[6636] | 1 | /*********************************************************************** |
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| 2 | filename: CEGuiSample.cpp |
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| 3 | created: 24/9/2004 |
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| 4 | author: Paul D Turner |
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| 5 | *************************************************************************/ |
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| 6 | /*************************************************************************** |
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| 7 | * Copyright (C) 2004 - 2008 Paul D Turner & The CEGUI Development Team |
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| 8 | * |
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining |
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| 10 | * a copy of this software and associated documentation files (the |
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| 11 | * "Software"), to deal in the Software without restriction, including |
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| 12 | * without limitation the rights to use, copy, modify, merge, publish, |
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| 13 | * distribute, sublicense, and/or sell copies of the Software, and to |
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| 14 | * permit persons to whom the Software is furnished to do so, subject to |
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| 15 | * the following conditions: |
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| 16 | * |
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| 17 | * The above copyright notice and this permission notice shall be |
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| 18 | * included in all copies or substantial portions of the Software. |
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| 19 | * |
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| 20 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
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| 21 | * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
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| 22 | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
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| 23 | * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
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| 24 | * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
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| 25 | * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
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| 26 | * OTHER DEALINGS IN THE SOFTWARE. |
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| 27 | ***************************************************************************/ |
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| 28 | #include "CEGuiSample.h" |
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| 29 | |
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| 30 | #ifdef HAVE_CONFIG_H |
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| 31 | # include "config.h" |
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| 32 | #endif |
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| 33 | #include "CEGUISamplesConfig.h" |
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| 34 | |
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| 35 | // includes for renderer selector classes |
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| 36 | #if defined( __WIN32__ ) || defined( _WIN32 ) |
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| 37 | # include "Win32CEGuiRendererSelector.h" |
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| 38 | #elif defined(__linux__) |
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| 39 | # ifdef CEGUI_SAMPLES_USE_GTK2 |
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| 40 | # include "GTK2CEGuiRendererSelector.h" |
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| 41 | # else |
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| 42 | # include "CLICEGuiRendererSelector.h" |
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| 43 | # endif |
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| 44 | #elif defined(__APPLE__) |
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| 45 | # include "MacCEGuiRendererSelector.h" |
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| 46 | #endif |
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| 47 | |
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| 48 | // includes for application types |
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| 49 | #ifdef CEGUI_SAMPLES_USE_OGRE |
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| 50 | # include "CEGuiOgreBaseApplication.h" |
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| 51 | #endif |
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| 52 | #ifdef CEGUI_SAMPLES_USE_OPENGL |
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| 53 | # include "CEGuiOpenGLBaseApplication.h" |
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| 54 | #endif |
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| 55 | #ifdef CEGUI_SAMPLES_USE_IRRLICHT |
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| 56 | # include "CEGuiIrrlichtBaseApplication.h" |
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| 57 | #endif |
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| 58 | #ifdef CEGUI_SAMPLES_USE_DIRECTFB |
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| 59 | # include "CEGuiDirectFBBaseApplication.h" |
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| 60 | #endif |
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| 61 | #if defined( __WIN32__ ) || defined( _WIN32 ) |
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| 62 | # ifdef CEGUI_SAMPLES_USE_DIRECTX_8 |
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| 63 | # include "CEGuiD3D81BaseApplication.h" |
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| 64 | # endif |
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| 65 | # ifdef CEGUI_SAMPLES_USE_DIRECTX_9 |
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| 66 | # include "CEGuiD3D9BaseApplication.h" |
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| 67 | # endif |
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| 68 | # ifdef CEGUI_SAMPLES_USE_DIRECTX_10 |
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| 69 | # include "CEGuiD3D10BaseApplication.h" |
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| 70 | # endif |
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| 71 | #endif |
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| 72 | // now we include the base CEGuiBaseApplication just in case someone has managed to |
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| 73 | // get this far without any of the renderers. This ensures the framework will build, |
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| 74 | // although there will be no renderers available for selection in the samples. |
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| 75 | #include "CEGuiBaseApplication.h" |
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| 76 | |
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| 77 | #include "CEGUI.h" |
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| 78 | |
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| 79 | #ifdef CEGUI_WITH_XERCES |
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| 80 | # include "CEGUIXercesParser.h" |
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| 81 | #endif |
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| 82 | |
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| 83 | // Include iostream if not on windows. |
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| 84 | #if defined( __WIN32__ ) || defined( _WIN32 ) |
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| 85 | #else |
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| 86 | # include <iostream> |
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| 87 | #endif |
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| 88 | |
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| 89 | |
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| 90 | /************************************************************************* |
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| 91 | Constructor |
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| 92 | *************************************************************************/ |
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| 93 | CEGuiSample::CEGuiSample() : |
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| 94 | d_rendererSelector(0), |
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| 95 | d_sampleApp(0) |
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| 96 | {} |
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| 97 | |
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| 98 | |
