[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "Gametype.h" |
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| 30 | |
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[3196] | 31 | #include "util/Math.h" |
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[8079] | 32 | #include "core/Core.h" |
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[2072] | 33 | #include "core/CoreIncludes.h" |
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[9667] | 34 | #include "core/config/ConfigValueIncludes.h" |
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[2896] | 35 | #include "core/GameMode.h" |
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[7284] | 36 | #include "core/command/ConsoleCommand.h" |
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[9977] | 37 | #include "gamestates/GSLevel.h" |
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[3196] | 38 | |
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[5735] | 39 | #include "infos/PlayerInfo.h" |
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| 40 | #include "infos/Bot.h" |
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[5737] | 41 | #include "graphics/Camera.h" |
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[5735] | 42 | #include "worldentities/ControllableEntity.h" |
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| 43 | #include "worldentities/SpawnPoint.h" |
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| 44 | #include "worldentities/pawns/Spectator.h" |
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| 45 | #include "worldentities/pawns/Pawn.h" |
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[3196] | 46 | #include "overlays/OverlayGroup.h" |
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[10281] | 47 | #include "Scene.h" |
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[2072] | 48 | |
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| 49 | namespace orxonox |
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| 50 | { |
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[9667] | 51 | RegisterUnloadableClass(Gametype); |
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[2072] | 52 | |
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[9667] | 53 | Gametype::Gametype(Context* context) : BaseObject(context) |
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[2072] | 54 | { |
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| 55 | RegisterObject(Gametype); |
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[6417] | 56 | |
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[9667] | 57 | this->gtinfo_ = new GametypeInfo(context); |
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[2072] | 58 | |
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[5929] | 59 | this->setGametype(SmartPtr<Gametype>(this, false)); |
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[2662] | 60 | |
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[2072] | 61 | this->defaultControllableEntity_ = Class(Spectator); |
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| 62 | |
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| 63 | this->bAutoStart_ = false; |
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| 64 | this->bForceSpawn_ = false; |
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[9977] | 65 | this->bAutoEnd_ = true; |
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[2662] | 66 | this->numberOfBots_ = 0; |
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[2072] | 67 | |
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[3033] | 68 | this->timeLimit_ = 0; |
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| 69 | this->time_ = 0; |
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| 70 | this->timerIsActive_ = false; |
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| 71 | |
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[2072] | 72 | this->initialStartCountdown_ = 3; |
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[2662] | 73 | |
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| 74 | this->setConfigValues(); |
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| 75 | |
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| 76 | // load the corresponding score board |
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[6417] | 77 | if (GameMode::showsGraphics() && !this->scoreboardTemplate_.empty()) |
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[2662] | 78 | { |
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[9667] | 79 | this->scoreboard_ = new OverlayGroup(context); |
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[2662] | 80 | this->scoreboard_->addTemplate(this->scoreboardTemplate_); |
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| 81 | this->scoreboard_->setGametype(this); |
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| 82 | } |
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| 83 | else |
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| 84 | this->scoreboard_ = 0; |
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[7801] | 85 | |
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| 86 | /* HACK HACK HACK */ |
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| 87 | this->dedicatedAddBots_ = createConsoleCommand( "dedicatedAddBots", createExecutor( createFunctor(&Gametype::addBots, this) ) ); |
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| 88 | this->dedicatedKillBots_ = createConsoleCommand( "dedicatedKillBots", createExecutor( createFunctor(&Gametype::killBots, this) ) ); |
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| 89 | /* HACK HACK HACK */ |
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[2072] | 90 | } |
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[6417] | 91 | |
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[5929] | 92 | Gametype::~Gametype() |
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| 93 | { |
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| 94 | if (this->isInitialized()) |
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| 95 | { |
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| 96 | this->gtinfo_->destroy(); |
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[7801] | 97 | if( this->dedicatedAddBots_ ) |
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| 98 | delete this->dedicatedAddBots_; |
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| 99 | if( this->dedicatedKillBots_ ) |
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| 100 | delete this->dedicatedKillBots_; |
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[5929] | 101 | } |
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| 102 | } |
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[2072] | 103 | |
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[2662] | 104 | void Gametype::setConfigValues() |
