[1670] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Reto Grieder |
---|
| 24 | * Co-authors: |
---|
| 25 | * Fabian 'x3n' Landau |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #include "GSServer.h" |
---|
| 30 | |
---|
[3196] | 31 | #include "util/Debug.h" |
---|
[1670] | 32 | #include "core/CommandLine.h" |
---|
[2896] | 33 | #include "core/Game.h" |
---|
| 34 | #include "core/GameMode.h" |
---|
[1670] | 35 | #include "network/Server.h" |
---|
| 36 | |
---|
| 37 | namespace orxonox |
---|
| 38 | { |
---|
[2896] | 39 | AddGameState(GSServer, "server"); |
---|
| 40 | |
---|
[2087] | 41 | SetCommandLineArgument(port, 55556).shortcut("p").information("0-65535"); |
---|
[1670] | 42 | |
---|
[2896] | 43 | GSServer::GSServer(const std::string& name) |
---|
| 44 | : GameState(name) |
---|
[1670] | 45 | , server_(0) |
---|
| 46 | { |
---|
| 47 | } |
---|
| 48 | |
---|
| 49 | GSServer::~GSServer() |
---|
| 50 | { |
---|
| 51 | } |
---|
| 52 | |
---|
[2896] | 53 | void GSServer::activate() |
---|
[1670] | 54 | { |
---|
[2896] | 55 | GameMode::setHasServer(true); |
---|
[1696] | 56 | |
---|
[2171] | 57 | this->server_ = new Server(CommandLine::getValue("port")); |
---|
[1755] | 58 | COUT(0) << "Loading scene in server mode" << std::endl; |
---|
[1670] | 59 | |
---|
| 60 | server_->open(); |
---|
| 61 | } |
---|
| 62 | |
---|
[2896] | 63 | void GSServer::deactivate() |
---|
[1670] | 64 | { |
---|
| 65 | this->server_->close(); |
---|
[1755] | 66 | delete this->server_; |
---|
[1670] | 67 | |
---|
[2896] | 68 | GameMode::setHasServer(false); |
---|
[1670] | 69 | } |
---|
| 70 | |
---|
[2896] | 71 | void GSServer::update(const Clock& time) |
---|
[1670] | 72 | { |
---|
[2896] | 73 | server_->update(time); |
---|
[1670] | 74 | } |
---|
| 75 | } |
---|