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| 99 | /************************************************************************* |
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| 100 | Destructor |
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| 101 | *************************************************************************/ |
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| 102 | CEGuiSample::~CEGuiSample() |
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| 103 | { |
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| 104 | if (d_sampleApp) |
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| 105 | { |
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| 106 | d_sampleApp->cleanup(); |
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| 107 | delete d_sampleApp; |
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| 108 | } |
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| 109 | |
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| 110 | if (d_rendererSelector) |
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| 111 | { |
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| 112 | delete d_rendererSelector; |
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| 113 | } |
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| 114 | |
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| 115 | } |
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| 116 | |
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| 117 | |
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| 118 | /************************************************************************* |
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| 119 | Application entry point |
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| 120 | *************************************************************************/ |
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| 121 | int CEGuiSample::run() |
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| 122 | { |
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| 123 | try |
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| 124 | { |
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| 125 | if (initialise()) |
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| 126 | cleanup(); |
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| 127 | } |
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| 128 | catch (CEGUI::Exception& exc) |
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| 129 | { |
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| 130 | outputExceptionMessage(exc.getMessage().c_str()); |
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| 131 | } |
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| 132 | catch (std::exception& exc) |
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| 133 | { |
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| 134 | outputExceptionMessage(exc.what()); |
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| 135 | } |
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| 136 | catch(...) |
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| 137 | { |
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| 138 | outputExceptionMessage("Unknown exception was caught!"); |
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| 139 | } |
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| 140 | |
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| 141 | return 0; |
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| 142 | } |
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| 143 | |
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| 144 | |
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| 145 | /************************************************************************* |
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| 146 | Initialise the sample application |
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| 147 | *************************************************************************/ |
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| 148 | bool CEGuiSample::initialise() |
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| 149 | { |
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| 150 | // Setup renderer selection dialog for Win32 |
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| 151 | #if defined( __WIN32__ ) || defined( _WIN32 ) |
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| 152 | d_rendererSelector = new Win32CEGuiRendererSelector; |
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| 153 | |
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| 154 | // enable renderer types supported for Win32 |
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| 155 | #ifdef CEGUI_SAMPLES_USE_DIRECTX_8 |
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| 156 | d_rendererSelector->setRendererAvailability(Direct3D81GuiRendererType); |
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| 157 | #endif |
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| 158 | #ifdef CEGUI_SAMPLES_USE_DIRECTX_9 |
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| 159 | d_rendererSelector->setRendererAvailability(Direct3D9GuiRendererType); |
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| 160 | #endif |
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| 161 | #ifdef CEGUI_SAMPLES_USE_DIRECTX_10 |
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| 162 | d_rendererSelector->setRendererAvailability(Direct3D10GuiRendererType); |
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| 163 | #endif |
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| 164 | |
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| 165 | #elif defined(__linux__) |
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| 166 | // decide which method to use for renderer selection |
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| 167 | # ifdef CEGUI_SAMPLES_USE_GTK2 |
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| 168 | d_rendererSelector = new GTK2CEGuiRendererSelector(); |
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| 169 | # else |
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| 170 | d_rendererSelector = new CLICEGuiRendererSelector(); |
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| 171 | # endif |
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| 172 | |
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| 173 | #elif defined(__APPLE__) |
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| 174 | d_rendererSelector = new MacCEGuiRendererSelector(); |
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| 175 | #endif |
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| 176 | |
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| 177 | // enable available renderer types |
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| 178 | #ifdef CEGUI_SAMPLES_USE_OGRE |
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| 179 | d_rendererSelector->setRendererAvailability(OgreGuiRendererType); |
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| 180 | #endif |
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| 181 | #ifdef CEGUI_SAMPLES_USE_OPENGL |
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| 182 | d_rendererSelector->setRendererAvailability(OpenGLGuiRendererType); |
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| 183 | #endif |
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| 184 | #ifdef CEGUI_SAMPLES_USE_IRRLICHT |
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| 185 | d_rendererSelector->setRendererAvailability(IrrlichtGuiRendererType); |
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| 186 | #endif |
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| 187 | #ifdef CEGUI_SAMPLES_USE_DIRECTFB |
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| 188 | d_rendererSelector->setRendererAvailability(DirectFBGuiRendererType); |
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| 189 | #endif |
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| 190 | |
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| 191 | // get selection from user |
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| 192 | if (d_rendererSelector->invokeDialog()) |
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| 193 | { |
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| 194 | // create appropriate application type based upon users selection |
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| 195 | switch(d_rendererSelector->getSelectedRendererType()) |
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| 196 | { |
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| 197 | #ifdef CEGUI_SAMPLES_USE_OGRE |
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| 198 | case OgreGuiRendererType: |
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| 199 | d_sampleApp = new CEGuiOgreBaseApplication(); |
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| 200 | break; |
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| 201 | #endif |
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| 202 | #if defined( __WIN32__ ) || defined( _WIN32 ) |