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| 105 | { |
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| 106 | SetConfigValue(initialStartCountdown_, 3.0f); |
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| 107 | SetConfigValue(bAutoStart_, false); |
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| 108 | SetConfigValue(bForceSpawn_, false); |
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[9977] | 109 | SetConfigValue(bAutoEnd_, true); |
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[2662] | 110 | SetConfigValue(numberOfBots_, 0); |
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| 111 | SetConfigValue(scoreboardTemplate_, "defaultScoreboard"); |
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| 112 | } |
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| 113 | |
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[2072] | 114 | void Gametype::tick(float dt) |
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| 115 | { |
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[2662] | 116 | SUPER(Gametype, tick, dt); |
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[2072] | 117 | |
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[3033] | 118 | //count timer |
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| 119 | if (timerIsActive_) |
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| 120 | { |
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| 121 | if (this->timeLimit_ == 0) |
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| 122 | this->time_ += dt; |
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| 123 | else |
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| 124 | this->time_ -= dt; |
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| 125 | } |
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| 126 | |
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[8706] | 127 | if (this->gtinfo_->isStartCountdownRunning() && !this->gtinfo_->hasStarted()) |
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| 128 | this->gtinfo_->countdownStartCountdown(dt); |
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[9260] | 129 | |
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[8706] | 130 | if (!this->gtinfo_->hasStarted()) |
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| 131 | { |
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| 132 | for (std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it) |
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| 133 | { |
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| 134 | // Inform the GametypeInfo that the player is ready to spawn. |
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| 135 | if(it->first->isHumanPlayer() && it->first->isReadyToSpawn()) |
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| 136 | this->gtinfo_->playerReadyToSpawn(it->first); |
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| 137 | } |
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[9260] | 138 | |
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[2072] | 139 | this->checkStart(); |
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[8706] | 140 | } |
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| 141 | else if (!this->gtinfo_->hasEnded()) |
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[2171] | 142 | this->spawnDeadPlayersIfRequested(); |
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[2072] | 143 | |
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| 144 | this->assignDefaultPawnsIfNeeded(); |
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| 145 | } |
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| 146 | |
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| 147 | void Gametype::start() |
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| 148 | { |
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[2826] | 149 | this->addBots(this->numberOfBots_); |
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[8706] | 150 | this->gtinfo_->start(); |
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[2072] | 151 | this->spawnPlayersIfRequested(); |
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| 152 | } |
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| 153 | |
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| 154 | void Gametype::end() |
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| 155 | { |
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[8706] | 156 | this->gtinfo_->end(); |
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[9977] | 157 | if (this->bAutoEnd_) |
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[9980] | 158 | { |
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| 159 | this->showMenuTimer_.setTimer(3.0f, true, createExecutor(createFunctor(&Gametype::showMenu, this))); |
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[9977] | 160 | } |
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[3033] | 161 | |
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| 162 | for (std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it) |
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| 163 | { |
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| 164 | if (it->first->getControllableEntity()) |
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| 165 | { |
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| 166 | ControllableEntity* oldentity = it->first->getControllableEntity(); |
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[3038] | 167 | |
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[9667] | 168 | ControllableEntity* entity = this->defaultControllableEntity_.fabricate(oldentity->getContext()); |
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[3033] | 169 | if (oldentity->getCamera()) |
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| 170 | { |
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| 171 | entity->setPosition(oldentity->getCamera()->getWorldPosition()); |
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| 172 | entity->setOrientation(oldentity->getCamera()->getWorldOrientation()); |
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| 173 | } |
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| 174 | else |
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| 175 | { |
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| 176 | entity->setPosition(oldentity->getWorldPosition()); |
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| 177 | entity->setOrientation(oldentity->getWorldOrientation()); |
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| 178 | } |
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| 179 | it->first->startControl(entity); |
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| 180 | } |
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| 181 | else |
