[1670] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Reto Grieder |
---|
| 24 | * Co-authors: |
---|
| 25 | * Fabian 'x3n' Landau |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #include "OrxonoxStableHeaders.h" |
---|
| 30 | #include "GSStandalone.h" |
---|
| 31 | |
---|
[2790] | 32 | #include <OgreViewport.h> |
---|
| 33 | #include <OgreCamera.h> |
---|
[2087] | 34 | #include "core/Core.h" |
---|
[2790] | 35 | #include "core/ConsoleCommand.h" |
---|
| 36 | #include "gui/GUIManager.h" |
---|
[1670] | 37 | |
---|
| 38 | namespace orxonox |
---|
| 39 | { |
---|
[2790] | 40 | SetConsoleCommand(GSStandalone, showGUI, true).setAsInputCommand(); |
---|
| 41 | |
---|
| 42 | bool GSStandalone::guiShowing_s = false; |
---|
| 43 | |
---|
[1670] | 44 | GSStandalone::GSStandalone() |
---|
[2087] | 45 | : GameState<GSGraphics>("standalone") |
---|
[1670] | 46 | { |
---|
| 47 | } |
---|
| 48 | |
---|
| 49 | GSStandalone::~GSStandalone() |
---|
| 50 | { |
---|
| 51 | } |
---|
| 52 | |
---|
[2790] | 53 | void GSStandalone::showGUI() |
---|
| 54 | { |
---|
| 55 | GSStandalone::guiShowing_s = true; |
---|
| 56 | } |
---|
| 57 | |
---|
[1670] | 58 | void GSStandalone::enter() |
---|
| 59 | { |
---|
[2087] | 60 | Core::setIsStandalone(true); |
---|
[1670] | 61 | |
---|
[2087] | 62 | GSLevel::enter(this->getParent()->getViewport()); |
---|
[2790] | 63 | |
---|
| 64 | guiManager_ = getParent()->getGUIManager(); |
---|
| 65 | // not sure if necessary |
---|
| 66 | // guiManager_->loadScene("IngameMenu"); |
---|
[1670] | 67 | } |
---|
| 68 | |
---|
| 69 | void GSStandalone::leave() |
---|
| 70 | { |
---|
[2087] | 71 | GSLevel::leave(); |
---|
[1670] | 72 | |
---|
[2087] | 73 | Core::setIsStandalone(false); |
---|
[1670] | 74 | } |
---|
| 75 | |
---|
[1674] | 76 | void GSStandalone::ticked(const Clock& time) |
---|
[1670] | 77 | { |
---|
[2790] | 78 | if (guiShowing_s) |
---|
| 79 | { |
---|
| 80 | guiManager_->showGUI("IngameMenu", this->getParent()->getViewport()->getCamera()->getSceneManager()); |
---|
| 81 | } |
---|
| 82 | else |
---|
| 83 | { |
---|
| 84 | if (guiManager_) |
---|
| 85 | guiManager_->hideGUI(); |
---|
| 86 | } |
---|
| 87 | // tick CEGUI |
---|
| 88 | guiManager_->tick(time.getDeltaTime()); |
---|
| 89 | |
---|
[1674] | 90 | GSLevel::ticked(time); |
---|
| 91 | this->tickChild(time); |
---|
[1670] | 92 | } |
---|
| 93 | } |
---|