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| 203 | #ifdef CEGUI_SAMPLES_USE_DIRECTX_8 |
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| 204 | case Direct3D81GuiRendererType: |
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| 205 | d_sampleApp = new CEGuiD3D81BaseApplication(); |
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| 206 | break; |
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| 207 | #endif |
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| 208 | #ifdef CEGUI_SAMPLES_USE_DIRECTX_9 |
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| 209 | case Direct3D9GuiRendererType: |
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| 210 | d_sampleApp = new CEGuiD3D9BaseApplication(); |
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| 211 | break; |
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| 212 | #endif // DX9 |
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| 213 | #ifdef CEGUI_SAMPLES_USE_DIRECTX_10 |
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| 214 | case Direct3D10GuiRendererType: |
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| 215 | d_sampleApp = new CEGuiD3D10BaseApplication(); |
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| 216 | break; |
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| 217 | #endif // DX10 |
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| 218 | #endif // Win32 |
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| 219 | #ifdef CEGUI_SAMPLES_USE_OPENGL |
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| 220 | case OpenGLGuiRendererType: |
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| 221 | d_sampleApp = new CEGuiOpenGLBaseApplication(); |
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| 222 | break; |
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| 223 | #endif |
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| 224 | #ifdef CEGUI_SAMPLES_USE_IRRLICHT |
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| 225 | case IrrlichtGuiRendererType: |
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| 226 | d_sampleApp = new CEGuiIrrlichtBaseApplication(); |
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| 227 | break; |
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| 228 | #endif |
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| 229 | #ifdef CEGUI_SAMPLES_USE_DIRECTFB |
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| 230 | case DirectFBGuiRendererType: |
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| 231 | d_sampleApp = new CEGuiDirectFBBaseApplication(); |
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| 232 | break; |
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| 233 | #endif |
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| 234 | |
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| 235 | default: |
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| 236 | throw CEGUI::GenericException("No renderer was selected!"); |
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| 237 | break; |
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| 238 | } |
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| 239 | |
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| 240 | // set the default resource groups to be used |
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| 241 | CEGUI::Imageset::setDefaultResourceGroup("imagesets"); |
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| 242 | CEGUI::Font::setDefaultResourceGroup("fonts"); |
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| 243 | CEGUI::Scheme::setDefaultResourceGroup("schemes"); |
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| 244 | CEGUI::WidgetLookManager::setDefaultResourceGroup("looknfeels"); |
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| 245 | CEGUI::WindowManager::setDefaultResourceGroup("layouts"); |
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| 246 | CEGUI::ScriptModule::setDefaultResourceGroup("lua_scripts"); |
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| 247 | #ifdef CEGUI_WITH_XERCES |
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| 248 | CEGUI::XercesParser::setSchemaDefaultResourceGroup("schemas"); |
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| 249 | #endif |
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| 250 | |
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| 251 | // execute the base application (which sets up the demo via 'this' and runs it. |
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| 252 | if (d_sampleApp->execute(this)) |
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| 253 | { |
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| 254 | // signal that app initialised and ran |
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| 255 | return true; |
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| 256 | } |
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| 257 | |
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| 258 | // sample app did not initialise, delete the object. |
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| 259 | delete d_sampleApp; |
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| 260 | d_sampleApp = 0; |
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| 261 | } |
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| 262 | |
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| 263 | // delete renderer selector object |
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| 264 | delete d_rendererSelector; |
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| 265 | d_rendererSelector = 0; |
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| 266 | |
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| 267 | // signal app did not initialise and run. |
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| 268 | return false; |
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| 269 | } |
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| 270 | |
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| 271 | |
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| 272 | /************************************************************************* |
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| 273 | Cleanup the sample application. |
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| 274 | *************************************************************************/ |
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| 275 | void CEGuiSample::cleanup() |
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| 276 | { |
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| 277 | if (d_sampleApp) |
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| 278 | { |
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| 279 | d_sampleApp->cleanup(); |
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| 280 | delete d_sampleApp; |
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| 281 | d_sampleApp = 0; |
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| 282 | } |
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| 283 | |
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| 284 | if (d_rendererSelector) |
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| 285 | { |
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| 286 | delete d_rendererSelector; |
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| 287 | d_rendererSelector = 0; |
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| 288 | } |
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| 289 | |
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| 290 | } |
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| 291 | |
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| 292 | |
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| 293 | /************************************************************************* |
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| 294 | Output a message to the user in some OS independant way. |
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| 295 | *************************************************************************/ |
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| 296 | void CEGuiSample::outputExceptionMessage(const char* message) const |
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| 297 | { |
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| 298 | #if defined(__WIN32__) || defined(_WIN32) |
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| 299 | MessageBoxA(0, message, "CEGUI - Exception", MB_OK|MB_ICONERROR); |
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| 300 | #else |
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| 301 | std::cout << "An exception was thrown within the sample framework:" << std::endl; |
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| 302 | std::cout << message << std::endl; |
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| 303 | #endif |
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| 304 | } |
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