[6724] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Jan Bernegger |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _MeshLodInformation_H__ |
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| 30 | #define _MeshLodInformation_H__ |
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| 31 | |
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| 32 | #include "OrxonoxPrereqs.h" |
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| 33 | |
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| 34 | #include <string> |
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| 35 | #include "tools/Mesh.h" |
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| 36 | #include "worldentities/StaticEntity.h" |
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| 37 | |
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| 38 | namespace orxonox |
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| 39 | { |
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| 40 | class _OrxonoxExport MeshLodInformation : public BaseObject |
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| 41 | { |
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| 42 | public: |
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[9667] | 43 | MeshLodInformation(Context* context); |
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[6724] | 44 | virtual ~MeshLodInformation(); |
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[7127] | 45 | |
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[7020] | 46 | float getLodLevel(); |
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[6724] | 47 | std::string getMeshName(); |
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[7020] | 48 | bool getEnabled(){ return this->bEnabled_; } |
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[7036] | 49 | unsigned int getNumLevels(){ return this->numLevels_; } |
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| 50 | float getReductionRate(){ return this->reductionRate_; } |
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[7127] | 51 | |
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[7020] | 52 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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[6724] | 53 | |
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[7020] | 54 | private: |
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| 55 | void setLodLevel(float lodLevel); |
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| 56 | void setMeshSource(std::string meshSource); |
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[7036] | 57 | void setEnabled( bool enabled ){ this->bEnabled_ = enabled; } |
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| 58 | void setNumLevels( unsigned int num ){ this->numLevels_ = num; } |
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| 59 | void setReductionRate( float rate ){ this->reductionRate_ = rate; } |
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[7020] | 60 | std::string getMeshSource(); |
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| 61 | std::string meshSource_; |
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| 62 | float lodLevel_; |
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| 63 | bool bEnabled_; |
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[7036] | 64 | unsigned int numLevels_; |
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| 65 | float reductionRate_; |
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[7020] | 66 | |
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[6724] | 67 | }; |
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| 68 | } |
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| 69 | |
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| 70 | #endif /* _MeshLodInformation_H__ */ |
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