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source: code/trunk/src/orxonox/gamestates/GSServer.cc @ 8742

Last change on this file since 8742 was 7801, checked in by dafrick, 14 years ago

Merging presentation2 branch back to trunk.

  • Property svn:eol-style set to native
File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Fabian 'x3n' Landau
26 *
27 */
28
29#include "GSServer.h"
30
31#include "util/Debug.h"
32#include "core/CommandLineParser.h"
33#include "core/Game.h"
34#include "core/GameMode.h"
35#include "network/Server.h"
36#include "network/Connection.h"
37
38namespace orxonox
39{
40    DeclareGameState(GSServer, "server", false, false);
41
42    SetCommandLineArgument(port, NETWORK_PORT).shortcut("p").information("Network communication port to be used 0-65535 (default: 55556)");
43
44    GSServer::GSServer(const GameStateInfo& info)
45        : GameState(info)
46        , server_(0)
47    {
48    }
49
50    GSServer::~GSServer()
51    {
52    }
53
54    void GSServer::activate()
55    {
56        GameMode::setIsServer(true);
57
58        this->server_ = new Server(CommandLineParser::getValue("port"));
59        COUT(0) << "Loading scene in server mode" << std::endl;
60
61        server_->open();
62    }
63
64    void GSServer::deactivate()
65    {
66        this->server_->close();
67        delete this->server_;
68
69        GameMode::setIsServer(false);
70    }
71
72    void GSServer::update(const Clock& time)
73    {
74        server_->update(time);
75    }
76}
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