1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Johannes Ritz |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "LastTeamStanding.h" |
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30 | |
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31 | #include "core/CoreIncludes.h" |
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32 | #include "chat/ChatManager.h" |
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33 | #include "infos/PlayerInfo.h" |
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34 | #include "worldentities/pawns/Pawn.h" |
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35 | #include "core/config/ConfigValueIncludes.h" |
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36 | #include "util/Convert.h" |
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37 | |
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38 | namespace orxonox |
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39 | { |
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40 | RegisterUnloadableClass(LastTeamStanding); |
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41 | |
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42 | LastTeamStanding::LastTeamStanding(Context* context) : TeamDeathmatch(context) |
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43 | { |
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44 | RegisterObject(LastTeamStanding); |
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45 | this->bForceSpawn_ = true; |
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46 | this->lives = 4; |
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47 | this->eachTeamsPlayers.resize(teams_,0); |
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48 | this->teamsAlive = 0; |
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49 | this->bNoPunishment = false; |
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50 | this->bHardPunishment = false; |
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51 | this->punishDamageRate = 0.4f; |
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52 | this->timeRemaining = 15.0f; |
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53 | this->respawnDelay = 4.0f; |
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54 | this->setHUDTemplate("lastTeamStandingHUD"); |
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55 | } |
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56 | |
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57 | LastTeamStanding::~LastTeamStanding() |
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58 | { |
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59 | } |
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60 | |
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61 | void LastTeamStanding::playerEntered(PlayerInfo* player) |
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62 | { |
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63 | if (!player)// only for safety |
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64 | return; |
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65 | TeamDeathmatch::playerEntered(player); |
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66 | if (teamsAlive<=1) |
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67 | playerLives_[player]=lives; |
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68 | else |
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69 | playerLives_[player]=getMinLives();//new players only get minimum of lives */ |
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70 | |
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71 | this->timeToAct_[player] = timeRemaining; |
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72 | this->playerDelayTime_[player] = respawnDelay; |
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73 | this->inGame_[player] = true; |
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74 | unsigned int team = getTeam(player); |
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75 | if(team >= eachTeamsPlayers.size()) // make sure getTeam returns a regular value |
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76 | return; |
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77 | if(this->eachTeamsPlayers[team]==0) //if a player is the first in his group, a new team is alive |
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78 | this->teamsAlive++; |
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79 | this->eachTeamsPlayers[team]++; //the number of player in this team is increased |
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80 | } |
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81 | |
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82 | bool LastTeamStanding::playerLeft(PlayerInfo* player) |
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83 | { |
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84 | bool valid_player = TeamDeathmatch::playerLeft(player); |
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85 | if (valid_player) |
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86 | { |
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87 | this->playerLives_.erase(player); |
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88 | this->timeToAct_.erase(player); |
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89 | this->playerDelayTime_.erase(player); |
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90 | this->inGame_.erase(player); |
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91 | unsigned int team = getTeam(player); |
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92 | if(team >= eachTeamsPlayers.size()) // make sure getTeam returns a regular value |
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93 | return valid_player; |
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94 | this->eachTeamsPlayers[team]--; // a player left the team |
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95 | if(this->eachTeamsPlayers[team] == 0) // if it was the last player a team died |
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96 | this->teamsAlive--; |
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97 | } |
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98 | |
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99 | return valid_player; |
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100 | } |
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101 | |
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102 | bool LastTeamStanding::allowPawnDeath(Pawn* victim, Pawn* originator) |
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103 | { |
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104 | if (!victim||!victim->getPlayer())// only for safety |
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105 | return true; |
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106 | bool allow = TeamDeathmatch::allowPawnDeath(victim, originator); |
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107 | if(!allow) {return allow;} |
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108 | |
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109 | playerLives_[victim->getPlayer()] = playerLives_[victim->getPlayer()] - 1; //player lost a live |
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110 | this->inGame_[victim->getPlayer()] = false; //if player dies, he isn't allowed to respawn immediately |
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111 | if (playerLives_[victim->getPlayer()]<=0) //if player lost all lives |
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112 | { |
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113 | unsigned int team = getTeam(victim->getPlayer()); |
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114 | if(team >= eachTeamsPlayers.size()) // make sure getTeam returns a regular value |
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115 | return allow; |
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116 | this->eachTeamsPlayers[team]--; |
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117 | if(eachTeamsPlayers[team] == 0) //last team member died |
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118 | this->teamsAlive--; |
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119 | const std::string& message = victim->getPlayer()->getName() + " has lost all lives"; |
