[2933] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[3020] | 23 | * Matthias Mock |
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[2933] | 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "UnderAttack.h" |
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| 30 | |
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[3196] | 31 | #include "util/Convert.h" |
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[2933] | 32 | #include "core/CoreIncludes.h" |
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[9667] | 33 | #include "core/config/ConfigValueIncludes.h" |
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[8858] | 34 | #include "chat/ChatManager.h" |
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[5735] | 35 | #include "worldentities/pawns/Destroyer.h" |
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| 36 | #include "infos/PlayerInfo.h" |
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[3020] | 37 | |
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[2933] | 38 | namespace orxonox |
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| 39 | { |
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[9941] | 40 | const int attacker_ = 0; // teamnumber of the attacking team |
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| 41 | const int defender_ = 1; // defender's teamnumber |
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| 42 | |
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[9667] | 43 | RegisterUnloadableClass(UnderAttack); |
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[2933] | 44 | |
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[9667] | 45 | UnderAttack::UnderAttack(Context* context) : TeamDeathmatch(context) |
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[2933] | 46 | { |
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| 47 | RegisterObject(UnderAttack); |
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[3057] | 48 | this->gameTime_ = 180; |
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[2933] | 49 | this->teams_ = 2; |
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| 50 | this->destroyer_ = 0; |
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[5929] | 51 | this->destroyer_.setCallback(createFunctor(&UnderAttack::killedDestroyer, this)); |
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[2933] | 52 | this->gameEnded_ = false; |
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| 53 | |
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| 54 | this->setConfigValues(); |
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[3301] | 55 | this->timesequence_ = static_cast<int>(this->gameTime_); |
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[2933] | 56 | } |
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| 57 | |
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[2952] | 58 | void UnderAttack::setConfigValues() |
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| 59 | { |
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[3057] | 60 | SetConfigValue(gameTime_, 180); |
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[2952] | 61 | } |
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| 62 | |
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[2933] | 63 | void UnderAttack::addDestroyer(Destroyer* destroyer) |
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| 64 | { |
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| 65 | this->destroyer_ = destroyer; |
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| 66 | } |
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| 67 | |
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| 68 | |
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[5929] | 69 | void UnderAttack::killedDestroyer() |
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[2933] | 70 | { |
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[5929] | 71 | this->end(); //end gametype |
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[6417] | 72 | std::string message("Ship destroyed! Team 0 has won!"); |
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[8858] | 73 | ChatManager::message(message); |
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[5929] | 74 | this->gameEnded_ = true; |
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| 75 | |
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| 76 | for (std::map<PlayerInfo*, int>::iterator it = this->teamnumbers_.begin(); it != this->teamnumbers_.end(); ++it) |
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[2933] | 77 | { |
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[8327] | 78 | if (it->first->getClientID() == NETWORK_PEER_ID_UNKNOWN) |
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[5929] | 79 | continue; |
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[3099] | 80 | |
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[9941] | 81 | if (it->second == attacker_) |
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[5929] | 82 | this->gtinfo_->sendAnnounceMessage("You have won the match!", it->first->getClientID()); |
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| 83 | else |
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| 84 | this->gtinfo_->sendAnnounceMessage("You have lost the match!", it->first->getClientID()); |
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[2933] | 85 | } |
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| 86 | } |
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| 87 | |
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| 88 | bool UnderAttack::allowPawnHit(Pawn* victim, Pawn* originator) |
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| 89 | { |
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| 90 | if (victim == this->destroyer_) |
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| 91 | { |
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| 92 | if (originator && originator->getPlayer() && !gameEnded_) |
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| 93 | { |
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| 94 | if (this->getTeam(originator->getPlayer()) == 0) |
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| 95 | return true; |
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| 96 | else |
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| 97 | return false; |
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| 98 | } |
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| 99 | |
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| 100 | return false; |
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| 101 | } |
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| 102 | |
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| 103 | return TeamDeathmatch::allowPawnHit(victim, originator); |
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| 104 | } |
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| 105 | |
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| 106 | bool UnderAttack::allowPawnDamage(Pawn* victim, Pawn* originator) |
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| 107 | { |
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| 108 | if (victim == this->destroyer_) |
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| 109 | { |
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| 110 | if (originator && originator->getPlayer() && !gameEnded_) |
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| 111 | { |
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| 112 | if (this->getTeam(originator->getPlayer()) == 0) |
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| 113 | return true; |
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| 114 | else |
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| 115 | return false; |
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| 116 | } |
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| 117 | |
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| 118 | return false; |
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| 119 | } |
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| 120 | |
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| 121 | return TeamDeathmatch::allowPawnDamage(victim, originator); |
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| 122 | } |
