1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Johannes Ritz |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "LastManStanding.h" |
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30 | |
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31 | #include "core/CoreIncludes.h" |
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32 | #include "chat/ChatManager.h" |
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33 | #include "infos/PlayerInfo.h" |
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34 | #include "worldentities/pawns/Pawn.h" |
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35 | #include "core/config/ConfigValueIncludes.h" |
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36 | #include "util/Convert.h" |
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37 | |
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38 | namespace orxonox |
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39 | { |
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40 | RegisterUnloadableClass(LastManStanding); |
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41 | |
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42 | LastManStanding::LastManStanding(Context* context) : Deathmatch(context) |
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43 | { |
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44 | RegisterObject(LastManStanding); |
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45 | this->bForceSpawn_=true; |
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46 | this->lives=4; |
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47 | this->playersAlive=0; |
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48 | this->timeRemaining=15.0f; |
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49 | this->respawnDelay=4.0f; |
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50 | this->bNoPunishment=false; |
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51 | this->bHardPunishment=false; |
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52 | this->punishDamageRate=0.4f; |
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53 | this->setHUDTemplate("LastmanstandingHUD"); |
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54 | } |
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55 | |
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56 | void LastManStanding::spawnDeadPlayersIfRequested() |
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57 | { |
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58 | for (const auto& mapEntry : this->players_) |
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59 | if (mapEntry.second.state_ == PlayerState::Dead) |
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60 | { |
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61 | bool alive = (0<playerLives_[mapEntry.first]&&(inGame_[mapEntry.first])); |
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62 | if (alive&&(mapEntry.first->isReadyToSpawn() || this->bForceSpawn_)) |
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63 | { |
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64 | this->spawnPlayer(mapEntry.first); |
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65 | } |
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66 | } |
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67 | } |
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68 | |
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69 | |
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70 | void LastManStanding::setConfigValues() |
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71 | { |
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72 | SetConfigValue(lives, 4); |
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73 | SetConfigValue(timeRemaining, 15.0f); |
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74 | SetConfigValue(respawnDelay, 4.0f); |
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75 | SetConfigValue(bNoPunishment, false); |
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76 | SetConfigValue(bHardPunishment, false); |
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77 | } |
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78 | |
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79 | bool LastManStanding::allowPawnDamage(Pawn* victim, Pawn* originator) |
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80 | { |
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81 | if (originator && originator->getPlayer())// only for safety |
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82 | { |
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83 | this->timeToAct_[originator->getPlayer()]=timeRemaining; |
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84 | |
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85 | std::map<PlayerInfo*, Player>::iterator it = this->players_.find(originator->getPlayer()); |
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86 | if (it != this->players_.end()) |
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87 | { |
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88 | if (it->first->getClientID()== NETWORK_PEER_ID_UNKNOWN) |
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89 | return true; |
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90 | const std::string message = ""; // resets Camper-Warning-message |
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91 | this->gtinfo_->sendFadingMessage(message,it->first->getClientID()); |
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92 | } |
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93 | } |
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94 | return true; |
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95 | } |
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96 | |
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97 | bool LastManStanding::allowPawnDeath(Pawn* victim, Pawn* originator) |
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98 | { |
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99 | if (!victim||!victim->getPlayer())// only for safety |
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100 | return true; |
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101 | playerLives_[victim->getPlayer()]=playerLives_[victim->getPlayer()]-1; |
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102 | this->inGame_[victim->getPlayer()]=false;//if player dies he, isn't allowed to respawn immediately |
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103 | if (playerLives_[victim->getPlayer()]<=0)//if player lost all lives |
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104 | { |
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105 | this->playersAlive--; |
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106 | const std::string& message = victim->getPlayer()->getName() + " has lost all lives"; |
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107 | ChatManager::message(message); |
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108 | } |
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109 | |
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110 | return true; |
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111 | } |
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112 | |
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113 | int LastManStanding::getMinLives() |
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114 | { |
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115 | int min=lives; |
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116 | for (const auto& mapEntry : this->playerLives_) |
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117 | { |
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118 | if (mapEntry.second<=0) |
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119 | continue; |
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120 | if (mapEntry.second<lives) |
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121 | min=mapEntry.second; |
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122 | } |
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123 | return min; |
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124 | } |
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125 | |
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126 | void LastManStanding::end() |
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127 | { |
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128 | Gametype::end(); |
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129 | |
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130 | for (const auto& mapEntry : this->playerLives_) |
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131 | { |
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132 | if (mapEntry.first->getClientID() == NETWORK_PEER_ID_UNKNOWN) |
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133 | continue; |
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134 | |
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135 | if (mapEntry.second > 0) |
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136 | this->gtinfo_->sendAnnounceMessage("You have won the match!", mapEntry.first->getClientID()); |
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137 | else |
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138 | this->gtinfo_->sendAnnounceMessage("You have lost the match!", mapEntry.first->getClientID()); |
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139 | } |
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140 | } |
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141 | |
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142 | int LastManStanding::playerGetLives(PlayerInfo* player) |
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143 | { |
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144 | if (player) |
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145 | return playerLives_[player]; |
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146 | else |
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147 | return 0; |
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148 | } |
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149 | |
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150 | int LastManStanding::getNumPlayersAlive() const |
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151 | { |
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152 | return this->playersAlive; |
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153 | } |
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154 | |
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155 | void LastManStanding::playerEntered(PlayerInfo* player) |
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156 | { |
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157 | if (!player)// only for safety |
