[8901] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Johannes Ritz |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _TeamGametype_H__ |
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| 30 | #define _TeamGametype_H__ |
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| 31 | |
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| 32 | #include "OrxonoxPrereqs.h" |
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| 33 | |
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| 34 | #include <map> |
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| 35 | #include <vector> |
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| 36 | #include "Gametype.h" |
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| 37 | |
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| 38 | namespace orxonox |
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| 39 | { |
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| 40 | class _OrxonoxExport TeamGametype : public Gametype |
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| 41 | { |
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| 42 | public: |
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[9667] | 43 | TeamGametype(Context* context); |
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[8901] | 44 | virtual ~TeamGametype() {} |
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| 45 | |
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| 46 | void setConfigValues(); |
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| 47 | |
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| 48 | virtual void playerEntered(PlayerInfo* player); |
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[8904] | 49 | virtual void findAndSetTeam(PlayerInfo* player); |
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[8901] | 50 | virtual bool playerLeft(PlayerInfo* player); |
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[8930] | 51 | virtual void spawnDeadPlayersIfRequested(); //!< Prevents players to respawn. |
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[8901] | 52 | |
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| 53 | virtual bool allowPawnHit(Pawn* victim, Pawn* originator = 0); |
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| 54 | virtual bool allowPawnDamage(Pawn* victim, Pawn* originator = 0); |
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| 55 | virtual bool allowPawnDeath(Pawn* victim, Pawn* originator = 0); |
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| 56 | |
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| 57 | virtual void playerStartsControllingPawn(PlayerInfo* player, Pawn* pawn); |
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| 58 | |
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[8930] | 59 | |
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[8901] | 60 | int getTeam(PlayerInfo* player); |
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| 61 | |
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| 62 | inline const ColourValue& getTeamColour(int teamnr) const |
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| 63 | { return this->teamcolours_[teamnr]; } |
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[9941] | 64 | int getTeamScore(PlayerInfo* player); |
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| 65 | int getTeamSize(int team); |
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| 66 | int getHumansInTeam(int team); |
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[8901] | 67 | |
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| 68 | protected: |
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| 69 | virtual SpawnPoint* getBestSpawnPoint(PlayerInfo* player) const; |
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| 70 | bool pawnsAreInTheSameTeam(Pawn* pawn1, Pawn* pawn2); |
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| 71 | |
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[8956] | 72 | bool allowFriendlyFire_; //!< friendlyfire is per default switched off: friendlyFire_ = false; |
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[8901] | 73 | std::map<PlayerInfo*, int> teamnumbers_; |
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| 74 | std::vector<ColourValue> teamcolours_; |
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[8956] | 75 | unsigned int teams_; //!< Number of teams. Value 0 : no teams! |
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| 76 | //unsigned int playersPerTeam_; //!< Defines Maximum for players per team. Value 0: no maximum! |
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| 77 | unsigned int maxPlayers_; //!< Defines Maximum for number of players. Value 0 : no maximum! |
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[8941] | 78 | std::map<PlayerInfo*, bool> allowedInGame_; //!< Only those players are allowed to spawn which are listed here as 'true'. |
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| 79 | void setTeamColour(PlayerInfo* player, Pawn* pawn); |
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[8942] | 80 | void setDefaultObjectColour(Pawn* pawn); |
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| 81 | void colourPawn(Pawn* pawn, int teamNr); |
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[9941] | 82 | void announceTeamWin(int winnerTeam); |
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| 83 | |
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[8901] | 84 | }; |
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| 85 | } |
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| 86 | |
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| 87 | #endif /* _TeamGametype_H__ */ |
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