1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "Backlight.h" |
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30 | |
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31 | #include <algorithm> |
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32 | #include <OgreRibbonTrail.h> |
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33 | #include <OgreSceneManager.h> |
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34 | #include <OgreSceneNode.h> |
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35 | // windows.h is getting included above on Windows... |
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36 | #undef max |
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37 | #undef min |
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38 | |
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39 | #include "util/Exception.h" |
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40 | #include "core/CoreIncludes.h" |
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41 | #include "core/GameMode.h" |
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42 | #include "core/XMLPort.h" |
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43 | #include "Scene.h" |
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44 | |
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45 | namespace orxonox |
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46 | { |
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47 | CreateFactory(Backlight); |
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48 | |
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49 | Backlight::Backlight(BaseObject* creator) : FadingBillboard(creator) |
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50 | { |
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51 | RegisterObject(Backlight); |
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52 | |
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53 | this->ribbonTrail_ = 0; |
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54 | this->ribbonTrailNode_ = 0; |
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55 | |
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56 | this->width_ = 0; |
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57 | this->length_ = 1.0f; |
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58 | this->lifetime_ = 0.001f; |
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59 | this->maxelements_ = 1; |
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60 | |
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61 | this->tickcount_ = 0; |
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62 | |
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63 | if (GameMode::showsGraphics()) |
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64 | { |
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65 | if (!this->getScene()) |
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66 | ThrowException(AbortLoading, "Can't create Backlight, no scene given."); |
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67 | if (!this->getScene()->getSceneManager()) |
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68 | ThrowException(AbortLoading, "Can't create Backlight, no scene manager given."); |
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69 | if (!this->getScene()->getRootSceneNode()) |
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70 | ThrowException(AbortLoading, "Can't create Backlight, no root scene node given."); |
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71 | |
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72 | this->ribbonTrail_ = this->getScene()->getSceneManager()->createRibbonTrail(this->getNode()->getName()); |
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73 | |
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74 | this->ribbonTrailNode_ = this->getScene()->getRootSceneNode()->createChildSceneNode(); |
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75 | this->ribbonTrailNode_->attachObject(this->ribbonTrail_); |
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76 | |
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77 | this->ribbonTrail_->setMaxChainElements(this->maxelements_); |
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78 | this->ribbonTrail_->setTrailLength(this->length_); |
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79 | this->ribbonTrail_->setInitialWidth(0, 0); |
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80 | } |
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81 | |
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82 | this->registerVariables(); |
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83 | } |
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84 | |
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85 | Backlight::~Backlight() |
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86 | { |
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87 | if (this->isInitialized()) |
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88 | { |
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89 | if (this->ribbonTrail_) |
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90 | { |
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91 | if (this->ribbonTrailNode_) |
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92 | { |
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93 | this->ribbonTrailNode_->detachObject(this->ribbonTrail_); |
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94 | this->getScene()->getSceneManager()->destroySceneNode(this->ribbonTrailNode_->getName()); |
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95 | } |
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96 | this->getScene()->getSceneManager()->destroyRibbonTrail(this->ribbonTrail_); |
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97 | } |
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98 | } |
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99 | } |
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100 | |
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101 | void Backlight::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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102 | { |
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103 | SUPER(Backlight, XMLPort, xmlelement, mode); |
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104 | |
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105 | XMLPortParam(Backlight, "length", setLength, getLength, xmlelement, mode).defaultValues(100.0f); |
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106 | XMLPortParam(Backlight, "width", setWidth, getWidth, xmlelement, mode).defaultValues(1.0f); |
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107 | XMLPortParam(Backlight, "elements", setMaxElements, getMaxElements, xmlelement, mode).defaultValues(10); |
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108 | XMLPortParam(Backlight, "lifetime", setLifetime, getLifetime, xmlelement, mode).defaultValues(1.0f); |
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109 | XMLPortParam(Backlight, "trailmaterial", setTrailMaterial, getTrailMaterial, xmlelement, mode); |
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110 | } |
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111 | |
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112 | void Backlight::registerVariables() |
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113 | { |
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114 | registerVariable(this->width_, VariableDirection::ToClient, new NetworkCallback<Backlight>(this, &Backlight::update_width)); |
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115 | registerVariable(this->lifetime_, VariableDirection::ToClient, new NetworkCallback<Backlight>(this, &Backlight::update_lifetime)); |
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116 | registerVariable(this->length_, VariableDirection::ToClient, new NetworkCallback<Backlight>(this, &Backlight::update_length)); |
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117 | registerVariable(this->maxelements_, VariableDirection::ToClient, new NetworkCallback<Backlight>(this, &Backlight::update_maxelements)); |
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118 | registerVariable(this->trailmaterial_, VariableDirection::ToClient, new NetworkCallback<Backlight>(this, &Backlight::update_trailmaterial)); |
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119 | } |
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120 | |
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121 | void Backlight::changedColour() |
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122 | { |
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123 | FadingBillboard::changedColour(); |
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124 | |
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125 | if (this->ribbonTrail_ && this->tickcount_ >= 2) |
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126 | this->ribbonTrail_->setInitialColour(0, this->getFadedColour()); |
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127 | } |