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| 182 | this->spawnPlayerAsDefaultPawn(it->first); |
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| 183 | } |
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[2072] | 184 | } |
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| 185 | |
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| 186 | void Gametype::playerEntered(PlayerInfo* player) |
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| 187 | { |
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[2662] | 188 | this->players_[player].state_ = PlayerState::Joined; |
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[8706] | 189 | this->gtinfo_->playerEntered(player); |
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[2072] | 190 | } |
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| 191 | |
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[2826] | 192 | bool Gametype::playerLeft(PlayerInfo* player) |
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[2072] | 193 | { |
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[2662] | 194 | std::map<PlayerInfo*, Player>::iterator it = this->players_.find(player); |
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[2072] | 195 | if (it != this->players_.end()) |
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| 196 | { |
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| 197 | this->players_.erase(it); |
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[2826] | 198 | return true; |
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[2072] | 199 | } |
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[2826] | 200 | return false; |
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[2072] | 201 | } |
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| 202 | |
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| 203 | void Gametype::playerSwitched(PlayerInfo* player, Gametype* newgametype) |
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| 204 | { |
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| 205 | } |
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| 206 | |
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| 207 | void Gametype::playerSwitchedBack(PlayerInfo* player, Gametype* oldgametype) |
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| 208 | { |
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| 209 | } |
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| 210 | |
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[2826] | 211 | bool Gametype::playerChangedName(PlayerInfo* player) |
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[2072] | 212 | { |
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| 213 | if (this->players_.find(player) != this->players_.end()) |
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| 214 | { |
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| 215 | if (player->getName() != player->getOldName()) |
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| 216 | { |
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[2826] | 217 | return true; |
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[2072] | 218 | } |
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| 219 | } |
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[2826] | 220 | return false; |
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[2072] | 221 | } |
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| 222 | |
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| 223 | void Gametype::pawnPreSpawn(Pawn* pawn) |
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| 224 | { |
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| 225 | } |
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| 226 | |
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| 227 | void Gametype::pawnPostSpawn(Pawn* pawn) |
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| 228 | { |
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| 229 | } |
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| 230 | |
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[2826] | 231 | void Gametype::playerPreSpawn(PlayerInfo* player) |
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[2072] | 232 | { |
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[2826] | 233 | } |
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[2662] | 234 | |
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[2826] | 235 | void Gametype::playerPostSpawn(PlayerInfo* player) |
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| 236 | { |
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| 237 | } |
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[2662] | 238 | |
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[2826] | 239 | void Gametype::playerStartsControllingPawn(PlayerInfo* player, Pawn* pawn) |
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| 240 | { |
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| 241 | } |
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| 242 | |
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| 243 | void Gametype::playerStopsControllingPawn(PlayerInfo* player, Pawn* pawn) |
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| 244 | { |
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| 245 | } |
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| 246 | |
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| 247 | bool Gametype::allowPawnHit(Pawn* victim, Pawn* originator) |
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| 248 | { |
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| 249 | return true; |
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| 250 | } |
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| 251 | |
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| 252 | bool Gametype::allowPawnDamage(Pawn* victim, Pawn* originator) |
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| 253 | { |
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| 254 | return true; |
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| 255 | } |
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| 256 | |
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| 257 | bool Gametype::allowPawnDeath(Pawn* victim, Pawn* originator) |
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| 258 | { |
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| 259 | return true; |
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| 260 | } |
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| 261 | |
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| 262 | void Gametype::pawnKilled(Pawn* victim, Pawn* killer) |
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| 263 | { |
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[2662] | 264 | if (victim && victim->getPlayer()) |
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| 265 | { |
