1 | /*********************************************************************** |
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2 | filename: CEGuiSample.cpp |
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3 | created: 24/9/2004 |
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4 | author: Paul D Turner |
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5 | *************************************************************************/ |
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6 | /*************************************************************************** |
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7 | * Copyright (C) 2004 - 2008 Paul D Turner & The CEGUI Development Team |
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8 | * |
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9 | * Permission is hereby granted, free of charge, to any person obtaining |
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10 | * a copy of this software and associated documentation files (the |
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11 | * "Software"), to deal in the Software without restriction, including |
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12 | * without limitation the rights to use, copy, modify, merge, publish, |
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13 | * distribute, sublicense, and/or sell copies of the Software, and to |
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14 | * permit persons to whom the Software is furnished to do so, subject to |
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15 | * the following conditions: |
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16 | * |
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17 | * The above copyright notice and this permission notice shall be |
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18 | * included in all copies or substantial portions of the Software. |
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19 | * |
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20 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
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21 | * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
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22 | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
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23 | * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
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24 | * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
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25 | * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
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26 | * OTHER DEALINGS IN THE SOFTWARE. |
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27 | ***************************************************************************/ |
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28 | #include "CEGuiSample.h" |
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29 | |
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30 | #ifdef HAVE_CONFIG_H |
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31 | # include "config.h" |
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32 | #endif |
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33 | #include "CEGUISamplesConfig.h" |
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34 | |
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35 | // includes for renderer selector classes |
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36 | #if defined( __WIN32__ ) || defined( _WIN32 ) |
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37 | # include "Win32CEGuiRendererSelector.h" |
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38 | #elif defined(__linux__) |
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39 | # ifdef CEGUI_SAMPLES_USE_GTK2 |
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40 | # include "GTK2CEGuiRendererSelector.h" |
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41 | # else |
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42 | # include "CLICEGuiRendererSelector.h" |
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43 | # endif |
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44 | #elif defined(__APPLE__) |
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45 | # include "MacCEGuiRendererSelector.h" |
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46 | #endif |
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47 | |
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48 | // includes for application types |
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49 | #ifdef CEGUI_SAMPLES_USE_OGRE |
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50 | # include "CEGuiOgreBaseApplication.h" |
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51 | #endif |
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52 | #ifdef CEGUI_SAMPLES_USE_OPENGL |
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53 | # include "CEGuiOpenGLBaseApplication.h" |
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54 | #endif |
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55 | #ifdef CEGUI_SAMPLES_USE_IRRLICHT |
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56 | # include "CEGuiIrrlichtBaseApplication.h" |
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57 | #endif |
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58 | #ifdef CEGUI_SAMPLES_USE_DIRECTFB |
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59 | # include "CEGuiDirectFBBaseApplication.h" |
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60 | #endif |
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61 | #if defined( __WIN32__ ) || defined( _WIN32 ) |
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62 | # ifdef CEGUI_SAMPLES_USE_DIRECTX_8 |
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63 | # include "CEGuiD3D81BaseApplication.h" |
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64 | # endif |
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65 | # ifdef CEGUI_SAMPLES_USE_DIRECTX_9 |
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66 | # include "CEGuiD3D9BaseApplication.h" |
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67 | # endif |
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68 | # ifdef CEGUI_SAMPLES_USE_DIRECTX_10 |
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69 | # include "CEGuiD3D10BaseApplication.h" |
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70 | # endif |
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71 | #endif |
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72 | // now we include the base CEGuiBaseApplication just in case someone has managed to |
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73 | // get this far without any of the renderers. This ensures the framework will build, |
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74 | // although there will be no renderers available for selection in the samples. |
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75 | #include "CEGuiBaseApplication.h" |
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76 | |
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77 | #include "CEGUI.h" |
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78 | |
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79 | #ifdef CEGUI_WITH_XERCES |
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80 | # include "CEGUIXercesParser.h" |
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81 | #endif |
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82 | |
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83 | // Include iostream if not on windows. |
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84 | #if defined( __WIN32__ ) || defined( _WIN32 ) |
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85 | #else |
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86 | # include <iostream> |
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87 | #endif |
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88 | |
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89 | |
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90 | /************************************************************************* |
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91 | Constructor |
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92 | *************************************************************************/ |
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93 | CEGuiSample::CEGuiSample() : |
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94 | d_rendererSelector(0), |
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95 | d_sampleApp(0) |
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96 | {} |
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97 | |
