[1670] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * Fabian 'x3n' Landau |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "OrxonoxStableHeaders.h" |
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| 30 | #include "GSStandalone.h" |
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| 31 | |
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[2790] | 32 | #include <OgreViewport.h> |
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| 33 | #include <OgreCamera.h> |
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[2896] | 34 | #include "core/Game.h" |
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| 35 | #include "core/GameMode.h" |
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[2790] | 36 | #include "core/ConsoleCommand.h" |
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| 37 | #include "gui/GUIManager.h" |
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[2896] | 38 | #include "GraphicsManager.h" |
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[1670] | 39 | |
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| 40 | namespace orxonox |
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| 41 | { |
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[2896] | 42 | AddGameState(GSStandalone, "standalone"); |
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[2790] | 43 | |
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[2896] | 44 | GSStandalone::GSStandalone(const std::string& name) |
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| 45 | : GameState(name) |
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[1670] | 46 | { |
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| 47 | } |
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| 48 | |
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| 49 | GSStandalone::~GSStandalone() |
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| 50 | { |
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| 51 | } |
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| 52 | |
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[2790] | 53 | |
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[2896] | 54 | void GSStandalone::activate() |
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[1670] | 55 | { |
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[2896] | 56 | GameMode::setIsStandalone(true); |
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[1670] | 57 | } |
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| 58 | |
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[2896] | 59 | void GSStandalone::deactivate() |
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[1670] | 60 | { |
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[2896] | 61 | GameMode::setIsStandalone(false); |
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[1670] | 62 | } |
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| 63 | |
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[2896] | 64 | void GSStandalone::update(const Clock& time) |
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[1670] | 65 | { |
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| 66 | } |
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| 67 | } |
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