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| 266 | std::map<PlayerInfo*, Player>::iterator it = this->players_.find(victim->getPlayer()); |
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| 267 | if (it != this->players_.end()) |
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| 268 | { |
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| 269 | it->second.state_ = PlayerState::Dead; |
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| 270 | it->second.killed_++; |
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| 271 | |
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| 272 | // Reward killer |
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[3099] | 273 | if (killer && killer->getPlayer()) |
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[2839] | 274 | { |
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| 275 | std::map<PlayerInfo*, Player>::iterator it = this->players_.find(killer->getPlayer()); |
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| 276 | if (it != this->players_.end()) |
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[3099] | 277 | { |
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[2839] | 278 | it->second.frags_++; |
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[3099] | 279 | |
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[8327] | 280 | if (killer->getPlayer()->getClientID() != NETWORK_PEER_ID_UNKNOWN) |
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[5929] | 281 | this->gtinfo_->sendKillMessage("You killed " + victim->getPlayer()->getName(), killer->getPlayer()->getClientID()); |
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[8327] | 282 | if (victim->getPlayer()->getClientID() != NETWORK_PEER_ID_UNKNOWN) |
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[5929] | 283 | this->gtinfo_->sendDeathMessage("You were killed by " + killer->getPlayer()->getName(), victim->getPlayer()->getClientID()); |
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[3099] | 284 | } |
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[2839] | 285 | } |
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[2662] | 286 | |
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[8706] | 287 | if(victim->getPlayer()->isHumanPlayer()) |
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| 288 | this->gtinfo_->pawnKilled(victim->getPlayer()); |
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| 289 | |
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[9667] | 290 | ControllableEntity* entity = this->defaultControllableEntity_.fabricate(victim->getContext()); |
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[2662] | 291 | if (victim->getCamera()) |
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| 292 | { |
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| 293 | entity->setPosition(victim->getCamera()->getWorldPosition()); |
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| 294 | entity->setOrientation(victim->getCamera()->getWorldOrientation()); |
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| 295 | } |
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| 296 | else |
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| 297 | { |
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| 298 | entity->setPosition(victim->getWorldPosition()); |
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| 299 | entity->setOrientation(victim->getWorldOrientation()); |
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| 300 | } |
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| 301 | it->first->startControl(entity); |
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| 302 | } |
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| 303 | else |
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[8858] | 304 | orxout(internal_warning) << "Killed Pawn was not in the playerlist" << endl; |
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[2662] | 305 | } |
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[2072] | 306 | } |
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| 307 | |
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[9348] | 308 | void Gametype::playerScored(PlayerInfo* player, int score) |
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[2072] | 309 | { |
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[2826] | 310 | std::map<PlayerInfo*, Player>::iterator it = this->players_.find(player); |
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| 311 | if (it != this->players_.end()) |
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[9348] | 312 | it->second.frags_ += score; |
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[2072] | 313 | } |
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| 314 | |
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[2890] | 315 | int Gametype::getScore(PlayerInfo* player) const |
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| 316 | { |
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| 317 | std::map<PlayerInfo*, Player>::const_iterator it = this->players_.find(player); |
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| 318 | if (it != this->players_.end()) |
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| 319 | return it->second.frags_; |
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| 320 | else |
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| 321 | return 0; |
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| 322 | } |
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| 323 | |
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[2072] | 324 | SpawnPoint* Gametype::getBestSpawnPoint(PlayerInfo* player) const |
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| 325 | { |
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[8706] | 326 | // If there is at least one SpawnPoint. |
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[2072] | 327 | if (this->spawnpoints_.size() > 0) |
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| 328 | { |
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[8706] | 329 | // Fallback spawn point if there is no active one, choose a random one. |
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[7163] | 330 | SpawnPoint* fallbackSpawnPoint = NULL; |
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[3196] | 331 | unsigned int randomspawn = static_cast<unsigned int>(rnd(static_cast<float>(this->spawnpoints_.size()))); |
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[2072] | 332 | unsigned int index = 0; |
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[8706] | 333 | std::vector<SpawnPoint*> activeSpawnPoints; |
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[2072] | 334 | for (std::set<SpawnPoint*>::const_iterator it = this->spawnpoints_.begin(); it != this->spawnpoints_.end(); ++it) |
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| 335 | { |
