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source: code/trunk/src/orxonox/gamestates/GSStandalone.h @ 5190

Last change on this file since 5190 was 3370, checked in by rgrieder, 15 years ago

Merged resource branch back to the trunk. Changes:

  • Automated graphics loading by evaluating whether a GameState requires it
  • Using native Tcl library (x3n)

Windows users: Update your dependency package!

  • Property svn:eol-style set to native
File size: 1.3 KB
RevLine 
[1670]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _GSStandalone_H__
30#define _GSStandalone_H__
31
32#include "OrxonoxPrereqs.h"
[2896]33#include "core/GameState.h"
[1670]34
35namespace orxonox
36{
[2896]37    class _OrxonoxExport GSStandalone : public GameState
[1670]38    {
39    public:
[3370]40        GSStandalone(const GameStateInfo& info);
[1670]41        ~GSStandalone();
42
[2896]43        void activate();
44        void deactivate();
45        void update(const Clock& time);
46
[1670]47    private:
48    };
49}
50
51#endif /* _GSStandalone_H__ */
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