1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Fabian 'x3n' Landau |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #include "Model.h" |
---|
30 | |
---|
31 | #include <OgreEntity.h> |
---|
32 | #if OGRE_VERSION >= 0x010900 |
---|
33 | # include <OgreProgressiveMeshGenerator.h> |
---|
34 | # include <OgreDistanceLodStrategy.h> |
---|
35 | #else |
---|
36 | # include <OgreProgressiveMesh.h> |
---|
37 | #endif |
---|
38 | |
---|
39 | #include "core/CoreIncludes.h" |
---|
40 | #include "core/config/ConfigValueIncludes.h" |
---|
41 | #include "core/GameMode.h" |
---|
42 | #include "core/XMLPort.h" |
---|
43 | #include "Scene.h" |
---|
44 | #include "RenderQueueListener.h" |
---|
45 | #include "graphics/MeshLodInformation.h" |
---|
46 | #include "Level.h" |
---|
47 | |
---|
48 | namespace orxonox |
---|
49 | { |
---|
50 | RegisterClass(Model); |
---|
51 | |
---|
52 | Model::Model(Context* context) : |
---|
53 | StaticEntity(context), bCastShadows_(true), renderQueueGroup_(RENDER_QUEUE_MAIN), lodLevel_(5), bLodEnabled_(true), numLodLevels_(10), lodReductionRate_(.15f) |
---|
54 | { |
---|
55 | RegisterObject(Model); |
---|
56 | |
---|
57 | this->setConfigValues(); |
---|
58 | this->registerVariables(); |
---|
59 | } |
---|
60 | |
---|
61 | Model::~Model() |
---|
62 | { |
---|
63 | if (this->isInitialized() && this->mesh_.getEntity()) |
---|
64 | this->detachOgreObject(this->mesh_.getEntity()); |
---|
65 | } |
---|
66 | |
---|
67 | void Model::setConfigValues() |
---|
68 | { |
---|
69 | SetConfigValueExternal(bGlobalEnableLod_, "GraphicsSettings", "enableMeshLoD", true) |
---|
70 | .description("Enable level of detail for models"); |
---|
71 | } |
---|
72 | |
---|
73 | void Model::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
74 | { |
---|
75 | SUPER(Model, XMLPort, xmlelement, mode); |
---|
76 | |
---|
77 | XMLPortParam(Model, "lodLevel", setLodLevel, getLodLevel, xmlelement, mode); |
---|
78 | |
---|
79 | XMLPortParam(Model, "mesh", setMeshSource, getMeshSource, xmlelement, mode); |
---|
80 | XMLPortParam(Model, "renderQueueGroup", setRenderQueueGroup, getRenderQueueGroup, xmlelement, mode); |
---|
81 | XMLPortParam(Model, "material", setMaterial, getMaterial, xmlelement, mode); |
---|
82 | XMLPortParam(Model, "shadow", setCastShadows, getCastShadows, xmlelement, mode).defaultValues(true); |
---|
83 | } |
---|
84 | |
---|
85 | /** |
---|
86 | @brief |
---|
87 | This function turns a string from XML Port into a usable ID for the rendering system |
---|
88 | It defaults to the main queue if the group isn't recognized. |
---|
89 | |
---|
90 | @param renderQueueGroup |
---|
91 | This is a string representing the render queue group. Accepted values: |
---|
92 | 'main', 'stencil glow', 'stencil object' |
---|
93 | */ |
---|
94 | const unsigned int Model::getRenderQueueGroupID(const std::string& renderQueueGroup) const |
---|
95 | { |
---|
96 | if(renderQueueGroup.compare("stencil glow")==0) |
---|
97 | { |
---|
98 | return RENDER_QUEUE_STENCIL_GLOW; |
---|
99 | } |
---|
100 | if(renderQueueGroup.compare("stencil object")==0) |
---|
101 | { |
---|
102 | return RENDER_QUEUE_STENCIL_OBJECTS; |
---|
103 | } |
---|
104 | return RENDER_QUEUE_MAIN; |
---|
105 | } |
---|
106 | |
---|
107 | void Model::registerVariables() |
---|
108 | { |
---|
109 | registerVariable(this->meshSrc_, VariableDirection::ToClient, new NetworkCallback<Model>(this, &Model::changedMesh)); |
---|
110 | registerVariable(this->renderQueueGroup_, VariableDirection::ToClient, new NetworkCallback<Model>(this, &Model::changedRenderQueueGroup)); |
---|