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| 336 | if (index == randomspawn) |
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[7163] | 337 | fallbackSpawnPoint = (*it); |
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| 338 | |
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[8706] | 339 | if (*it != NULL && (*it)->isActive()) |
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| 340 | activeSpawnPoints.push_back(*it); |
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[7163] | 341 | |
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| 342 | ++index; |
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| 343 | } |
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| 344 | |
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[8706] | 345 | if(activeSpawnPoints.size() > 0) |
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[7163] | 346 | { |
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[8706] | 347 | randomspawn = static_cast<unsigned int>(rnd(static_cast<float>(activeSpawnPoints.size()))); |
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| 348 | return activeSpawnPoints[randomspawn]; |
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[2072] | 349 | } |
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[7163] | 350 | |
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[8858] | 351 | orxout(internal_warning) << "Fallback SpawnPoint was used because there were no active SpawnPoints." << endl; |
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[7163] | 352 | return fallbackSpawnPoint; |
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[2072] | 353 | } |
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| 354 | return 0; |
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| 355 | } |
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| 356 | |
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[2171] | 357 | void Gametype::assignDefaultPawnsIfNeeded() |
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[2072] | 358 | { |
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[2662] | 359 | for (std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it) |
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[2072] | 360 | { |
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[2662] | 361 | if (!it->first->getControllableEntity()) |
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[2072] | 362 | { |
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[2662] | 363 | it->second.state_ = PlayerState::Dead; |
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| 364 | |
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[8706] | 365 | if (!it->first->isReadyToSpawn() || !this->gtinfo_->hasStarted()) |
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[2072] | 366 | { |
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[3033] | 367 | this->spawnPlayerAsDefaultPawn(it->first); |
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| 368 | it->second.state_ = PlayerState::Dead; |
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[2072] | 369 | } |
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| 370 | } |
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| 371 | } |
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| 372 | } |
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| 373 | |
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| 374 | void Gametype::checkStart() |
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| 375 | { |
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[8706] | 376 | if (!this->gtinfo_->hasStarted()) |
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[2072] | 377 | { |
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[8706] | 378 | if (this->gtinfo_->isStartCountdownRunning()) |
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[2072] | 379 | { |
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[8706] | 380 | if (this->gtinfo_->getStartCountdown() <= 0.0f) |
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[2072] | 381 | { |
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[8706] | 382 | this->gtinfo_->stopStartCountdown(); |
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[9016] | 383 | this->gtinfo_->setStartCountdown(0.0f); |
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[2072] | 384 | this->start(); |
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| 385 | } |
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| 386 | } |
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| 387 | else if (this->players_.size() > 0) |
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| 388 | { |
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| 389 | if (this->bAutoStart_) |
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| 390 | { |
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| 391 | this->start(); |
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| 392 | } |
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| 393 | else |
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| 394 | { |
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| 395 | bool allplayersready = true; |
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[2662] | 396 | bool hashumanplayers = false; |
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| 397 | for (std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it) |
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[2072] | 398 | { |
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[2171] | 399 | if (!it->first->isReadyToSpawn()) |
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[2072] | 400 | allplayersready = false; |
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[2662] | 401 | if (it->first->isHumanPlayer()) |
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| 402 | hashumanplayers = true; |
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[2072] | 403 | } |
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[9260] | 404 | |
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[2662] | 405 | if (allplayersready && hashumanplayers) |
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[2072] | 406 | { |
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[8079] | 407 | // If in developer's mode, there is no start countdown. |
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| 408 | if(Core::getInstance().inDevMode()) |
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[8706] | 409 | this->start(); |
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[8079] | 410 | else |
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[9261] | 411 | { |
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[8706] | 412 | this->gtinfo_->setStartCountdown(this->initialStartCountdown_); |
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[9261] | 413 | this->gtinfo_->startStartCountdown(); |