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| 123 | |
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| 124 | bool UnderAttack::allowPawnDeath(Pawn* victim, Pawn* originator) |
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| 125 | { |
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| 126 | if (victim == this->destroyer_) |
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| 127 | { |
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| 128 | if (originator && originator->getPlayer() && !gameEnded_) |
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| 129 | { |
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| 130 | if (this->getTeam(originator->getPlayer()) == 0) |
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| 131 | return true; |
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| 132 | else |
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| 133 | return false; |
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| 134 | } |
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| 135 | |
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| 136 | return false; |
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| 137 | } |
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| 138 | |
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| 139 | return TeamDeathmatch::allowPawnDeath(victim, originator); |
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| 140 | } |
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[2971] | 141 | |
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| 142 | |
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[2933] | 143 | void UnderAttack::tick(float dt) |
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| 144 | { |
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[2935] | 145 | SUPER(UnderAttack, tick, dt); |
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| 146 | |
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[2971] | 147 | if (this->hasStarted() && !gameEnded_) |
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[2933] | 148 | { |
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[2935] | 149 | gameTime_ = gameTime_ - dt; |
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[2971] | 150 | if (gameTime_<= 0) |
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[2935] | 151 | { |
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[2971] | 152 | this->gameEnded_ = true; |
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[2952] | 153 | this->end(); |
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[6417] | 154 | std::string message("Time is up! Team 1 has won!"); |
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[8858] | 155 | ChatManager::message(message); |
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[3099] | 156 | |
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| 157 | for (std::map<PlayerInfo*, int>::iterator it = this->teamnumbers_.begin(); it != this->teamnumbers_.end(); ++it) |
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| 158 | { |
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[8327] | 159 | if (it->first->getClientID() == NETWORK_PEER_ID_UNKNOWN) |
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[3099] | 160 | continue; |
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| 161 | |
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| 162 | if (it->second == 1) |
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[5929] | 163 | this->gtinfo_->sendAnnounceMessage("You have won the match!", it->first->getClientID()); |
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[3099] | 164 | else |
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[5929] | 165 | this->gtinfo_->sendAnnounceMessage("You have lost the match!", it->first->getClientID()); |
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[3099] | 166 | } |
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[2935] | 167 | } |
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[2971] | 168 | |
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| 169 | //prints gametime |
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[3099] | 170 | if ( gameTime_ <= timesequence_ && gameTime_ > 0) |
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[2971] | 171 | { |
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[6417] | 172 | const std::string& message = multi_cast<std::string>(timesequence_) + " seconds left!"; |
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[3099] | 173 | /* |
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[8858] | 174 | ChatManager::message(message); |
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[3099] | 175 | */ |
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[5929] | 176 | this->gtinfo_->sendAnnounceMessage(message); |
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[3099] | 177 | |
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[2971] | 178 | if (timesequence_ >= 30 && timesequence_ <= 60) |
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| 179 | { |
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| 180 | timesequence_ = timesequence_ - 10; |
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| 181 | } |
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| 182 | else if (timesequence_ <= 30) |
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| 183 | { |
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| 184 | timesequence_ = timesequence_ - 5; |
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| 185 | } |
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| 186 | else |
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| 187 | { |
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| 188 | timesequence_ = timesequence_ - 30; |
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| 189 | } |
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| 190 | } |
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[2933] | 191 | } |
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| 192 | } |
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[9941] | 193 | |
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| 194 | void UnderAttack::playerEntered(PlayerInfo* player) |
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| 195 | { |
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| 196 | if (!player) |
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| 197 | return; |
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| 198 | TeamDeathmatch::playerEntered(player); |
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| 199 | this->setTransporterHealth(); |
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| 200 | } |
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| 201 | |
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| 202 | void UnderAttack::setTransporterHealth() |
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| 203 | { |
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| 204 | if (this->destroyer_ != 0) |
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| 205 | { |
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| 206 | //Calculation: Each attacker deals about 3500 damage. A human attacker deals 1500 damage additionally. |
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| 207 | //Each defender prevents 500 damage. If human 2000 damage will be additionally be prevented. |
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| 208 | //TODO: use gametime and the damage dealt so far in order to calculate the transporter's life more precisely |
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| 209 | float health = this->getTeamSize(attacker_)*2000.0f + this->getHumansInTeam(attacker_)*3000.0f - this->getTeamSize(defender_)*500.0f - this->getHumansInTeam(defender_)*2000.0f ; |
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| 210 | this->destroyer_->setHealth(std::max(health, 5000.0f)); //the destoyer should have at least 5000.0f life. |
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| 211 | } |
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| 212 | } |
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| 213 | |
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| 214 | |
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[2933] | 215 | } |
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