[2825] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "TeamDeathmatch.h" |
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| 30 | |
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| 31 | #include "core/CoreIncludes.h" |
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| 32 | #include "core/ConfigValueIncludes.h" |
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[3196] | 33 | #include "interfaces/TeamColourable.h" |
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[5735] | 34 | #include "worldentities/TeamSpawnPoint.h" |
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| 35 | #include "worldentities/pawns/Pawn.h" |
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[2825] | 36 | |
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| 37 | namespace orxonox |
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| 38 | { |
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| 39 | CreateUnloadableFactory(TeamDeathmatch); |
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| 40 | |
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| 41 | TeamDeathmatch::TeamDeathmatch(BaseObject* creator) : Deathmatch(creator) |
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| 42 | { |
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| 43 | RegisterObject(TeamDeathmatch); |
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| 44 | |
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| 45 | this->teams_ = 2; |
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| 46 | |
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| 47 | this->setConfigValues(); |
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| 48 | } |
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| 49 | |
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| 50 | void TeamDeathmatch::setConfigValues() |
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| 51 | { |
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| 52 | SetConfigValue(teams_, 2); |
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| 53 | |
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| 54 | static ColourValue colours[] = |
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| 55 | { |
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[3196] | 56 | ColourValue(1.0f, 0.3f, 0.3f), |
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| 57 | ColourValue(0.3f, 0.3f, 1.0f), |
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| 58 | ColourValue(0.3f, 1.0f, 0.3f), |
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| 59 | ColourValue(1.0f, 1.0f, 0.0f) |
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[2825] | 60 | }; |
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| 61 | static std::vector<ColourValue> defaultcolours(colours, colours + sizeof(colours) / sizeof(ColourValue)); |
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| 62 | |
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[6417] | 63 | SetConfigValue(teamcolours_, defaultcolours); |
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[2825] | 64 | } |
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| 65 | |
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| 66 | void TeamDeathmatch::playerEntered(PlayerInfo* player) |
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| 67 | { |
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| 68 | Deathmatch::playerEntered(player); |
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| 69 | |
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| 70 | std::vector<unsigned int> playersperteam(this->teams_, 0); |
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| 71 | |
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| 72 | for (std::map<PlayerInfo*, int>::iterator it = this->teamnumbers_.begin(); it != this->teamnumbers_.end(); ++it) |
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[3300] | 73 | if (it->second < static_cast<int>(this->teams_) && it->second >= 0) |
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[2825] | 74 | playersperteam[it->second]++; |
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| 75 | |
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[3301] | 76 | unsigned int minplayers = static_cast<unsigned int>(-1); |
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[2825] | 77 | size_t minplayersteam = 0; |
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| 78 | for (size_t i = 0; i < this->teams_; ++i) |
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| 79 | { |
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| 80 | if (playersperteam[i] < minplayers) |
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| 81 | { |
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| 82 | minplayers = playersperteam[i]; |
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| 83 | minplayersteam = i; |
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| 84 | } |
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| 85 | } |
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| 86 | |
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| 87 | this->teamnumbers_[player] = minplayersteam; |
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| 88 | } |
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| 89 | |
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| 90 | bool TeamDeathmatch::playerLeft(PlayerInfo* player) |
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| 91 | { |
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| 92 | bool valid_player = Deathmatch::playerLeft(player); |
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| 93 | |
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| 94 | if (valid_player) |
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[5929] | 95 | this->teamnumbers_.erase(player); |
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[2825] | 96 | |
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| 97 | return valid_player; |
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| 98 | } |
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| 99 | |
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| 100 | bool TeamDeathmatch::allowPawnHit(Pawn* victim, Pawn* originator) |
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| 101 | { |
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[5929] | 102 | return (!this->pawnsAreInTheSameTeam(victim, originator) || !originator); |
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[2825] | 103 | } |
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| 104 | |
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| 105 | bool TeamDeathmatch::allowPawnDamage(Pawn* victim, Pawn* originator) |
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| 106 | { |
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[5929] | 107 | return (!this->pawnsAreInTheSameTeam(victim, originator) || !originator); |
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[2825] | 108 | } |
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| 109 | |
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| 110 | bool TeamDeathmatch::allowPawnDeath(Pawn* victim, Pawn* originator) |
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| 111 | { |
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[5929] | 112 | return (!this->pawnsAreInTheSameTeam(victim, originator) || !originator); |
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[2825] | 113 | } |
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| 114 | |
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| 115 | SpawnPoint* TeamDeathmatch::getBestSpawnPoint(PlayerInfo* player) const |
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| 116 | { |
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| 117 | int desiredTeamNr = -1; |
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| 118 | std::map<PlayerInfo*, int>::const_iterator it_player = this->teamnumbers_.find(player); |
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| 119 | if (it_player != this->teamnumbers_.end()) |
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| 120 | desiredTeamNr = it_player->second; |
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| 121 | |
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| 122 | // Only use spawnpoints of the own team (or non-team-spawnpoints) |
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| 123 | std::set<SpawnPoint*> teamSpawnPoints = this->spawnpoints_; |
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[2926] | 124 | for (std::set<SpawnPoint*>::iterator it = teamSpawnPoints.begin(); it != teamSpawnPoints.end(); ) |
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[2825] | 125 | { |
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| 126 | if ((*it)->isA(Class(TeamSpawnPoint))) |
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| 127 | { |
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[3325] | 128 | TeamSpawnPoint* tsp = orxonox_cast<TeamSpawnPoint*>(*it); |
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[3300] | 129 | if (tsp && static_cast<int>(tsp->getTeamNumber()) != desiredTeamNr) |