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98 | |
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99 | /************************************************************************* |
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100 | Destructor |
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101 | *************************************************************************/ |
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102 | CEGuiSample::~CEGuiSample() |
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103 | { |
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104 | if (d_sampleApp) |
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105 | { |
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106 | d_sampleApp->cleanup(); |
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107 | delete d_sampleApp; |
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108 | } |
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109 | |
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110 | if (d_rendererSelector) |
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111 | { |
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112 | delete d_rendererSelector; |
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113 | } |
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114 | |
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115 | } |
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116 | |
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117 | |
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118 | /************************************************************************* |
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119 | Application entry point |
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120 | *************************************************************************/ |
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121 | int CEGuiSample::run() |
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122 | { |
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123 | try |
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124 | { |
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125 | if (initialise()) |
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126 | cleanup(); |
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127 | } |
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128 | catch (CEGUI::Exception& exc) |
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129 | { |
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130 | outputExceptionMessage(exc.getMessage().c_str()); |
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131 | } |
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132 | catch (std::exception& exc) |
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133 | { |
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134 | outputExceptionMessage(exc.what()); |
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135 | } |
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136 | catch(...) |
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137 | { |
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138 | outputExceptionMessage("Unknown exception was caught!"); |
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139 | } |
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140 | |
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141 | return 0; |
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142 | } |
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143 | |
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144 | |
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145 | /************************************************************************* |
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146 | Initialise the sample application |
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147 | *************************************************************************/ |
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148 | bool CEGuiSample::initialise() |
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149 | { |
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150 | // Setup renderer selection dialog for Win32 |
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151 | #if defined( __WIN32__ ) || defined( _WIN32 ) |
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152 | d_rendererSelector = new Win32CEGuiRendererSelector; |
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153 | |
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154 | // enable renderer types supported for Win32 |
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155 | #ifdef CEGUI_SAMPLES_USE_DIRECTX_8 |
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156 | d_rendererSelector->setRendererAvailability(Direct3D81GuiRendererType); |
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157 | #endif |
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158 | #ifdef CEGUI_SAMPLES_USE_DIRECTX_9 |
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159 | d_rendererSelector->setRendererAvailability(Direct3D9GuiRendererType); |
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160 | #endif |
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161 | #ifdef CEGUI_SAMPLES_USE_DIRECTX_10 |
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162 | d_rendererSelector->setRendererAvailability(Direct3D10GuiRendererType); |
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163 | #endif |
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164 | |
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165 | #elif defined(__linux__) |
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166 | // decide which method to use for renderer selection |
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167 | # ifdef CEGUI_SAMPLES_USE_GTK2 |
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168 | d_rendererSelector = new GTK2CEGuiRendererSelector(); |
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169 | # else |
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170 | d_rendererSelector = new CLICEGuiRendererSelector(); |
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171 | # endif |
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172 | |
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173 | #elif defined(__APPLE__) |
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174 | d_rendererSelector = new MacCEGuiRendererSelector(); |
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175 | #endif |
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176 | |
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177 | // enable available renderer types |
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178 | #ifdef CEGUI_SAMPLES_USE_OGRE |
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179 | d_rendererSelector->setRendererAvailability(OgreGuiRendererType); |
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180 | #endif |
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181 | #ifdef CEGUI_SAMPLES_USE_OPENGL |
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182 | d_rendererSelector->setRendererAvailability(OpenGLGuiRendererType); |
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183 | #endif |
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184 | #ifdef CEGUI_SAMPLES_USE_IRRLICHT |
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185 | d_rendererSelector->setRendererAvailability(IrrlichtGuiRendererType); |
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186 | #endif |
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187 | #ifdef CEGUI_SAMPLES_USE_DIRECTFB |
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188 | d_rendererSelector->setRendererAvailability(DirectFBGuiRendererType); |
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189 | #endif |
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190 | |
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191 | // get selection from user |
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192 | if (d_rendererSelector->invokeDialog()) |
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193 | { |
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194 | // create appropriate application type based upon users selection |
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195 | switch(d_rendererSelector->getSelectedRendererType()) |
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196 | { |
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197 | #ifdef CEGUI_SAMPLES_USE_OGRE |
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198 | case OgreGuiRendererType: |
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199 | d_sampleApp = new CEGuiOgreBaseApplication(); |
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200 | break; |
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201 | #endif |
