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source: code/trunk/src/orxonox/graphics/AnimatedModel.h @ 9745

Last change on this file since 9745 was 9667, checked in by landauf, 11 years ago

merged core6 back to trunk

  • Property svn:eol-style set to native
File size: 2.4 KB
RevLine 
[7129]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[8858]23 *      Benjamin de Capitani
[7129]24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _AnimatedModel_H__
30#define _AnimatedModel_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <string>
35#include "tools/interfaces/Tickable.h"
36#include "Model.h"
37
38namespace orxonox
39{
40    class _OrxonoxExport AnimatedModel : public Model, public Tickable
41    {
42        public:
[9667]43            AnimatedModel(Context* context);
[7129]44            virtual ~AnimatedModel();
45
46            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
47            void registerVariables();
48
49            virtual void changedAnimationState();
50            virtual void setAnimationState(bool loop, bool enabled, const std::string& state);
51            virtual void setAnimEnabled(bool enabled);
52            virtual void setAnimLoop(bool loop);
53            virtual void tick(float dt);
54            virtual void changedMesh();
55
56
57            inline void setAnims(const std::string& anims)
58                { this->anims_ = anims; this->changedAnimationState(); }
59            inline const std::string& getAnims() const
60                { return this->anims_; }
61
62            inline const std::string& getAnimationState() const
63                { return this->anims_; }
64            inline const bool&  getAnimLoop() const
65                { return this->bAnimLoop_; }
66            inline const bool&  getAnimEnabled() const
67                { return this->bAnimEnabled_; }
68
69        private:
70            std::string anims_;
71            bool bAnimEnabled_;
72            bool bAnimLoop_;
73    };
74}
75
76#endif /* _AnimatedModel_H__ */
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