gamestates/GSRoot.h @ 7608

Last change on this file since 7608 was 7172, checked in by landauf, 14 years ago

removed network as dependency of tools. these libraries can build in parallel again now.
moved network synchronization of setTimeFactor from TimeFactorListener to GSRoot (GSRoot inherits from TimeFactorListener now)

  • Property svn:eol-style set to native
File size: 1.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _GSRoot_H__
30#define _GSRoot_H__
31
32#include "OrxonoxPrereqs.h"
33#include "core/GameState.h"
34#include "tools/interfaces/TimeFactorListener.h"
35
36namespace orxonox
37{
38    class _OrxonoxExport GSRoot : public GameState, public TimeFactorListener
39    {
40    public:
41        GSRoot(const GameStateInfo& info);
42        ~GSRoot();
43
44        static void printObjects();
45
46        void activate();
47        void deactivate();
48        void update(const Clock& time);
49
50        // this has to be public because proteced triggers a bug in msvc
51        // when taking the function address.
52        void setTimeFactor(float factor);
53        void pause();
54
55    protected:
56        virtual void changedTimeFactor(float factor_new, float factor_old);
57
58    private:
59        bool                  bPaused_;
60        float                 timeFactorPauseBackup_;
61    };
62}
63
64#endif /* _GSRoot_H__ */
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