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source: code/trunk/src/orxonox/graphics/ParticleSpawner.h @ 8311

Last change on this file since 8311 was 5929, checked in by rgrieder, 15 years ago

Merged core5 branch back to the trunk.
Key features include clean level unloading and an extended XML event system.

Two important notes:
Delete your keybindings.ini files! * or you will still get parser errors when loading the key bindings.
Delete build_dir/lib/modules/libgamestates.module! * or orxonox won't start.
Best thing to do is to delete the build folder ;)

  • Property svn:eol-style set to native
File size: 3.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _ParticleSpawner_H__
30#define _ParticleSpawner_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "tools/Timer.h"
35#include "ParticleEmitter.h"
36
37namespace orxonox
38{
39    class _OrxonoxExport ParticleSpawner : public ParticleEmitter
40    {
41        public:
42            ParticleSpawner(BaseObject* creator);
43            virtual ~ParticleSpawner();
44
45            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
46            virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode);
47
48            inline void stop(bool bDestroy)
49                { this->bForceDestroy_ = bDestroy; this->stopParticleSpawner(); }
50            inline void spawn()
51                { this->bSuppressStart_ = false; this->startParticleSpawner(); }
52
53            void configure(float lifetime = 0, float startdelay = 0, float destroydelay = 0, bool autodestroy = true);
54
55            inline void setAutoStart(bool autostart)
56                { this->bAutostart_ = autostart; this->bSuppressStart_ = !autostart; }
57            inline bool getAutoStart() const
58                { return this->bAutostart_; }
59
60            inline void setDestroyAfterLife(bool destroy)
61                { this->bAutoDestroy_ = destroy; }
62            inline bool getDestroyAfterLife() const
63                { return this->bAutoDestroy_; }
64
65            inline void setLoop(bool loop)
66                { this->bLoop_ = loop; }
67            inline bool getLoop() const
68                { return this->bLoop_; }
69
70            inline void setLifetime(float lifetime)
71                { this->lifetime_ = lifetime; this->startParticleSpawner(); }
72            inline float getLifetime() const
73                { return this->lifetime_; }
74
75            inline void setStartdelay(float startdelay)
76                { this->startdelay_ = startdelay; this->startParticleSpawner(); }
77            inline float getStartdelay() const
78                { return this->startdelay_; }
79
80            inline void setDestroydelay(float destroydelay)
81                { this->destroydelay_ = destroydelay; this->startParticleSpawner(); }
82            inline float getDestroydelay() const
83                { return this->destroydelay_; }
84
85        private:
86            void startParticleSpawner();
87            void fireParticleSpawner();
88            void stopParticleSpawner();
89            void destroyParticleSpawner();
90
91            Timer timer_;
92
93            bool  bSuppressStart_;
94            bool  bAutostart_;
95            bool  bForceDestroy_;
96            bool  bAutoDestroy_;
97            bool  bLoop_;
98            float startdelay_;
99            float lifetime_;
100            float destroydelay_;
101    };
102}
103
104#endif /* _ParticleSpawner_H__ */
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