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| 414 | } |
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[2072] | 415 | } |
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| 416 | } |
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| 417 | } |
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| 418 | } |
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| 419 | } |
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| 420 | |
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| 421 | void Gametype::spawnPlayersIfRequested() |
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| 422 | { |
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[2662] | 423 | for (std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it) |
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[8706] | 424 | { |
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[2171] | 425 | if (it->first->isReadyToSpawn() || this->bForceSpawn_) |
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| 426 | this->spawnPlayer(it->first); |
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[8706] | 427 | } |
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[2072] | 428 | } |
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| 429 | |
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| 430 | void Gametype::spawnDeadPlayersIfRequested() |
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| 431 | { |
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[2662] | 432 | for (std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it) |
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| 433 | if (it->second.state_ == PlayerState::Dead) |
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[2171] | 434 | if (it->first->isReadyToSpawn() || this->bForceSpawn_) |
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| 435 | this->spawnPlayer(it->first); |
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[2072] | 436 | } |
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| 437 | |
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| 438 | void Gametype::spawnPlayer(PlayerInfo* player) |
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| 439 | { |
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| 440 | SpawnPoint* spawnpoint = this->getBestSpawnPoint(player); |
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| 441 | if (spawnpoint) |
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| 442 | { |
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[2826] | 443 | this->playerPreSpawn(player); |
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[2072] | 444 | player->startControl(spawnpoint->spawn()); |
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[2662] | 445 | this->players_[player].state_ = PlayerState::Alive; |
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[8706] | 446 | |
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| 447 | if(player->isHumanPlayer()) |
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| 448 | this->gtinfo_->playerSpawned(player); |
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[9016] | 449 | |
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[2826] | 450 | this->playerPostSpawn(player); |
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[2072] | 451 | } |
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| 452 | else |
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| 453 | { |
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[8858] | 454 | orxout(user_error) << "No SpawnPoints in current Gametype" << endl; |
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[2072] | 455 | abort(); |
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| 456 | } |
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| 457 | } |
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[2662] | 458 | |
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[3033] | 459 | void Gametype::spawnPlayerAsDefaultPawn(PlayerInfo* player) |
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| 460 | { |
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| 461 | SpawnPoint* spawn = this->getBestSpawnPoint(player); |
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| 462 | if (spawn) |
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| 463 | { |
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| 464 | // force spawn at spawnpoint with default pawn |
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[9667] | 465 | ControllableEntity* entity = this->defaultControllableEntity_.fabricate(spawn->getContext()); |
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[3033] | 466 | spawn->spawn(entity); |
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| 467 | player->startControl(entity); |
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| 468 | } |
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| 469 | else |
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| 470 | { |
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[8858] | 471 | orxout(user_error) << "No SpawnPoints in current Gametype" << endl; |
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[3033] | 472 | abort(); |
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| 473 | } |
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| 474 | } |
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| 475 | |
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[2662] | 476 | void Gametype::addBots(unsigned int amount) |
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| 477 | { |
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| 478 | for (unsigned int i = 0; i < amount; ++i) |
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[9667] | 479 | this->botclass_.fabricate(this->getContext()); |
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[2662] | 480 | } |
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| 481 | |
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| 482 | void Gametype::killBots(unsigned int amount) |
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| 483 | { |
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| 484 | unsigned int i = 0; |
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| 485 | for (ObjectList<Bot>::iterator it = ObjectList<Bot>::begin(); (it != ObjectList<Bot>::end()) && ((amount == 0) || (i < amount)); ) |
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| 486 | { |
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| 487 | if (it->getGametype() == this) |
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| 488 | { |
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[5929] | 489 | (it++)->destroy(); |
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[2662] | 490 | ++i; |
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| 491 | } |
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[5929] | 492 | else |