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120 | ChatManager::message(message); |
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121 | } |
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122 | return allow; |
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123 | } |
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124 | |
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125 | bool LastTeamStanding::allowPawnDamage(Pawn* victim, Pawn* originator) |
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126 | { |
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127 | bool allow = TeamDeathmatch::allowPawnDamage(victim, originator); |
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128 | if(!allow) {return allow;} |
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129 | if (originator && originator->getPlayer())// only for safety |
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130 | { |
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131 | this->timeToAct_[originator->getPlayer()] = timeRemaining; |
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132 | |
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133 | std::map<PlayerInfo*, Player>::iterator it = this->players_.find(originator->getPlayer()); |
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134 | if (it != this->players_.end()) |
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135 | { |
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136 | if (it->first->getClientID()== NETWORK_PEER_ID_UNKNOWN) |
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137 | return true; |
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138 | const std::string message = ""; // resets Camper-Warning-message |
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139 | this->gtinfo_->sendFadingMessage(message,it->first->getClientID()); |
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140 | } |
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141 | } |
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142 | return allow; |
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143 | } |
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144 | |
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145 | void LastTeamStanding::spawnDeadPlayersIfRequested() |
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146 | { |
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147 | for (const auto& mapEntry : this->players_) |
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148 | if (mapEntry.second.state_ == PlayerState::Dead) |
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149 | { |
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150 | bool alive = (0 < playerLives_[mapEntry.first]&&(inGame_[mapEntry.first])); |
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151 | if (alive&&(mapEntry.first->isReadyToSpawn() || this->bForceSpawn_)) |
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152 | { |
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153 | this->spawnPlayer(mapEntry.first); |
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154 | } |
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155 | } |
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156 | } |
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157 | |
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158 | void LastTeamStanding::playerStartsControllingPawn(PlayerInfo* player, Pawn* pawn) |
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159 | { |
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160 | if (!player) |
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161 | return; |
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162 | TeamDeathmatch::playerStartsControllingPawn(player,pawn); |
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163 | |
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164 | this->timeToAct_[player] = timeRemaining + 3.0f + respawnDelay;//reset timer |
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165 | this->playerDelayTime_[player] = respawnDelay; |
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166 | |
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167 | std::map<PlayerInfo*, Player>::iterator it = this->players_.find(player); |
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168 | if (it != this->players_.end()) |
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169 | { |
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170 | if (it->first->getClientID()== NETWORK_PEER_ID_UNKNOWN) |
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171 | return; |
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172 | const std::string message = ""; // resets Camper-Warning-message |
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173 | this->gtinfo_->sendFadingMessage(message,it->first->getClientID()); |
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174 | } |
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175 | } |
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176 | |
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177 | void LastTeamStanding::tick(float dt) |
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178 | { |
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179 | SUPER(LastTeamStanding, tick, dt); |
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180 | if(this->hasStarted()&&(!this->hasEnded())) |
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181 | { |
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182 | if ( this->hasStarted()&&(teamsAlive<=1) )//last team remaining -> game will end |
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183 | { |
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184 | this->end(); |
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185 | } |
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186 | for (auto& mapEntry : this->timeToAct_) |
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187 | { |
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188 | if (playerGetLives(mapEntry.first) <= 0)//Players without lives shouldn't be affected by time. |
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189 | continue; |
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190 | mapEntry.second -= dt;//Decreases punishment time. |
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191 | if (!inGame_[mapEntry.first])//Manages respawn delay - player is forced to respawn after the delaytime is used up. |
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192 | { |
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193 | playerDelayTime_[mapEntry.first] -= dt; |
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194 | if (playerDelayTime_[mapEntry.first] <= 0) |
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195 | this->inGame_[mapEntry.first] = true; |
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196 | |
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197 | if (mapEntry.first->getClientID()== NETWORK_PEER_ID_UNKNOWN) |
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198 | continue; |
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199 | int output = 1 + (int)playerDelayTime_[mapEntry.first]; |
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200 | const std::string& message = "Respawn in " +multi_cast<std::string>(output)+ " seconds." ;//Countdown |
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201 | this->gtinfo_->sendFadingMessage(message,mapEntry.first->getClientID()); |
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202 | } |
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203 | else if (mapEntry.second < 0.0f) |
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204 | { |
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205 | mapEntry.second = timeRemaining + 3.0f;//reset punishment-timer |
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206 | if (playerGetLives(mapEntry.first) > 0) |
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207 | { |
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208 | this->punishPlayer(mapEntry.first); |
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209 | if (mapEntry.first->getClientID() == NETWORK_PEER_ID_UNKNOWN) |
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210 | return; |
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211 | const std::string message = ""; // resets Camper-Warning-message |