111 | //Commented out, since this causes texture load failures on client side |
---|
112 | //registerVariable(this->materialName_, VariableDirection::ToClient, new NetworkCallback<Model>(this, &Model::changedMaterial)); |
---|
113 | registerVariable(this->bCastShadows_, VariableDirection::ToClient, new NetworkCallback<Model>(this, &Model::changedShadows)); |
---|
114 | } |
---|
115 | |
---|
116 | float Model::getBiggestScale(Vector3 scale3d) |
---|
117 | { |
---|
118 | float scaleFactor = scale3d.x; |
---|
119 | if(scale3d.y>scaleFactor) |
---|
120 | scaleFactor = scale3d.y; |
---|
121 | if(scale3d.z>scaleFactor) |
---|
122 | scaleFactor = scale3d.z; |
---|
123 | return scaleFactor; |
---|
124 | } |
---|
125 | |
---|
126 | void Model::changedMesh() |
---|
127 | { |
---|
128 | if (GameMode::showsGraphics()) |
---|
129 | { |
---|
130 | if (this->mesh_.getEntity()) |
---|
131 | this->detachOgreObject(this->mesh_.getEntity()); |
---|
132 | |
---|
133 | // Refuse to set empty mesh sources |
---|
134 | if (this->meshSrc_ != "") |
---|
135 | this->mesh_.setMeshSource(this->getScene()->getSceneManager(), this->meshSrc_); |
---|
136 | |
---|
137 | if (this->mesh_.getEntity()) |
---|
138 | { |
---|
139 | this->attachOgreObject(this->mesh_.getEntity()); |
---|
140 | this->mesh_.getEntity()->setCastShadows(this->bCastShadows_); |
---|
141 | this->mesh_.getEntity()->setRenderQueueGroup(this->renderQueueGroup_); |
---|
142 | this->mesh_.setVisible(this->isVisible()); |
---|
143 | |
---|
144 | if (this->bGlobalEnableLod_) |
---|
145 | this->enableLod(); |
---|
146 | } |
---|
147 | } |
---|
148 | } |
---|
149 | |
---|
150 | void Model::changedRenderQueueGroup() |
---|
151 | { |
---|
152 | if (GameMode::showsGraphics()) |
---|
153 | { |
---|
154 | if (this->mesh_.getEntity()) |
---|
155 | { |
---|
156 | this->mesh_.getEntity()->setRenderQueueGroup(this->renderQueueGroup_); |
---|
157 | } |
---|
158 | } |
---|
159 | } |
---|
160 | |
---|
161 | void Model::changedMaterial() |
---|
162 | { |
---|
163 | this->mesh_.setMaterial(this->materialName_); |
---|
164 | } |
---|
165 | |
---|
166 | // PRE: a valid Ogre::Entity* entity with a valid subentity at index |
---|
167 | // POST: changed material of subentity at index to name |
---|
168 | void Model::setSubMaterial(const std::string& name, const int index){ |
---|
169 | this->mesh_.setSubMaterial(name, index); |
---|
170 | } |
---|
171 | |
---|
172 | |
---|
173 | void Model::changedShadows() |
---|
174 | { |
---|
175 | this->mesh_.setCastShadows(this->bCastShadows_); |
---|
176 | } |
---|
177 | |
---|
178 | void Model::changedVisibility() |
---|
179 | { |
---|
180 | SUPER(Model, changedVisibility); |
---|
181 | |
---|
182 | this->mesh_.setVisible(this->isVisible()); |
---|
183 | } |
---|
184 | |
---|
185 | void Model::enableLod() |
---|
186 | { |
---|
187 | #if defined(ORXONOX_COMPILER_MSVC) && OGRE_VERSION >= 0x010800 && OGRE_VERSION < 0x010900 |
---|
188 | // disable LOD for MSVC and ogre version 1.8 because it leads to crashes |
---|
189 | #else |
---|
190 | //LOD |
---|
191 | if( this->mesh_.getEntity()->getMesh()->getNumLodLevels()==1 ) |
---|
192 | { |
---|
193 | Level* level = this->getLevel(); |
---|
194 | |
---|
195 | assert( level != nullptr ); |
---|
196 | |
---|
197 | MeshLodInformation* lodInfo = level->getLodInfo(this->meshSrc_); |
---|
198 | if( lodInfo ) |
---|
199 | { |
---|
200 | setLodLevel(lodInfo->getLodLevel()); |
---|
201 | this->bLodEnabled_ = lodInfo->getEnabled(); |
---|
202 | this->numLodLevels_ = lodInfo->getNumLevels(); |
---|
203 | this->lodReductionRate_ = lodInfo->getReductionRate(); |
---|
204 | } |
---|
205 | if( this->numLodLevels_>10 ) |