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| 493 | ++it; |
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[2662] | 494 | } |
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| 495 | } |
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[3033] | 496 | |
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| 497 | void Gametype::addTime(float t) |
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[3038] | 498 | { |
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[3033] | 499 | if (this->timeLimit_ == 0) |
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| 500 | this->time_ -= t; |
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| 501 | else |
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| 502 | this->time_ += t; |
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| 503 | } |
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| 504 | |
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| 505 | void Gametype::removeTime(float t) |
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[3038] | 506 | { |
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[3033] | 507 | if (this->timeLimit_ == 0) |
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| 508 | this->time_ += t; |
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| 509 | else |
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| 510 | this->time_ -= t; |
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| 511 | } |
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| 512 | |
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| 513 | void Gametype::resetTimer() |
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[3038] | 514 | { |
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[3033] | 515 | this->resetTimer(timeLimit_); |
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| 516 | } |
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| 517 | |
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| 518 | void Gametype::resetTimer(float t) |
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[3038] | 519 | { |
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[3033] | 520 | this->timeLimit_ = t; |
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| 521 | this->time_ = t; |
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| 522 | } |
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[9969] | 523 | |
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[9977] | 524 | void Gametype::showMenu() |
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| 525 | { |
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[9984] | 526 | GSLevel::startMainMenu(); |
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[9977] | 527 | } |
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[10281] | 528 | |
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| 529 | GSLevelMementoState* Gametype::exportMementoState() |
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| 530 | { |
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| 531 | for (std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it) |
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| 532 | { |
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| 533 | if (it->first->isHumanPlayer() && it->first->getControllableEntity() && it->first->getControllableEntity()->getCamera()) |
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| 534 | { |
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| 535 | Camera* camera = it->first->getControllableEntity()->getCamera(); |
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| 536 | |
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| 537 | GametypeMementoState* state = new GametypeMementoState(); |
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| 538 | state->cameraPosition_ = camera->getWorldPosition(); |
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| 539 | state->cameraOrientation_ = camera->getWorldOrientation(); |
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| 540 | state->sceneName_ = camera->getScene()->getName(); |
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| 541 | return state; |
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| 542 | } |
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| 543 | } |
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| 544 | |
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| 545 | return NULL; |
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| 546 | } |
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| 547 | |
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| 548 | void Gametype::importMementoState(const std::vector<GSLevelMementoState*>& states) |
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| 549 | { |
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| 550 | // find correct memento state |
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| 551 | GametypeMementoState* state = NULL; |
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| 552 | for (size_t i = 0; i < states.size(); ++i) |
---|
| 553 | { |
---|
| 554 | state = dynamic_cast<GametypeMementoState*>(states[i]); |
---|
| 555 | if (state) |
---|
| 556 | break; |
---|
| 557 | } |
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| 558 | |
---|
| 559 | if (!state) |
---|
| 560 | return; |
---|
| 561 | |
---|
| 562 | // find correct scene |
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| 563 | Scene* scene = NULL; |
---|
| 564 | for (ObjectList<Scene>::iterator it = ObjectList<Scene>::begin(); it != ObjectList<Scene>::end(); ++it) |
---|
| 565 | { |
---|
| 566 | if (it->getName() == state->sceneName_) |
---|
| 567 | { |
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| 568 | scene = *it; |
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| 569 | break; |
---|
| 570 | } |
---|
| 571 | } |
---|
| 572 | |
---|
| 573 | if (!scene) |
---|
| 574 | { |
---|
| 575 | orxout(internal_warning) << "Could not find scene with name " << state->sceneName_ << endl; |
---|
| 576 | return; |
---|
| 577 | } |
---|
| 578 | |
---|
| 579 | // find correct player and assign default entity with original position & orientation |
---|
| 580 | for (std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it) |
---|
| 581 | { |
---|
| 582 | if (it->first->isHumanPlayer()) |
---|
| 583 | { |
---|
| 584 | ControllableEntity* entity = this->defaultControllableEntity_.fabricate(scene->getContext()); |
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| 585 | entity->setPosition(state->cameraPosition_); |
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| 586 | entity->setOrientation(state->cameraOrientation_); |
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| 587 | it->first->startControl(entity); |
---|
| 588 | break; |
---|
| 589 | } |
---|
| 590 | } |
---|
| 591 | } |
---|
[2072] | 592 | } |
---|