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202 | #if defined( __WIN32__ ) || defined( _WIN32 ) |
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203 | #ifdef CEGUI_SAMPLES_USE_DIRECTX_8 |
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204 | case Direct3D81GuiRendererType: |
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205 | d_sampleApp = new CEGuiD3D81BaseApplication(); |
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206 | break; |
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207 | #endif |
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208 | #ifdef CEGUI_SAMPLES_USE_DIRECTX_9 |
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209 | case Direct3D9GuiRendererType: |
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210 | d_sampleApp = new CEGuiD3D9BaseApplication(); |
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211 | break; |
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212 | #endif // DX9 |
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213 | #ifdef CEGUI_SAMPLES_USE_DIRECTX_10 |
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214 | case Direct3D10GuiRendererType: |
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215 | d_sampleApp = new CEGuiD3D10BaseApplication(); |
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216 | break; |
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217 | #endif // DX10 |
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218 | #endif // Win32 |
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219 | #ifdef CEGUI_SAMPLES_USE_OPENGL |
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220 | case OpenGLGuiRendererType: |
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221 | d_sampleApp = new CEGuiOpenGLBaseApplication(); |
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222 | break; |
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223 | #endif |
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224 | #ifdef CEGUI_SAMPLES_USE_IRRLICHT |
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225 | case IrrlichtGuiRendererType: |
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226 | d_sampleApp = new CEGuiIrrlichtBaseApplication(); |
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227 | break; |
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228 | #endif |
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229 | #ifdef CEGUI_SAMPLES_USE_DIRECTFB |
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230 | case DirectFBGuiRendererType: |
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231 | d_sampleApp = new CEGuiDirectFBBaseApplication(); |
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232 | break; |
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233 | #endif |
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234 | |
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235 | default: |
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236 | throw CEGUI::GenericException("No renderer was selected!"); |
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237 | break; |
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238 | } |
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239 | |
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240 | // set the default resource groups to be used |
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241 | CEGUI::Imageset::setDefaultResourceGroup("imagesets"); |
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242 | CEGUI::Font::setDefaultResourceGroup("fonts"); |
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243 | CEGUI::Scheme::setDefaultResourceGroup("schemes"); |
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244 | CEGUI::WidgetLookManager::setDefaultResourceGroup("looknfeels"); |
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245 | CEGUI::WindowManager::setDefaultResourceGroup("layouts"); |
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246 | CEGUI::ScriptModule::setDefaultResourceGroup("lua_scripts"); |
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247 | #ifdef CEGUI_WITH_XERCES |
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248 | CEGUI::XercesParser::setSchemaDefaultResourceGroup("schemas"); |
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249 | #endif |
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250 | |
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251 | // execute the base application (which sets up the demo via 'this' and runs it. |
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252 | if (d_sampleApp->execute(this)) |
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253 | { |
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254 | // signal that app initialised and ran |
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255 | return true; |
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256 | } |
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257 | |
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258 | // sample app did not initialise, delete the object. |
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259 | delete d_sampleApp; |
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260 | d_sampleApp = 0; |
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261 | } |
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262 | |
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263 | // delete renderer selector object |
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264 | delete d_rendererSelector; |
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265 | d_rendererSelector = 0; |
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266 | |
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267 | // signal app did not initialise and run. |
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268 | return false; |
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269 | } |
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270 | |
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271 | |
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272 | /************************************************************************* |
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273 | Cleanup the sample application. |
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274 | *************************************************************************/ |
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275 | void CEGuiSample::cleanup() |
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276 | { |
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277 | if (d_sampleApp) |
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278 | { |
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279 | d_sampleApp->cleanup(); |
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280 | delete d_sampleApp; |
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281 | d_sampleApp = 0; |
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282 | } |
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283 | |
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284 | if (d_rendererSelector) |
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285 | { |
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286 | delete d_rendererSelector; |
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287 | d_rendererSelector = 0; |
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288 | } |
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289 | |
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290 | } |
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291 | |
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292 | |
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293 | /************************************************************************* |
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294 | Output a message to the user in some OS independant way. |
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295 | *************************************************************************/ |
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296 | void CEGuiSample::outputExceptionMessage(const char* message) const |
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297 | { |
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298 | #if defined(__WIN32__) || defined(_WIN32) |
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299 | MessageBoxA(0, message, "CEGUI - Exception", MB_OK|MB_ICONERROR); |
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300 | #else |
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301 | std::cout << "An exception was thrown within the sample framework:" << std::endl; |
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302 | std::cout << message << std::endl; |
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303 | #endif |
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304 | } |
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