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158 | return; |
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159 | Deathmatch::playerEntered(player); |
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160 | if (playersAlive<=1) |
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161 | playerLives_[player]=lives; |
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162 | else |
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163 | playerLives_[player]=getMinLives();//new players only get minimum of lives |
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164 | this->playersAlive++; |
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165 | this->timeToAct_[player]=timeRemaining; |
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166 | this->playerDelayTime_[player]=respawnDelay; |
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167 | this->inGame_[player]=true; |
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168 | } |
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169 | |
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170 | bool LastManStanding::playerLeft(PlayerInfo* player) |
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171 | { |
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172 | bool valid_player = Deathmatch::playerLeft(player); |
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173 | if (valid_player) |
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174 | { |
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175 | this->playersAlive--; |
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176 | this->playerLives_.erase (player); |
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177 | this->playerDelayTime_.erase (player); |
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178 | this->inGame_.erase (player); |
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179 | this->timeToAct_.erase(player); |
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180 | } |
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181 | |
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182 | return valid_player; |
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183 | } |
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184 | |
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185 | void LastManStanding::playerStartsControllingPawn(PlayerInfo* player, Pawn* pawn) |
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186 | { |
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187 | if (!player) |
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188 | return; |
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189 | this->timeToAct_[player]=timeRemaining+3.0f+respawnDelay;//reset timer |
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190 | this->playerDelayTime_[player]=respawnDelay; |
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191 | |
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192 | std::map<PlayerInfo*, Player>::iterator it = this->players_.find(player); |
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193 | if (it != this->players_.end()) |
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194 | { |
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195 | if (it->first->getClientID()== NETWORK_PEER_ID_UNKNOWN) |
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196 | return; |
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197 | const std::string message = ""; // resets Camper-Warning-message |
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198 | this->gtinfo_->sendFadingMessage(message,it->first->getClientID()); |
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199 | } |
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200 | } |
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201 | |
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202 | void LastManStanding::punishPlayer(PlayerInfo* player) |
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203 | { |
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204 | if(!player) |
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205 | return; |
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206 | if(bNoPunishment) |
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207 | return; |
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208 | std::map<PlayerInfo*, Player>::iterator it = this->players_.find(player); |
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209 | if (it != this->players_.end()) |
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210 | { |
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211 | if(!player->getControllableEntity()) |
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212 | return; |
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213 | Pawn* pawn = orxonox_cast<Pawn*>(player->getControllableEntity()); |
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214 | if(!pawn) |
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215 | return; |
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216 | if(bHardPunishment) |
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217 | { |
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218 | pawn->kill(); |
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219 | this->timeToAct_[player]=timeRemaining+3.0f+respawnDelay;//reset timer |
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220 | } |
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221 | else |
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222 | { |
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223 | float damage=pawn->getMaxHealth()*punishDamageRate*0.5f;//TODO: Factor 0.5 is hard coded. Where is the ratio between MaxHealth actually defined? |
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224 | pawn->removeHealth(damage); |
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225 | this->timeToAct_[player]=timeRemaining;//reset timer |
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226 | } |
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227 | } |
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228 | } |
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229 | |
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230 | void LastManStanding::tick(float dt) |
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231 | { |
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232 | SUPER(LastManStanding, tick, dt); |
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233 | if(this->hasStarted()&&(!this->hasEnded())) |
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234 | { |
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235 | if ((this->hasStarted()&&(playersAlive<=1)))//last player remaining |
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236 | { |
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237 | this->end(); |
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238 | } |
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239 | for (auto& mapEntry : this->timeToAct_) |
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240 | { |
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241 | if (playerGetLives(mapEntry.first)<=0)//Players without lives shouldn't be affected by time. |
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242 | continue; |
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243 | mapEntry.second-=dt;//Decreases punishment time. |
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244 | if (!inGame_[mapEntry.first])//Manages respawn delay - player is forced to respawn after the delaytime is used up. |
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245 | { |
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246 | playerDelayTime_[mapEntry.first]-=dt; |
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247 | if (playerDelayTime_[mapEntry.first]<=0) |
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248 | this->inGame_[mapEntry.first]=true; |
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249 | |
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250 | if (mapEntry.first->getClientID()== NETWORK_PEER_ID_UNKNOWN) |
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251 | continue; |
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252 | int output=1+(int)playerDelayTime_[mapEntry.first]; |
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253 | const std::string& message = "Respawn in " +multi_cast<std::string>(output)+ " seconds." ;//Countdown |
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254 | this->gtinfo_->sendFadingMessage(message,mapEntry.first->getClientID()); |
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255 | } |
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256 | else if (mapEntry.second<0.0f) |
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257 | { |
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258 | mapEntry.second=timeRemaining+3.0f;//reset punishment-timer |
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259 | if (playerGetLives(mapEntry.first)>0) |
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260 | { |
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261 | this->punishPlayer(mapEntry.first); |
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262 | if (mapEntry.first->getClientID()== NETWORK_PEER_ID_UNKNOWN) |
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263 | return; |
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264 | const std::string message = ""; // resets Camper-Warning-message |
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265 | this->gtinfo_->sendFadingMessage(message,mapEntry.first->getClientID()); |
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266 | } |
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267 | } |
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268 | else if (mapEntry.second<timeRemaining/5)//Warning message |
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269 | { |
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270 | if (mapEntry.first->getClientID()== NETWORK_PEER_ID_UNKNOWN) |
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271 | continue; |
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272 | const std::string message = "Camper Warning! Don't forget to shoot."; |
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273 | this->gtinfo_->sendFadingMessage(message,mapEntry.first->getClientID()); |
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274 | } |
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275 | } |
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276 | } |
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277 | } |
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278 | |
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279 | } |
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