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212 | this->gtinfo_->sendFadingMessage(message, mapEntry.first->getClientID()); |
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213 | } |
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214 | } |
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215 | else if (mapEntry.second < timeRemaining/5)//Warning message |
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216 | { |
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217 | if (mapEntry.first->getClientID()== NETWORK_PEER_ID_UNKNOWN) |
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218 | continue; |
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219 | const std::string message = "Camper Warning! Don't forget to shoot."; |
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220 | this->gtinfo_->sendFadingMessage(message, mapEntry.first->getClientID()); |
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221 | } |
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222 | } |
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223 | } |
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224 | } |
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225 | |
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226 | void LastTeamStanding::end()//TODO: Send the message to the whole team |
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227 | { |
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228 | Gametype::end(); |
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229 | int party = -1; |
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230 | //find a player who survived |
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231 | for (const auto& mapEntry : this->playerLives_) |
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232 | { |
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233 | if (mapEntry.first->getClientID() == NETWORK_PEER_ID_UNKNOWN) |
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234 | continue; |
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235 | |
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236 | if (mapEntry.second > 0)//a player that is alive |
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237 | { |
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238 | //which party has survived? |
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239 | std::map<PlayerInfo*, int>::iterator it2 = this->teamnumbers_.find(mapEntry.first); |
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240 | if (it2 != this->teamnumbers_.end()) |
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241 | { |
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242 | party = it2->second; |
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243 | } |
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244 | if (party < 0) return; //if search failed |
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245 | //victory message to all team members, loose message to everyone else |
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246 | this->announceTeamWin(party); |
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247 | |
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248 | return; |
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249 | } |
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250 | } |
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251 | } |
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252 | |
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253 | |
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254 | int LastTeamStanding::getMinLives() |
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255 | { |
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256 | int min = lives; |
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257 | for (const auto& mapEntry : this->playerLives_) |
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258 | { |
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259 | if (mapEntry.second <= 0) |
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260 | continue; |
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261 | if (mapEntry.second < lives) |
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262 | min = mapEntry.second; |
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263 | } |
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264 | return min; |
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265 | } |
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266 | |
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267 | void LastTeamStanding::punishPlayer(PlayerInfo* player) |
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268 | { |
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269 | if(!player) |
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270 | return; |
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271 | if(bNoPunishment) |
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272 | return; |
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273 | std::map<PlayerInfo*, Player>::iterator it = this->players_.find(player); |
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274 | if (it != this->players_.end()) |
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275 | { |
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276 | if(!player->getControllableEntity()) |
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277 | return; |
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278 | Pawn* pawn = orxonox_cast<Pawn*>(player->getControllableEntity()); |
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279 | if(!pawn) |
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280 | return; |
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281 | if(bHardPunishment) |
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282 | { |
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283 | pawn->kill(); |
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284 | this->timeToAct_[player] = timeRemaining + 3.0f + respawnDelay;//reset timer |
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285 | } |
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286 | else |
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287 | { |
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288 | float damage = pawn->getMaxHealth()*punishDamageRate*0.5f;//TODO: Factor 0.5 is hard coded. Where is the ratio between MaxHealth actually defined? |
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289 | pawn->removeHealth(damage); |
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290 | this->timeToAct_[player] = timeRemaining;//reset timer |
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291 | } |
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292 | } |
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293 | } |
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294 | |
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295 | int LastTeamStanding::playerGetLives(PlayerInfo* player) |
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296 | { |
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297 | if (player) |
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298 | return playerLives_[player]; |
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299 | else |
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300 | return 0; |
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301 | } |
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302 | |
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303 | void LastTeamStanding::setConfigValues() |
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304 | { |
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305 | SetConfigValue(lives, 4); |
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306 | SetConfigValue(timeRemaining, 15.0f); |
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307 | SetConfigValue(respawnDelay, 4.0f); |
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308 | SetConfigValue(bNoPunishment, false); |
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309 | SetConfigValue(bHardPunishment, false); |
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310 | } |
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311 | } |
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