/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * Fabian 'x3n' Landau * */ #include "GSStandalone.h" #include #include #include "core/Game.h" #include "core/GameMode.h" #include "core/ConsoleCommand.h" #include "gui/GUIManager.h" #include "GraphicsManager.h" namespace orxonox { AddGameState(GSStandalone, "standalone"); GSStandalone::GSStandalone(const std::string& name) : GameState(name) { } GSStandalone::~GSStandalone() { } void GSStandalone::activate() { GameMode::setIsStandalone(true); } void GSStandalone::deactivate() { GameMode::setIsStandalone(false); } void GSStandalone::update(const Clock& time) { } }