---|
206 | { |
---|
207 | orxout(internal_warning, context::lod) << "More than 10 LoD levels requested. Creating only 10." << endl; |
---|
208 | this->numLodLevels_ = 10; |
---|
209 | } |
---|
210 | if( this->bLodEnabled_ ) |
---|
211 | { |
---|
212 | float volume = this->mesh_.getEntity()->getBoundingBox().volume(); |
---|
213 | orxout(verbose, context::lod) << "Setting lodLevel for " << this->meshSrc_<< " with lodLevel_: " << this->lodLevel_ <<" and volume: "<< volume << ":" << endl; |
---|
214 | |
---|
215 | #if OGRE_VERSION >= 0x010900 |
---|
216 | Ogre::LodConfig::LodLevelList distList; |
---|
217 | #elif OGRE_VERSION >= 0x010800 |
---|
218 | Ogre::ProgressiveMesh::LodValueList distList; |
---|
219 | #elif OGRE_VERSION >= 0x010700 |
---|
220 | Ogre::Mesh::LodValueList distList; |
---|
221 | #else |
---|
222 | Ogre::Mesh::LodDistanceList distList; |
---|
223 | #endif |
---|
224 | |
---|
225 | if( lodLevel_>0 ) |
---|
226 | { |
---|
227 | float factor = pow(volume, 2.0f / 3.0f) * 15.0f / lodLevel_; |
---|
228 | |
---|
229 | orxout(verbose, context::lod) << "LodLevel set with factor: " << factor << endl; |
---|
230 | |
---|
231 | addLodDistanceToList(distList, 70.0f*factor); |
---|
232 | addLodDistanceToList(distList, 140.0f*factor); |
---|
233 | addLodDistanceToList(distList, 170.0f*factor); |
---|
234 | addLodDistanceToList(distList, 200.0f*factor); |
---|
235 | addLodDistanceToList(distList, 230.0f*factor); |
---|
236 | addLodDistanceToList(distList, 250.0f*factor); |
---|
237 | addLodDistanceToList(distList, 270.0f*factor); |
---|
238 | addLodDistanceToList(distList, 290.0f*factor); |
---|
239 | addLodDistanceToList(distList, 310.0f*factor); |
---|
240 | addLodDistanceToList(distList, 330.0f*factor); |
---|
241 | while(distList.size()>this->numLodLevels_) |
---|
242 | distList.pop_back(); |
---|
243 | |
---|
244 | |
---|
245 | //Generiert LOD-Levels |
---|
246 | #if OGRE_VERSION >= 0x010900 |
---|
247 | Ogre::LodConfig config; |
---|
248 | config.mesh = this->mesh_.getEntity()->getMesh(); |
---|
249 | config.levels = distList; |
---|
250 | config.strategy = Ogre::DistanceLodSphereStrategy::getSingletonPtr(); |
---|
251 | |
---|
252 | Ogre::ProgressiveMeshGenerator generator; |
---|
253 | generator.generateLodLevels(config); |
---|
254 | #elif OGRE_VERSION >= 0x010800 |
---|
255 | Ogre::ProgressiveMesh::generateLodLevels(this->mesh_.getEntity()->getMesh().get(), distList, Ogre::ProgressiveMesh::VRQ_PROPORTIONAL, |
---|
256 | this->lodReductionRate_); |
---|
257 | #else |
---|
258 | this->mesh_.getEntity()->getMesh()->generateLodLevels(distList, Ogre::ProgressiveMesh::VRQ_PROPORTIONAL, this->lodReductionRate_); |
---|
259 | #endif |
---|
260 | } |
---|
261 | else |
---|
262 | { |
---|
263 | std::string what; |
---|
264 | if(lodLevel_>5) |
---|
265 | what = ">5"; |
---|
266 | else |
---|
267 | what = "<0"; |
---|
268 | |
---|
269 | orxout(verbose, context::lod) << "LodLevel not set because lodLevel(" << lodLevel_ << ") was " << what << "." << endl; |
---|
270 | } |
---|
271 | } |
---|
272 | else |
---|
273 | orxout(verbose, context::lod) << "LodLevel for " << this->meshSrc_ << " not set because is disabled." << endl; |
---|
274 | } |
---|
275 | #endif |
---|
276 | } |
---|
277 | |
---|
278 | template <class T> |
---|
279 | void Model::addLodDistanceToList(T& list, float distance) |
---|
280 | { |
---|
281 | #if OGRE_VERSION >= 0x010900 |
---|
282 | list.push_back({distance, Ogre::LodLevel::VRM_COLLAPSE_COST, this->lodReductionRate_, 0, false}); |
---|
283 | #else |
---|
284 | list.push_back(distance); |
---|
285 | #endif |
---|
286 | } |
---|
287 | } |
---|