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[2825] | 130 | { |
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| 131 | teamSpawnPoints.erase(it++); |
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| 132 | continue; |
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| 133 | } |
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| 134 | } |
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| 135 | |
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| 136 | ++it; |
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| 137 | } |
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| 138 | |
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[7163] | 139 | SpawnPoint* fallbackSpawnPoint = NULL; |
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[2825] | 140 | if (teamSpawnPoints.size() > 0) |
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| 141 | { |
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[3196] | 142 | unsigned int randomspawn = static_cast<unsigned int>(rnd(static_cast<float>(teamSpawnPoints.size()))); |
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[2825] | 143 | unsigned int index = 0; |
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[7163] | 144 | // Get random fallback spawnpoint in case there is no active SpawnPoint. |
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[2825] | 145 | for (std::set<SpawnPoint*>::const_iterator it = teamSpawnPoints.begin(); it != teamSpawnPoints.end(); ++it) |
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| 146 | { |
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| 147 | if (index == randomspawn) |
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[7163] | 148 | { |
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| 149 | fallbackSpawnPoint = (*it); |
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| 150 | break; |
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| 151 | } |
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| 152 | |
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| 153 | ++index; |
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| 154 | } |
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| 155 | |
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| 156 | // Remove all inactive SpawnPoints from the list. |
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[7182] | 157 | for (std::set<SpawnPoint*>::iterator it = teamSpawnPoints.begin(); it != teamSpawnPoints.end(); ) |
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[7163] | 158 | { |
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| 159 | if(!(*it)->isActive()) |
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| 160 | { |
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| 161 | teamSpawnPoints.erase(it++); |
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| 162 | continue; |
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| 163 | } |
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| 164 | |
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| 165 | ++it; |
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| 166 | } |
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| 167 | |
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| 168 | randomspawn = static_cast<unsigned int>(rnd(static_cast<float>(teamSpawnPoints.size()))); |
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| 169 | index = 0; |
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| 170 | for (std::set<SpawnPoint*>::const_iterator it = teamSpawnPoints.begin(); it != teamSpawnPoints.end(); ++it) |
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| 171 | { |
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| 172 | if (index == randomspawn) |
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[2825] | 173 | return (*it); |
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| 174 | |
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| 175 | ++index; |
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| 176 | } |
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[7163] | 177 | |
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| 178 | return fallbackSpawnPoint; |
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[2825] | 179 | } |
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| 180 | |
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| 181 | return 0; |
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| 182 | } |
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| 183 | |
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| 184 | void TeamDeathmatch::playerStartsControllingPawn(PlayerInfo* player, Pawn* pawn) |
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| 185 | { |
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| 186 | if (!player) |
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| 187 | return; |
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| 188 | |
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| 189 | // Set the team colour |
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| 190 | std::map<PlayerInfo*, int>::const_iterator it_player = this->teamnumbers_.find(player); |
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[3300] | 191 | if (it_player != this->teamnumbers_.end() && it_player->second >= 0 && it_player->second < static_cast<int>(this->teamcolours_.size())) |
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[2825] | 192 | { |
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| 193 | if (pawn) |
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| 194 | { |
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[3049] | 195 | pawn->setRadarObjectColour(this->teamcolours_[it_player->second]); |
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| 196 | |
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[2825] | 197 | std::set<WorldEntity*> pawnAttachments = pawn->getAttachedObjects(); |
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| 198 | for (std::set<WorldEntity*>::iterator it = pawnAttachments.begin(); it != pawnAttachments.end(); ++it) |
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| 199 | { |
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[3196] | 200 | if ((*it)->isA(Class(TeamColourable))) |
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[2825] | 201 | { |
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[3325] | 202 | TeamColourable* tc = orxonox_cast<TeamColourable*>(*it); |
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[2825] | 203 | tc->setTeamColour(this->teamcolours_[it_player->second]); |
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| 204 | } |
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| 205 | } |
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| 206 | } |
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| 207 | } |
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| 208 | } |
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| 209 | |
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| 210 | bool TeamDeathmatch::pawnsAreInTheSameTeam(Pawn* pawn1, Pawn* pawn2) |
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| 211 | { |
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| 212 | if (pawn1 && pawn2) |
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| 213 | { |
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| 214 | std::map<PlayerInfo*, int>::const_iterator it1 = this->teamnumbers_.find(pawn1->getPlayer()); |
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| 215 | std::map<PlayerInfo*, int>::const_iterator it2 = this->teamnumbers_.find(pawn2->getPlayer()); |
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| 216 | |
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| 217 | if (it1 != this->teamnumbers_.end() && it2 != this->teamnumbers_.end()) |
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| 218 | return (it1->second == it2->second); |
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| 219 | } |
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| 220 | return false; |
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| 221 | } |
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[3033] | 222 | |
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| 223 | int TeamDeathmatch::getTeam(PlayerInfo* player) |
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| 224 | { |
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| 225 | std::map<PlayerInfo*, int>::const_iterator it_player = this->teamnumbers_.find(player); |
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| 226 | if (it_player != this->teamnumbers_.end()) |
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| 227 | return it_player->second; |
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| 228 | else |
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| 229 | return -1; |
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| 230 | } |
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[2825] | 231 | } |
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