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128 | |
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129 | void Backlight::update_width() |
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130 | { |
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131 | if (this->ribbonTrail_ && this->tickcount_ >= 2) |
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132 | this->ribbonTrail_->setInitialWidth(0, this->width_ * this->getWorldScale()); |
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133 | this->update_lifetime(); |
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134 | } |
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135 | |
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136 | void Backlight::update_lifetime() |
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137 | { |
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138 | if (this->ribbonTrail_ && this->tickcount_ >= 2) |
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139 | { |
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140 | this->ribbonTrail_->setWidthChange(0, this->width_ * this->getWorldScale() / this->lifetime_ * this->getTimeFactor()); |
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141 | this->ribbonTrail_->setColourChange(0, 0, 0, 0, 1.0f / this->lifetime_ * this->getTimeFactor()); |
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142 | } |
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143 | } |
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144 | |
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145 | void Backlight::update_length() |
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146 | { |
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147 | if (this->ribbonTrail_ && this->tickcount_ >= 2) |
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148 | this->ribbonTrail_->setTrailLength(this->length_ * this->getWorldScale()); |
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149 | } |
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150 | |
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151 | void Backlight::update_maxelements() |
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152 | { |
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153 | if (this->ribbonTrail_ && this->tickcount_ >= 2) |
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154 | this->ribbonTrail_->setMaxChainElements(this->maxelements_); |
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155 | } |
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156 | |
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157 | void Backlight::update_trailmaterial() |
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158 | { |
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159 | if (this->ribbonTrail_ && this->tickcount_ >= 2) |
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160 | this->ribbonTrail_->setMaterialName(this->trailmaterial_); |
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161 | } |
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162 | |
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163 | void Backlight::changedVisibility() |
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164 | { |
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165 | SUPER(Backlight, changedVisibility); |
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166 | |
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167 | if (this->ribbonTrail_) |
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168 | this->ribbonTrail_->setVisible(this->isVisible()); |
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169 | } |
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170 | |
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171 | void Backlight::startturnonoff() |
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172 | { |
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173 | FadingBillboard::startturnonoff(); |
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174 | |
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175 | if (this->ribbonTrail_ && this->isActive() && this->isVisible()) |
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176 | this->ribbonTrail_->setVisible(true); |
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177 | } |
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178 | |
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179 | void Backlight::stopturnonoff() |
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180 | { |
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181 | this->postprocessingtime_ = std::max(0.0f, this->lifetime_ - this->turnofftime_); |
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182 | |
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183 | FadingBillboard::stopturnonoff(); |
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184 | |
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185 | if (this->ribbonTrail_) |
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186 | this->ribbonTrail_->setInitialColour(0, this->getFadedColour()); |
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187 | } |
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188 | |
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189 | void Backlight::poststopturnonoff() |
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190 | { |
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191 | FadingBillboard::poststopturnonoff(); |
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192 | |
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193 | if (this->ribbonTrail_) |
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194 | this->ribbonTrail_->setVisible(false); |
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195 | } |
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196 | |
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197 | void Backlight::changedScale() |
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198 | { |
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199 | SUPER(Backlight, changedScale); |
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200 | |
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201 | this->update_width(); |
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202 | this->update_length(); |
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203 | } |
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204 | |
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205 | void Backlight::tick(float dt) |
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206 | { |
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207 | if (this->tickcount_ < 2) |
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208 | { |
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209 | ++this->tickcount_; |
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210 | if (this->tickcount_ == 2) |
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211 | { |
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212 | this->changedColour(); |
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213 | this->update_width(); |
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214 | this->update_lifetime(); |
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215 | this->update_length(); |
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216 | this->update_maxelements(); |
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217 | this->update_trailmaterial(); |
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218 | if (this->ribbonTrail_) |
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219 | this->ribbonTrail_->addNode(this->node_); |
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220 | } |
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221 | } |
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222 | |
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223 | SUPER(Backlight, tick, dt); |
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224 | |
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225 | if (this->ribbonTrail_ && this->changedirection_ != 0) |
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226 | { |
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227 | // we use alpha_blend, only adjust alpha |
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228 | const ColourValue& colour = this->getColour(); |
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229 | this->ribbonTrail_->setInitialColour(0, colour.r, colour.g, colour.b, this->getFadedColour().a); |
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230 | } |
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231 | } |
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232 | |
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233 | void Backlight::changedTimeFactor(float factor_new, float factor_old) |
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234 | { |
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235 | this->update_lifetime(); |
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236 | } |
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237 | } |
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