1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _ParticleSpawner_H__ |
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30 | #define _ParticleSpawner_H__ |
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31 | |
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32 | #include "OrxonoxPrereqs.h" |
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33 | |
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34 | #include "tools/Timer.h" |
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35 | #include "ParticleEmitter.h" |
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36 | |
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37 | namespace orxonox |
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38 | { |
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39 | class _OrxonoxExport ParticleSpawner : public ParticleEmitter |
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40 | { |
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41 | public: |
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42 | ParticleSpawner(Context* context); |
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43 | virtual ~ParticleSpawner(); |
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44 | |
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45 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; |
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46 | virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode) override; |
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47 | |
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48 | inline void stop(bool bDestroy) |
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49 | { this->bForceDestroy_ = bDestroy; this->stopParticleSpawner(); } |
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50 | inline void spawn() |
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51 | { this->bSuppressStart_ = false; this->startParticleSpawner(); } |
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52 | |
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53 | void configure(float lifetime = 0, float startdelay = 0, float destroydelay = 0, bool autodestroy = true); |
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54 | |
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55 | inline void setAutoStart(bool autostart) |
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56 | { this->bAutostart_ = autostart; this->bSuppressStart_ = !autostart; } |
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57 | inline bool getAutoStart() const |
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58 | { return this->bAutostart_; } |
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59 | |
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60 | inline void setDestroyAfterLife(bool destroy) |
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61 | { this->bAutoDestroy_ = destroy; } |
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62 | inline bool getDestroyAfterLife() const |
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63 | { return this->bAutoDestroy_; } |
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64 | |
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65 | inline void setLoop(bool loop) |
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66 | { this->bLoop_ = loop; } |
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67 | inline bool getLoop() const |
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68 | { return this->bLoop_; } |
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69 | |
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70 | inline void setLifetime(float lifetime) |
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71 | { this->lifetime_ = lifetime; this->startParticleSpawner(); } |
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72 | inline float getLifetime() const |
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73 | { return this->lifetime_; } |
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74 | |
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75 | inline void setStartdelay(float startdelay) |
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76 | { this->startdelay_ = startdelay; this->startParticleSpawner(); } |
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77 | inline float getStartdelay() const |
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78 | { return this->startdelay_; } |
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79 | |
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80 | inline void setDestroydelay(float destroydelay) |
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81 | { this->destroydelay_ = destroydelay; this->startParticleSpawner(); } |
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82 | inline float getDestroydelay() const |
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83 | { return this->destroydelay_; } |
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84 | |
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85 | private: |
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86 | void startParticleSpawner(); |
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87 | void fireParticleSpawner(); |
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88 | void stopParticleSpawner(); |
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89 | void destroyParticleSpawner(); |
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90 | |
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91 | Timer timer_; |
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92 | |
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93 | bool bSuppressStart_; |
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94 | bool bAutostart_; |
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95 | bool bForceDestroy_; |
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96 | bool bAutoDestroy_; |
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97 | bool bLoop_; |
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98 | float startdelay_; |
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99 | float lifetime_; |
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100 | float destroydelay_; |
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101 | }; |
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102 | } |
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103 | |
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104 | #endif /* _ParticleSpawner_H__ */ |
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