[6586] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Johannes Ritz |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _Dynamicmatch_H__ |
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| 30 | #define _Dynamicmatch_H__ |
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| 31 | |
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[8727] | 32 | #include "OrxonoxPrereqs.h" |
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| 33 | |
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[6686] | 34 | #include <map> |
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| 35 | #include <vector> |
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[8727] | 36 | |
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[6586] | 37 | #include "tools/Timer.h" |
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| 38 | |
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[8727] | 39 | #include "Gametype.h" |
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| 40 | |
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[6586] | 41 | namespace orxonox |
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| 42 | { |
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| 43 | class _OrxonoxExport Dynamicmatch : public Gametype |
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| 44 | { |
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| 45 | public: |
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[9667] | 46 | Dynamicmatch(Context* context); |
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[6586] | 47 | virtual ~Dynamicmatch() {} |
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[7076] | 48 | |
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[6812] | 49 | bool notEnoughPigs; |
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| 50 | bool notEnoughKillers; |
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| 51 | bool notEnoughChasers; |
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[6921] | 52 | |
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[7076] | 53 | //three different parties |
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[6921] | 54 | int chaser; |
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| 55 | int piggy; |
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| 56 | int killer; |
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| 57 | |
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[6812] | 58 | virtual void evaluatePlayerParties(); |
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| 59 | int getParty(PlayerInfo* player); |
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| 60 | void setPlayerColour(PlayerInfo* player);//own function |
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| 61 | void setConfigValues();//done |
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[7076] | 62 | |
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[6921] | 63 | bool friendlyfire; //goal: player can switch it on/off |
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[7149] | 64 | bool tutorial; //goal: new players receive messages how the new gametype works - later it can be switched off. |
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[7076] | 65 | |
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[6812] | 66 | virtual bool allowPawnDamage(Pawn* victim, Pawn* originator = 0); //ok - score function and management of parties |
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| 67 | virtual bool allowPawnDeath(Pawn* victim, Pawn* originator = 0); //ok - simple |
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[6586] | 68 | virtual void start(); |
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[6812] | 69 | virtual void end(); //Wie geht das mit der Punkteausgabe aendern? Z.B: Persoenliche Nachricht? |
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[6586] | 70 | virtual void playerEntered(PlayerInfo* player); |
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[6812] | 71 | virtual void playerStartsControllingPawn(PlayerInfo* player, Pawn* pawn);//is used to initialize the player's party and colour |
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| 72 | virtual bool playerLeft(PlayerInfo* player); |
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[6686] | 73 | virtual bool playerChangedName(PlayerInfo* player);//unchanged |
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[7076] | 74 | |
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[6921] | 75 | /*virtual void instructions(); |
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| 76 | virtual void furtherInstructions();*/ |
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[6812] | 77 | virtual void rewardPig(); |
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[8727] | 78 | void grantPigBoost(SpaceShip* spaceship); // Grant the piggy a boost. |
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[10624] | 79 | void resetSpeedFactor(SpaceShip* spaceship); |
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[6812] | 80 | void tick (float dt);// used to end the game |
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[6848] | 81 | SpawnPoint* getBestSpawnPoint(PlayerInfo* player) const; |
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[7076] | 82 | |
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[9348] | 83 | |
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[6812] | 84 | protected: |
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[9676] | 85 | inline unsigned int getPlayerCount() const |
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[9348] | 86 | { return this->numberOf[chaser] + numberOf[piggy] + this->numberOf[killer]; } |
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[6921] | 87 | |
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[6812] | 88 | std::map< PlayerInfo*, int > playerParty_; //player's parties are recorded here |
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| 89 | std::vector<ColourValue> partyColours_; //aus TeamDeathmatch |
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| 90 | unsigned int numberOf[3]; //array to count number of chasers, pigs, killers |
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| 91 | float pointsPerTime; |
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[6848] | 92 | float gameTime_; // from UnderAttack |
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[6812] | 93 | bool gameEnded_; // true if game is over |
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| 94 | int timesequence_; //used for countdown |
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[6921] | 95 | //Timer callInstructions_; |
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[6586] | 96 | }; |
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| 97 | } |
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| 98 | |
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| 99 | #endif /* _Dynamicmatch_H__ */ |
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