1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * Fabian 'x3n' Landau |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "GSServer.h" |
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30 | |
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31 | #include "util/Output.h" |
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32 | #include "core/config/CommandLineParser.h" |
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33 | #include "core/Game.h" |
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34 | #include "core/GameMode.h" |
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35 | #include "network/Server.h" |
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36 | #include "network/Connection.h" |
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37 | |
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38 | namespace orxonox |
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39 | { |
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40 | DeclareGameState(GSServer, "server", false, false); |
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41 | |
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42 | SetCommandLineArgument(port, NETWORK_PORT).shortcut("p").information("Network communication port to be used 0-65535 (default: 55556)"); |
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43 | |
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44 | GSServer::GSServer(const GameStateInfo& info) |
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45 | : GameState(info) |
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46 | , server_(0) |
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47 | { |
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48 | } |
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49 | |
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50 | GSServer::~GSServer() |
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51 | { |
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52 | } |
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53 | |
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54 | void GSServer::activate() |
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55 | { |
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56 | orxout(user_status) << "Starting server" << endl; |
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57 | |
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58 | GameMode::setIsServer(true); |
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59 | |
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60 | this->server_ = new Server(CommandLineParser::getValue("port").get<int>()); |
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61 | orxout(user_status) << "Loading scene in server mode" << endl; |
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62 | |
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63 | server_->open(); |
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64 | } |
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65 | |
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66 | void GSServer::deactivate() |
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67 | { |
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68 | this->server_->close(); |
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69 | delete this->server_; |
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70 | |
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71 | GameMode::setIsServer(false); |
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72 | } |
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73 | |
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74 | void GSServer::update(const Clock& time) |
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75 | { |
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76 | server_->update(time); |
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77 | } |
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78 | } |
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